宝物强化界面修改
parent
e8b53ed1fb
commit
a63f2cc895
File diff suppressed because it is too large
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@ -18,8 +18,8 @@ function EquipTreasureStrongPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.Image2 = Util.GetGameObject(self.transform, "bg/Image")
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this.content = Util.GetGameObject(self.transform, "bg/content")
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this.btnBack= Util.GetGameObject(this.content,"btnBack")
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this.titleTxt=Util.GetGameObject(this.content,"name"):GetComponent("Text")
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this.btnBack= Util.GetGameObject(self.transform,"bg/btnBack")
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this.titleTxt=Util.GetGameObject(self.transform,"bg/name"):GetComponent("Text")
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this.itemPre = Util.GetGameObject(this.content,"itemView")
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this.firstScroll=Util.GetGameObject(this.content,"firstScroll")
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this.secondScroll=Util.GetGameObject(this.content,"secondScroll")
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@ -248,6 +248,7 @@ function EquipTreasureStrongPopup:RefreshRedPoint(delta,isRefreshTabRed)
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else
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this.selectText.text="神 应"
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end
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this.selectText.gameObject:SetActive(false)
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-- this.selectText.text = type == 1 and "强 化" or "精 炼"
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this.select.transform.localScale = Vector3.one
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this.select.gameObject:SetActive(true)
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@ -548,8 +549,8 @@ end
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function this.SetBtnSelect(_parObj)
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this.selectBtn.transform:SetParent(_parObj.transform)
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this.selectBtn.transform.localScale = Vector3.one
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this.selectBtn.transform.localPosition=Vector3.zero
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this.selectBtn.transform:SetSiblingIndex(1)
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this.selectBtn.transform.localPosition=Vector3.New(0,-7,0)
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this.selectBtn.transform:SetSiblingIndex(0)
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end
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--界面关闭时调用(用于子类重写)
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