【山河社稷图】修改
parent
8719603f64
commit
a30616a9fc
|
@ -136,7 +136,7 @@ end
|
||||||
function this.HardStageReportRequset(_fightLevelData, callBack)
|
function this.HardStageReportRequset(_fightLevelData, callBack)
|
||||||
NetManager.HardStageReportRequset( _fightLevelData.nodeId,function (msg)--FIGHT_LEVEL _fightLevelData.config.Chapter,
|
NetManager.HardStageReportRequset( _fightLevelData.nodeId,function (msg)--FIGHT_LEVEL _fightLevelData.config.Chapter,
|
||||||
if msg.player and #msg.player > 0 then
|
if msg.player and #msg.player > 0 then
|
||||||
UIManager.OpenPanel(UIName.FightLevelSingleLevelInfoPopup,FIGHTLEVEL_POPUP_TYPE.BackBattle,msg.player,_fightLevelData)
|
UIManager.OpenPanel(UIName.FightLevelSingleLevelInfoPopup,FIGHTLEVEL_POPUP_TYPE.BackBattle,msg.player,_fightLevelData,callBack)
|
||||||
else
|
else
|
||||||
PopupTipPanel.ShowTip("尚无符合条件的回放!")
|
PopupTipPanel.ShowTip("尚无符合条件的回放!")
|
||||||
end
|
end
|
||||||
|
|
|
@ -102,10 +102,15 @@ function this.OnShowPanel()
|
||||||
end
|
end
|
||||||
function this.ShowChapterPoint()
|
function this.ShowChapterPoint()
|
||||||
|
|
||||||
|
local allNodeDatas = {}
|
||||||
|
for key, value in pairs(chapterData.node) do
|
||||||
|
table.insert(allNodeDatas,value)
|
||||||
|
end
|
||||||
|
table.sort(allNodeDatas, function(a,b) return a.nodeId < b.nodeId end)
|
||||||
local num = 0
|
local num = 0
|
||||||
for i = 1, #chapterData.node do
|
for i = 1, #allNodeDatas do
|
||||||
if chapterData.node[i].config.UselessPoint then
|
if allNodeDatas[i].config.UselessPoint then
|
||||||
for j = 1, #chapterData.node[i].config.UselessPoint do
|
for j = 1, #allNodeDatas[i].config.UselessPoint do
|
||||||
num = num + 1
|
num = num + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -123,13 +128,13 @@ function this.ShowChapterPoint()
|
||||||
go.gameObject:SetActive(false)
|
go.gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
local index = 0
|
local index = 0
|
||||||
for i = 1, #chapterData.node do
|
for i = 1, #allNodeDatas do
|
||||||
local isOpen = this.GetCurLevelIsOpen(chapterData.node[i])-- -1 未开启 0 开启 1 需解锁上一关 2 等级不足
|
local isOpen = this.GetCurLevelIsOpen(allNodeDatas[i])-- -1 未开启 0 开启 1 需解锁上一关 2 等级不足
|
||||||
if chapterData.node[i].config.UselessPoint then
|
if allNodeDatas[i].config.UselessPoint then
|
||||||
for j = 1, #chapterData.node[i].config.UselessPoint do
|
for j = 1, #allNodeDatas[i].config.UselessPoint do
|
||||||
index = index + 1
|
index = index + 1
|
||||||
allSmallPoint[index].gameObject:SetActive(true)
|
allSmallPoint[index].gameObject:SetActive(true)
|
||||||
allSmallPoint[index].transform.localPosition = Vector3.New(chapterData.node[i].config.UselessPoint[j][1],chapterData.node[i].config.UselessPoint[j][2],0)
|
allSmallPoint[index].transform.localPosition = Vector3.New(allNodeDatas[i].config.UselessPoint[j][1],allNodeDatas[i].config.UselessPoint[j][2],0)
|
||||||
local image = allSmallPoint[index]:GetComponent("Image")
|
local image = allSmallPoint[index]:GetComponent("Image")
|
||||||
image.sprite = this.spLoader:LoadSprite(isOpen == 0 and point[1] or point[2])
|
image.sprite = this.spLoader:LoadSprite(isOpen == 0 and point[1] or point[2])
|
||||||
end
|
end
|
||||||
|
|
|
@ -44,7 +44,7 @@ function this:BindEvent()
|
||||||
end)
|
end)
|
||||||
Util.AddClick(this.BackBattleBtn, function()
|
Util.AddClick(this.BackBattleBtn, function()
|
||||||
FightLevelManager.HardStageReportRequset(fightLevelData, function()
|
FightLevelManager.HardStageReportRequset(fightLevelData, function()
|
||||||
-- UIManager.OpenPanel(UIName.FightLevelSingleLevelInfoPopup,FIGHTLEVEL_POPUP_TYPE.MainLevel,fightLevelData)
|
UIManager.OpenPanel(UIName.FightLevelSingleLevelInfoPopup,FIGHTLEVEL_POPUP_TYPE.MainLevel,fightLevelData)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
Util.AddClick(this.rewardBtn, function()
|
Util.AddClick(this.rewardBtn, function()
|
||||||
|
|
|
@ -17,7 +17,7 @@ function this.RegisterMessage(network)
|
||||||
--监听红点推送
|
--监听红点推送
|
||||||
socket:RegistNetMessage(MessageTypeProto_pb.SEND_RED_POINT_INDICATION, this.ReceiveRedPoint)
|
socket:RegistNetMessage(MessageTypeProto_pb.SEND_RED_POINT_INDICATION, this.ReceiveRedPoint)
|
||||||
--福利红包推送
|
--福利红包推送
|
||||||
socket:RegistNetMessage(MessageTypeProto_pb.WELFARE_RED_PACKET_INFO, this.WelfareRedPacketPush)
|
-- socket:RegistNetMessage(MessageTypeProto_pb.WELFARE_RED_PACKET_INFO, this.WelfareRedPacketPush)
|
||||||
socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_BAG_INDICATION, this.BackUpDataBagItemIdNumber)
|
socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_BAG_INDICATION, this.BackUpDataBagItemIdNumber)
|
||||||
|
|
||||||
socket:RegistNetMessage(MessageTypeProto_pb.SEND_CHAT_INFO_INDICATION, this.ReceiveFriendChat)
|
socket:RegistNetMessage(MessageTypeProto_pb.SEND_CHAT_INFO_INDICATION, this.ReceiveFriendChat)
|
||||||
|
@ -920,7 +920,8 @@ function this.BackPatFaceData(buffer)
|
||||||
msg:ParseFromString(data)
|
msg:ParseFromString(data)
|
||||||
PatFaceManager.SetPatFaceDaqta(msg)
|
PatFaceManager.SetPatFaceDaqta(msg)
|
||||||
end
|
end
|
||||||
--后端拍脸推送
|
|
||||||
|
--山河社稷图推送
|
||||||
function this.HardStageResponse(buffer)
|
function this.HardStageResponse(buffer)
|
||||||
local data = buffer:DataByte()
|
local data = buffer:DataByte()
|
||||||
local msg = PlayerInfoProto_pb.HardStageResponse()
|
local msg = PlayerInfoProto_pb.HardStageResponse()
|
||||||
|
|
Loading…
Reference in New Issue