Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c
commit
a60e73f5ef
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@ -34,6 +34,7 @@ public class AutoPack : EditorWindow
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static string ABPath;
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static string APKPath;
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static string PackTime;
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static bool CommitToGit;
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// 判断是否要重新导出工程
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static string[] ExportTypeList =
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@ -132,6 +133,7 @@ public class AutoPack : EditorWindow
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ExportType = EditorGUILayout.Popup("请选择出包方式", ExportType, ExportTypeList);
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EditorGUILayout.Space();
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CommitToGit = EditorGUILayout.ToggleLeft("是否要提交到Git", CommitToGit);
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EditorGUILayout.Space();
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@ -381,10 +383,13 @@ public class AutoPack : EditorWindow
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}
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private static void GitCommit(int index)
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{
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EditorUtility.DisplayProgressBar("正在提交修改", "", 0f);
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "git add .>" + APKPath + "/_log.txt");
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "git commit 'AutoPack:"+ PackConfig[index][0]+" "+PackTime+"/"+ PackConfig[index][2] +".apk'");
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EditorUtility.ClearProgressBar();
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if (CommitToGit)
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{
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EditorUtility.DisplayProgressBar("正在提交修改", "", 0f);
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "git add .>" + APKPath + "/_log.txt");
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "git commit -m 'AutoPack:" + PackConfig[index][0] + " " + PackTime + "/" + PackConfig[index][2] + ".apk'");
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EditorUtility.ClearProgressBar();
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}
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}
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@ -28,6 +28,10 @@ local func=nil
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this.time = Timer.New()
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this.time2 = Timer.New()
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this.time3 = Timer.New()
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local Sound_Recruit2
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local Sound_Recruit3
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local Sound_Recruit4
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--初始化组件(用于子类重写)
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function SingleRecruitPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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@ -150,6 +154,7 @@ function SingleRecruitPanel:BindEvent()
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UIManager.OpenPanel(UIName.TenRecruitPanel,heroData,type,recruitType)
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end
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this.jumpBtnGo:SetActive(false)
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this.StopPanelSound()
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end)
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--确定按钮
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Util.AddClick(self.goBtn,function()
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@ -200,7 +205,7 @@ end
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--界面打开时调用(用于子类重写)
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function SingleRecruitPanel:OnOpen(...)
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this.UI_Effect_open:SetActive(true)
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SoundManager.PlaySound(SoundConfig.Sound_Recruit4)
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Sound_Recruit4 = SoundManager.PlaySound(SoundConfig.Sound_Recruit4)
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this.UI_Effect_choukaSSR:SetActive(false)
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this.UI_Effect_choukaSR:SetActive(false)
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this.UI_Effect_choukaR:SetActive(false)
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@ -290,7 +295,7 @@ function SingleRecruitPanel:TenOpenPanel()
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this.UI_Effect_choukaSR:SetActive(false)
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this.UI_Effect_choukaR:SetActive(false)
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this.UI_Effect_appear:SetActive(true)
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SoundManager.PlaySound(SoundConfig.Sound_Recruit2)
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Sound_Recruit2 = SoundManager.PlaySound(SoundConfig.Sound_Recruit2)
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end, timeNum)
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this.time:Start()
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this.time3 = Timer.New(function ()
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@ -326,7 +331,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData)
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Game.GlobalEvent:DispatchEvent(GameEvent.UI.OnUpdateData, self.uiConfig.id)
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this.jumpBtnGo:SetActive(false)
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this.UI_Effect_appear:SetActive(false)
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SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
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Sound_Recruit3 = SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
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if heroStaticData and testLiveGO then
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poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
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@ -446,8 +451,22 @@ function SingleRecruitPanel:OnClose()
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poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
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end
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heroStaticData, testLiveGO = nil, nil
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this.StopPanelSound()
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end
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function this.StopPanelSound()
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if Sound_Recruit2 then
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SoundManager.StopSound(Sound_Recruit2)
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Sound_Recruit2 = nil
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end
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if Sound_Recruit3 then
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SoundManager.StopSound(Sound_Recruit3)
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Sound_Recruit3 = nil
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end
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if Sound_Recruit4 then
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SoundManager.StopSound(Sound_Recruit4)
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Sound_Recruit4 = nil
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end
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end
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function SingleRecruitPanel:GetProStr(index)
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local proStr=""
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if index==1 then
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