宝物名称修改
parent
559dc09488
commit
a5619da134
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@ -487,7 +487,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: -1047, y: 82}
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m_AnchoredPosition: {x: -1047.0001, y: 82}
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m_SizeDelta: {x: 0, y: 164}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &396553229042369324
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@ -3604,7 +3604,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u9970\u54C1"
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m_Text: "\u751F\u547D\u5361"
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LanguageIndex: 10142
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--- !u!1 &731593931335967167
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GameObject:
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@ -9966,7 +9966,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u5B9D\u7269"
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m_Text: "\u9970\u54C1"
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LanguageIndex: 10147
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--- !u!1 &2599414657393611234
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GameObject:
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@ -26291,7 +26291,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u795E\u77F3"
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m_Text: "\u795E\u5370"
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LanguageIndex: 10142
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--- !u!1 &4128145929314265536
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GameObject:
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@ -1776,11 +1776,11 @@ Language = {
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[11775] = GetLanguageStrById("强化饰品"),
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[11776] = GetLanguageStrById("强化等级:%d/%d"),
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[11777] = GetLanguageStrById("强 化"),
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[11778] = GetLanguageStrById("更高品质的宝物可提升强化上限"),
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[11779] = GetLanguageStrById("精炼宝物"),
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[11778] = GetLanguageStrById("更高品质的饰品可提升强化上限"),
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[11779] = GetLanguageStrById("精炼饰品"),
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[11780] = GetLanguageStrById("精炼等级:%d/%s"),
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[11781] = GetLanguageStrById("精 炼"),
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[11782] = GetLanguageStrById("更高品质的宝物可提升精炼上限"),
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[11782] = GetLanguageStrById("更高品质的饰品可提升精炼上限"),
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[11783] = GetLanguageStrById("英雄觉醒"),
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[11784] = GetLanguageStrById("觉醒要求"),
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[11785] = GetLanguageStrById("觉醒后英雄天赋会发生变化"),
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@ -1797,10 +1797,10 @@ Language = {
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[11796] = GetLanguageStrById("职业限定:%s专用"),
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[11797] = GetLanguageStrById("共鸣需同时穿戴手环和挂件"),
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[11798] = GetLanguageStrById("没有装备可装备!"),
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[11799] = GetLanguageStrById("没有宝物可装备!"),
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[11799] = GetLanguageStrById("没有饰品可装备!"),
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[11800] = GetLanguageStrById("没有装备可卸下!"),
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[11801] = GetLanguageStrById("玩家%s级解锁宝物功能"),
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[11802] = GetLanguageStrById("%s星后才可装备宝物"),
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[11801] = GetLanguageStrById("玩家%s级解锁饰品功能"),
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[11802] = GetLanguageStrById("%s星后才可装备饰品"),
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[11803] = GetLanguageStrById("类型:%s"),
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[11804] = GetLanguageStrById("提升英雄等级上限"),
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[11805] = GetLanguageStrById("突 破"),
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@ -2238,7 +2238,7 @@ Language = {
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[12237] = GetLanguageStrById("30级或充值任意金额后解锁"),
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[12238] = GetLanguageStrById("<color=#028DEA>%s</color> 级公会 <color=#028DEA>%s</color> 发布招募信息,诚邀各位冒险者加入!(申请等级不低于 <color=#FE4100>%s</color> 级)<color=#66FE00>【马上加入】</color>"),
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[12239] = GetLanguageStrById("%s发送了%s,请迅速前往抢夺红包!"),
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[12240] = GetLanguageStrById("无可合成宝物!"),
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[12240] = GetLanguageStrById("无可合成饰品!"),
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[12241] = GetLanguageStrById("<color=#FFA278>极速探索特权:每天增加免费<color=#F1C213>2次</color>,增加购买<color=#FFEBBD>8次</color></color>"),
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[12242] = GetLanguageStrById("极速探索特权:每天增加免费<color=#F1C213>2次</color>,增加购买<color=#FFEBBD>8次</color>"),
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[12243] = GetLanguageStrById("是否花费%s%s进行储值?"),
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@ -35,7 +35,7 @@ this.prefabs={}
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local curIndex=0
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--Title资源名
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local titleImageName={"gongsong_zh","h_xianji_fenjie_zh","lingshou_lingshoufangshengzi_zh","GodWeaponAtlas_fenjie_title_zh"}--,"guiyuan_zh","h_guiyuan_zi_zh"
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local titleName={Language[11732],"宝物分解",Language[11735],"名刀分解"}
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local titleName={Language[11732],"饰品分解",Language[11735],"名刀分解"}
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local titleColor={Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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local bgImageName={"UI_hz_ls_01","UI_hz_ls_07","UI_hz_ls_08"}--,"h_huisu_ditu","h_xianji_guiyuanditu"
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local heroEndBtns = {}
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@ -92,6 +92,7 @@ function RoleEquipPanel:InitComponent()
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this.effect = Util.GetGameObject(self.transform, "bg/effect")
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for i = 1, 6 do
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tabs[i] = Util.GetGameObject(self.transform, "Tabs/Btn" .. i)
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Util.GetGameObject(self.transform, "Tabs/Btn" .. i.."/Text"):GetComponent("Text").text=typeTab[i]
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Util.GetGameObject(tabs[i], "Text"):GetComponent("Text").fontSize = 36
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redTabs[i] = Util.GetGameObject(tabs[i], "red")
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effectList[i] = Util.GetGameObject(self.transform, "bg/equipInfo/equip" .. i .. "/effect")
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