心愿限制显示从5级改成抽卡100次
parent
6e873841ac
commit
a3efb9f0af
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@ -236,8 +236,11 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishOpen.gameObject:SetActive(false)
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Util.SetGray(self.wishBtn,true)
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self.wishText.text = string.format("%s/%s",wishLv,data)
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self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber)
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--self.wishText.text = string.format("%s/%s",wishLv,data)
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--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
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else
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self.wishNoOpen.gameObject:SetActive(false)
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self.wishOpen.gameObject:SetActive(true)
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@ -276,8 +279,11 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishOpen.gameObject:SetActive(false)
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Util.SetGray(self.wishBtn,true)
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self.wishText.text = string.format("%s/%s",0,data)
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self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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--self.wishText.text = string.format("%s/%s",0,data)
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--self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿意念~"
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber)
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿意念~"
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end
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--self:CheckNewWishHero()
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end)
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@ -227,8 +227,9 @@ function RecruitPanelNew:UpdataWishPanel()
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishOpen.gameObject:SetActive(false)
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Util.SetGray(self.wishBtn,true)
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self.wishText.text = string.format("%s/%s",wishLv,data)
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self.wishTipIma.text = "宝箱等级"..data.."级后开启心愿功能,\n将有更高概率获得心愿英雄~"
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber)
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿英雄~"
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else
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self.wishNoOpen.gameObject:SetActive(false)
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self.wishOpen.gameObject:SetActive(true)
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@ -267,8 +268,11 @@ function RecruitPanelNew:UpdataWishPanel()
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishOpen.gameObject:SetActive(false)
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Util.SetGray(self.wishBtn,true)
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self.wishText.text = string.format("%s/%s",0,data)
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self.wishTipIma.text = "开启心愿功能,将有更高概率获得心愿英雄~"
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--self.wishText.text = string.format("%s/%s",0,data)
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--self.wishTipIma.text = "开启心愿功能,将有更高概率获得心愿英雄~"
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local wishData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig,"Level",data,"LotteryType",1)
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self.wishText.text = string.format("%s/%s",RecruitManager.drawTimes[1] or 0,wishData.DrawCardNumber)
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self.wishTipIma.text = "召唤次数达到"..wishData.DrawCardNumber.."次后开启心愿功能,\n将有更高概率获得心愿英雄~"
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end
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self:CheckNewWishHero()
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end)
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