天书秘卷
parent
66287434ea
commit
a4facd8d13
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@ -1317,9 +1317,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 1933.8, y: -1037}
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m_AnchoredPosition: {x: 1933.8, y: -1273}
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m_SizeDelta: {x: 732, y: 472}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4256548705947837650
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1886,3 +1886,18 @@ function JingJiShouWeiToEn(_str)
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LogGreen("return str:".._str)
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return _str
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end
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-- 忽略字符串头部的空白字符
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function ltrim(input)
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return (string.gsub(input, "^[ \t\n\r]+", ""))
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end
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-- 忽略字符串尾部的空白字符
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function rtrim(input)
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return (string.gsub(input, "[ \t\n\r]+$", ""))
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end
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-- 忽略字符串首尾的空白字符
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function trim(input)
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return (string.gsub(input, "^%s*(.-)%s*$", "%1"))
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end
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@ -86,7 +86,7 @@ GETALLPOKEMONRESPONSE_POKEMONINFO_FIELD = protobuf.FieldDescriptor();
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GETALLPOKEMONRESPONSE_TEAMPOKEMONINFOS_FIELD = protobuf.FieldDescriptor();
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GETALLPOKEMONRESPONSE_POKEMONGOT_FIELD = protobuf.FieldDescriptor();
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GETALLPROPERTYINFORESPONSE = protobuf.Descriptor();
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD = protobuf.FieldDescriptor();
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD = protobuf.FieldDescriptor();
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD = protobuf.FieldDescriptor();
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REPLACETEAMPOKEMONINFOREQUEST = protobuf.Descriptor();
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REPLACETEAMPOKEMONINFOREQUEST_TEAMPOKEMONINFOS_FIELD = protobuf.FieldDescriptor();
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@ -938,19 +938,19 @@ GETALLPOKEMONRESPONSE.enum_types = {}
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GETALLPOKEMONRESPONSE.fields = {GETALLPOKEMONRESPONSE_POKEMONINFO_FIELD, GETALLPOKEMONRESPONSE_TEAMPOKEMONINFOS_FIELD, GETALLPOKEMONRESPONSE_POKEMONGOT_FIELD}
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GETALLPOKEMONRESPONSE.is_extendable = false
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GETALLPOKEMONRESPONSE.extensions = {}
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.name = "allBook"
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.full_name = ".rpc.protocols.GetAllPropertyInfoResponse.allBook"
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.number = 1
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.index = 0
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.label = 3
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.has_default_value = false
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.default_value = {}
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.type = 5
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GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD.cpp_type = 1
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.name = "allBookEnabled"
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.full_name = ".rpc.protocols.GetAllPropertyInfoResponse.allBookEnabled"
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.number = 1
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.index = 0
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.label = 3
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.has_default_value = false
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.default_value = {}
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.type = 5
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GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD.cpp_type = 1
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD.name = "equipGot"
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD.full_name = ".rpc.protocols.GetAllPropertyInfoResponse.equipGot"
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD.number = 4
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD.number = 2
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD.index = 1
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD.label = 3
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GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD.has_default_value = false
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@ -962,7 +962,7 @@ GETALLPROPERTYINFORESPONSE.name = "GetAllPropertyInfoResponse"
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GETALLPROPERTYINFORESPONSE.full_name = ".rpc.protocols.GetAllPropertyInfoResponse"
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GETALLPROPERTYINFORESPONSE.nested_types = {}
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GETALLPROPERTYINFORESPONSE.enum_types = {}
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GETALLPROPERTYINFORESPONSE.fields = {GETALLPROPERTYINFORESPONSE_ALLBOOK_FIELD, GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD}
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GETALLPROPERTYINFORESPONSE.fields = {GETALLPROPERTYINFORESPONSE_ALLBOOKENABLED_FIELD, GETALLPROPERTYINFORESPONSE_EQUIPGOT_FIELD}
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GETALLPROPERTYINFORESPONSE.is_extendable = false
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GETALLPROPERTYINFORESPONSE.extensions = {}
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REPLACETEAMPOKEMONINFOREQUEST_TEAMPOKEMONINFOS_FIELD.name = "teamPokemonInfos"
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File diff suppressed because one or more lines are too long
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@ -248,14 +248,14 @@ function this.ChatDataAdapter(channel, data)
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--- 非公会
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--- 判断messageId是否符合要求,新数据得第一条messageId必须比旧数据最后一条大,
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--- mssageId相等表示包含敏感字未发出的消息,此消息需要在前端展示,但是不会发送给其他人
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__DebugLog("++++++++++++++++++++++++++++++"..channel)
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--__DebugLog("++++++++++++++++++++++++++++++"..channel)
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for i = 1, len do
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local newChat = data.chatInfo[i]
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local newMsgId = tonumber(newChat.messageId) -- 新消息的消息号
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local msgIdFlag = this.GetMsgIdFlag(channel) -- 获取当前最新消息号
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__DebugLog("--")
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LogGreen("消息内容:"..newChat.msg)
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LogGreen("本地最新消息"..msgIdFlag..",新消息的消息号:"..newMsgId)
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--__DebugLog("--")
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--LogGreen("消息内容:"..newChat.msg)
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--LogGreen("本地最新消息"..msgIdFlag..",新消息的消息号:"..newMsgId)
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local msgStr = string.split(newChat.msg,"|")
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if channel == CHAT_CHANNEL.SYSTEM then
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for i = 2, #msgStr do
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@ -278,7 +278,7 @@ function this.ChatDataAdapter(channel, data)
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tostring(msgStr[6])
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)
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end
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LogGreen("消息内容:"..newChat.msg)
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--LogGreen("消息内容:"..newChat.msg)
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if msgIdFlag < newMsgId or newMsgId == -1 then
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__DebugLog(Language[10362]..tostring(newMsgId == -1))
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if newMsgId ~= -1 then -- 消息号为-1表示屏蔽消息,保存数据但不保存消息号,
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@ -83,9 +83,9 @@ function this.InitMsg(msg)
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this.serData[id].endTime = endTime
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this.serData[id].restTime = restTime
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--Log(
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-- string.format("--- 功能解锁数据 id = %s, startTime = %s, endTime = %s",
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-- id, startTime, endTime))
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Log(
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string.format("--- 功能解锁数据 id = %s, startTime = %s, endTime = %s",
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id, startTime, endTime))
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-- 用于标记是否解锁使用
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local typeId = AllActSetConfig[id].IsIDdSame
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@ -222,8 +222,6 @@ function this.PlayerInfoRequest(func)
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QinglongSerectTreasureManager.SetLevel(msg.treasureLevel)
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QinglongSerectTreasureManager.SetTreasureBuyStatus(msg.hadBuyTreasure)
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PlayerManager.RefreshWorldLeveData(msg.worldLeve)
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if func then
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func(msg)
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end
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@ -235,8 +233,21 @@ function this.AllBookEnableResponse(func)
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local data = buffer:DataByte()
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local msg = HeroInfoProto_pb.GetAllPropertyInfoResponse()
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msg:ParseFromString(data)
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if msg.allBook then
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LogGreen("#msg.allBook:"..#msg.allBook)
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for k,v in ipairs(msg.allBook) do
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LogGreen("msg.allBook:k"..k.." data:"..v)
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end
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TianShuMiJuanManger.UpdateFetterId(msg.allBook)
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end
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if msg.equipGot then
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LogGreen("#msg.equipGot:"..#msg.equipGot)
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for k,v in ipairs(msg.equipGot) do
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LogGreen("msg.equipGotk"..k.." data:"..v)
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end
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SoulPrintManager.UpdateAllHavedSoulPrint(msg.equipGot)
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end
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TianShuMiJuanManger.OnLevelChange()
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if func then
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func(msg)
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end
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@ -4627,10 +4638,10 @@ function this.XiaoyaoyouTurnTableRequest(func)
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end
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--请求灵兽激活
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function this.PokemonBookEnableRequest(id,func)
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local data = HeroInfoProto_pb.PokemonBookEnableRequest()
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local data = HeroInfoProto_pb.AllBookEnableRequest()
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data.bookId = id
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local msg = data:SerializeToString()
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Network:SendMessageWithCallBack(MessageTypeProto_pb.POKEMON_BOOK_ENABLE_REQUEST, MessageTypeProto_pb.POKEMON_BOOK_ENABLE_REPONSE, msg, function()
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Network:SendMessageWithCallBack(MessageTypeProto_pb.ALL_BOOK_ENABLE_REQUEST , MessageTypeProto_pb.ALL_BOOK_ENABLE_REPONSE , msg, function(buffer)
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local data = buffer:DataByte()
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local msg = HeroInfoProto_pb.PokemonBookEnableResponse()
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msg:ParseFromString(data)
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@ -273,6 +273,7 @@ function this.InitHandBookData(heroHandBook,talismanHandBook)
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PlayerManager.talismanHandBook[talismanHandBook[i]] = talismanHandBook[i]
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end
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end
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TianShuMiJuanManger.CheckFetterStatus(1)
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end
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function this.SetHeroHandBookListData(heroSId,heroStar)
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@ -1,5 +1,4 @@
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--已激活 <color = #fff5df>%s</color>
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--未激活 <color = #ffd674>%s</color>
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require("Base/BasePanel")
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local TianShuMiJuanMainPanel = Inherit(BasePanel)
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local this = TianShuMiJuanMainPanel
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@ -26,11 +25,8 @@ local data = 1
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--初始化组件(用于子类重写)
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function TianShuMiJuanMainPanel:InitComponent()
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self.itemPreList = {}
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self.tabBox = TabBox.New()
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self.tabBox:SetTabAdapter(self.SetTabAdapter)
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self.tabBox:SetTabIsLockCheck(self.TabIsLockCheck)
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self.tabBox:SetChangeTabCallBack(self.SetChangeTabCallBack)
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self.tabbox = Util.GetGameObject(self.gameObject,"bg/tabbox")
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self.bg = Util.GetGameObject(self.gameObject,"bg/Bg"):GetComponent("Image")
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self.selectKuang = Util.GetGameObject(self.gameObject,"bg/select")
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self.title = Util.GetGameObject(self.gameObject,"bg/title"):GetComponent("Image")
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@ -40,7 +36,7 @@ function TianShuMiJuanMainPanel:InitComponent()
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self.fetterItem = Util.GetGameObject(self.gameObject,"fetterItem")
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local grid = Util.GetGameObject(self.gameObject,"bg/fetterGrid")
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local v21 = grid.transform.rect
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self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 1, Vector2.New(0,0))
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self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 1, Vector2.New(0,0))
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self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
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end
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@ -81,6 +77,7 @@ function TianShuMiJuanMainPanel.SetChangeTabCallBack(index)
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return
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end
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curPage = index
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this:OnShow(self)
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end
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--绑定事件(用于子类重写)
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@ -91,6 +88,10 @@ function TianShuMiJuanMainPanel:BindEvent()
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Util.AddClick(self.shai, function()
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end)
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self.tabBox = TabBox.New()
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self.tabBox:SetTabAdapter(self.SetTabAdapter)
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self.tabBox:SetTabIsLockCheck(self.TabIsLockCheck)
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self.tabBox:SetChangeTabCallBack(self.SetChangeTabCallBack)
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end
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--添加事件监听(用于子类重写)
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@ -107,7 +108,7 @@ end
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function TianShuMiJuanMainPanel:OnOpen(...)
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local args = {...}
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curPage = args[1] or 1
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self.tabBox.Init(self.tabbox.gameObject, tabs, curPage)
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self.tabBox:Init(self.tabbox.gameObject, tabs, curPage)
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end
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-- 打开,重新打开时回调
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@ -129,16 +130,16 @@ function TianShuMiJuanMainPanel:OnShow()
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end
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end
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function TianShuMiJuanMainPanel:SetSingleData(go,data,index)
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function TianShuMiJuanMainPanel:SetSingleData(go,item,index)
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if not self.itemPreList[go] then
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self.itemPreList[go] = SubUIManager.Open(SubUIConfig.FetterItem,go)
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self.itemPreList[go] = SubUIManager.Open(SubUIConfig.FetterItem,go.transform)
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end
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if not data then
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if not item then
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go.gameObject:SetActive(false)
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return
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end
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go.gameObject:SetActive(true)
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self.itemPreList[go]:OnOpen(data)
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self.itemPreList[go]:SetData(item)
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end
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--界面关闭时调用(用于子类重写)
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@ -154,6 +155,7 @@ function TianShuMiJuanMainPanel:OnDestroy()
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for k,v in pairs(self.itemPreList) do
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SubUIManager.Close(v)
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end
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self.itemPreList = {}
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redPointList = {}
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end
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return this
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@ -1,5 +1,6 @@
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TianShuMiJuanManger = {}
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local this = TianShuMiJuanManger
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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--读表
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function this.Initialize()
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this.fetterData = {}
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end
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function this.OnLevelChange()
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for k,v in pairs(this.fetterData) do
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if v.enabled == -2 then
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v.enabled = this.CheckOpenFetter(v.openLevel) and -1 or -2
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end
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end
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CheckRedPointStatus(RedPointType.Hero_Fetter)
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CheckRedPointStatus(RedPointType.SoulPrint_Fetter)
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CheckRedPointStatus(RedPointType.Pokemon_Fetter)
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@ -22,16 +28,23 @@ end
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function this.CreatSingleConfigData(configData)
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local data = {}
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data.id = configData.id
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data.id = configData.Id
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data.name = GetLanguageStrById(configData.Name)
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data.teamers = configData.Teamers
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data.activePara = configData.ActivePara
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data.activeParaTip = ""
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data.activeParaTip = "激活属性:"
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for i = 1, #data.activePara do
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local config = propertyConfig[data.activePara[i][1]]
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local value= GetEquipPropertyFormatStr(config.Style,data.activePara[i][2])
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data.activeParaTip = data.activeParaTip..config.Info.."+"..value .. " "
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end
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data.activeParaTip = rtrim(data.activeParaTip)
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LogGreen("id:"..data.id.." tip:"..data.activeParaTip)
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data.activeForce = configData.ActiveForce
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data.fetterType = configData.Type
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data.fetterType = configData.FetterType
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data.reward = configData.Reward
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data.openLevel = configData.OpenLevel
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data.enabled = -1
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data.enabled = this.CheckOpenFetter(data.openLevel) and -1 or -2 -- -2 未开启 -1 不可激活 0 可激活 1已激活
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return data
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end
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@ -76,7 +89,7 @@ end
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function this.CheckRedPoint(fetterType)
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for k,v in pairs(this.fetterData) do
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if v.fetterType == fetterType and v.enabled == 0 and this.CheckOpenFetter(v.openLevel) then
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if v.fetterType == fetterType and v.enabled == 0 then
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return true
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end
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end
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@ -99,7 +112,7 @@ end
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function this.GetFetterDataByFetterType(fetterType)
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local data = {}
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for k,v in pairs(this.fetterData) do
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if v.fetterType == fetterType and this.CheckOpenFetter(v.openLevel) then
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if v.fetterType == fetterType and v.enabled ~= -2 then
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table.insert(data,v)
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end
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end
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@ -18,19 +18,19 @@ function FetterItem:InitComponent()
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self.rewardNum = Util.GetGameObject(self.reward,"num"):GetComponent("Text")
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self.active = Util.GetGameObject(self.gameObject,"active")
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self.itemList = {}
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self.itemData = {}
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end
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--绑定事件(用于子类重写)
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function FetterItem:BindEvent()
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Util.AddClick(self.activeBtn, function()
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local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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NetManager.PokemonBookEnableRequest(self.data.id,function(msg)
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NetManager.PokemonBookEnableRequest(self.itemData.id,function(msg)
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if msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
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local item = msg.drop.itemlist[1]
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PopupTipPanel.ShowTip(string.format("激活成功,获得%s%s",item.itemNum,ConfigManager.GetConfigData(ConfigName.ItemConfig,item.itemId).Name))
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end
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PopupTipPanel.ShowTip(string.format(Language[11446],GetLanguageStrById(config.Name)))
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this.UpdateFetterId(self.data.id)
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this.UpdateFetterId(self.itemData.id)
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local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPower,newValue = newWarPower})
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self:SetIcon(1)
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||||
|
@ -46,31 +46,37 @@ end
|
|||
function FetterItem:RemoveListener()
|
||||
|
||||
end
|
||||
|
||||
function FetterItem:OnOpen(data)
|
||||
self.data = data
|
||||
self.name.text = self.data.name
|
||||
self.tipText = self.data.activeParaTip
|
||||
if #self.data.reward > 0 then
|
||||
function FetterItem:OnOpen()
|
||||
end
|
||||
function FetterItem:SetData(data)
|
||||
self.itemData = data
|
||||
self.name.text = self.itemData.name
|
||||
if self.itemData.enabled < 1 then
|
||||
self.tipText.text = string.format("<color = #ffd674>%s</color>",self.itemData.activeParaTip)
|
||||
elseif self.itemData.enabled then
|
||||
self.tipText.text = string.format("<color = #fff5df>%s</color>",self.itemData.activeParaTip)
|
||||
end
|
||||
self.tipText.text = self.itemData.activeParaTip
|
||||
if #self.itemData.reward > 0 then
|
||||
self.reward.gameObject:SetActive(true)
|
||||
else
|
||||
self.reward.gameObject:SetActive(false)
|
||||
end
|
||||
self.rewardIcon = Util.LoadSprite(itemConfig[self.data.reward[1][1]])
|
||||
self.rewardNum.text = self.data.reward[1][2]
|
||||
FetterItem:SetIcon(self.data.enabled)
|
||||
self.rewardIcon = Util.LoadSprite(GetResourcePath(itemConfig[self.itemData.reward[1][1]].ResourceID))
|
||||
self.rewardNum.text = self.itemData.reward[1][2]
|
||||
self:SetIcon(self.itemData.enabled)
|
||||
if not self.itemList then
|
||||
self.itemList = {}
|
||||
end
|
||||
for i = 1 ,#self.itemList do
|
||||
self.itemList[i].gameObject:SetActive(false)
|
||||
end
|
||||
for i = 1, #self.data.teamers do
|
||||
for i = 1, #self.itemData.teamers do
|
||||
if not self.itemList[i] then
|
||||
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
|
||||
end
|
||||
self.itemList[i].gameObject:SetActive(true)
|
||||
self.itemList[i]:OnOpen(true,{self.data.teamers[i],0},1,true,false,false,self.sortingOrder)
|
||||
self.itemList[i]:OnOpen(false,{self.itemData.teamers[i],0},1,true,false,false,self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -83,8 +89,10 @@ function FetterItem:SetIcon(status)
|
|||
self.active.gameObject:SetActive(false)
|
||||
if status == 0 then
|
||||
Util.SetGray(self.activeBtn,false)
|
||||
self.activeBtn:GetComponent("Button").enabled = true
|
||||
else
|
||||
Util.SetGray(self.activeBtn,true)
|
||||
self.activeBtn:GetComponent("Button").enabled = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue