修改星星提交

dev_chengFeng
jiaoyangna 2020-07-25 14:21:33 +08:00
parent 5f556b7b5c
commit a688050060
13 changed files with 597 additions and 193 deletions

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View File

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View File

@ -327,7 +327,7 @@ function GuildMap_Pos2UV(pos)
end
--把英雄星级父对象和星级传过来 type 1 第6-11个预设 type 2 第12-16个预设
function SetHeroStars(starGrid, star, type,_starSize,_scale)
function SetHeroStars(starGrid, star, type,_starSize,_scale,_pivot)
local starSize = Vector2(35,35)
if _starSize then
starSize = _starSize
@ -336,6 +336,10 @@ function SetHeroStars(starGrid, star, type,_starSize,_scale)
if _scale then
scale = _scale
end
local pivot = Vector2.zero
if _pivot then
pivot = _pivot
end
local starPre
if Util.GetGameObject(starGrid, "starGrid(Clone)") then
starPre = Util.GetGameObject(starGrid, "starGrid(Clone)")
@ -349,9 +353,8 @@ function SetHeroStars(starGrid, star, type,_starSize,_scale)
starPre:GetComponent("RectTransform").localPosition = Vector3.zero
starPre:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
starPre.transform:SetAsFirstSibling()
if _scale then
starPre:GetComponent("LayoutGroup").spacing = scale
end
starPre:GetComponent("LayoutGroup").spacing = scale
starPre:GetComponent("RectTransform").pivot = pivot
if star < 6 then
for i = 1, 17 do
if i <= star then

View File

@ -35,7 +35,7 @@ function HandBookHeroInfoPanel:InitComponent()
self.dragView = SubUIManager.Open(SubUIConfig.DragView, self.gameObject.transform)
self.dragView.transform:SetSiblingIndex(1)
self.starGrid = Util.GetGameObject(self.transform, "info/sartAndLvLayout/starGrid")
self.starGrid = Util.GetGameObject(self.transform, "info/sartAndLvLayout")
self.heroName = Util.GetGameObject(self.transform, "info/nameAndPossLayout/heroName"):GetComponent("Text")
self.profession = Util.GetGameObject(self.transform, "info/nameAndPossLayout/proImage/proImage"):GetComponent("Image")
@ -195,7 +195,8 @@ function HandBookHeroInfoPanel:OnShowHeroData(_type,_starType,_star)
type = _type
self.roleInfoLayout:SetActive( _type == 1)
self.roleStoryLayout:SetActive( _type == 2)
SetHeroStars(self.starGrid, _star)
local starSize = Vector2.New(60,60)
SetHeroStars(self.starGrid, _star,2,starSize,-10,Vector2.New(0.5,0.5))
self.heroName.text = heroConFigData.ReadingName
self.profession.sprite =Util.LoadSprite(GetProStrImageByProNum(heroConFigData.PropertyName))

View File

@ -91,7 +91,8 @@ function DropGetSSRHeroShopPanel:OnShow()
--self.dragView:SetDragGO(testLiveGO)
self.posImage.sprite=Util.LoadSprite(GetHeroPosStr(heroStaticData.Profession))
self.posText.text=heroStaticData.HeroLocation
SetHeroStars(self.starGrid, heroBackData.star)
local starSize = Vector2.New(60,60)
SetHeroStars(self.starGrid, heroBackData.star,2,starSize,-10,Vector2.New(0.5,0.5))
--self.profession.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(heroStaticData.Profession))
self.proImage.sprite =Util.LoadSprite(GetProStrImageByProNum(heroStaticData.PropertyName))
self.heroName.text =heroStaticData.ReadingName

View File

@ -239,7 +239,7 @@ function this.GetShowPanelData()
local heroSData=ConfigManager.GetConfigData(ConfigName.HeroConfig, heroBackData.heroId)
this.ShowHeroLive(heroSData)
--星级
SetHeroStars(this.starGrid, heroBackData.star,2,Vector2.New(60,60),-11.92)
SetHeroStars(this.starGrid, heroBackData.star,2,Vector2.New(60,60),-11.92,Vector2.New(0.5,0.5))
--属性
local allAddProVal=HeroManager.CalculateHeroAllProValList(1,heroBackData.id,false)
this.atk.text=allAddProVal[HeroProType.Attack]

View File

@ -488,7 +488,7 @@ function this:UpdateHeroInfoData()
--情报
self.dragView:SetDragGO(this.curLiveObj)
local starSize = Vector2.New(60,60)
SetHeroStars(self.starGrid, curHeroData.star,2,starSize,-10)
SetHeroStars(self.starGrid, curHeroData.star,2,starSize,-10,Vector2.New(0.5,0.5))
--常规属性赋值
Util.GetGameObject(self.transform,"rolePanel/layout/roleStoryLayout/infoBg/infoRect/infoText"):GetComponent("RectTransform").anchoredPosition = Vector2.New(-2, 0)
local stroyStr = string.gsub(curHeroData.heroConfig.HeroStory,"#","\n")

View File

@ -95,7 +95,7 @@ function RoleUpStarSuccessPanel:OnOpen(...)
this.LiveName = GetResourcePath(curHeroData.heroConfig.Live)
this.LiveGO = poolManager:LoadLive(this.LiveName, this.live2dRoot.transform,
Vector3.one * curHeroData.heroConfig.Scale, Vector3.New(curHeroData.heroConfig.Position[1],curHeroData.heroConfig.Position[2],0))
SetHeroStars(this.starGrid, curHeroData.star+1,1,Vector2.New(60,60),-11)
SetHeroStars(this.starGrid, curHeroData.star+1,1,Vector2.New(60,60),-11,Vector2.New(0.5,0.5))
this.profession.sprite = Util.LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
LogPink("curHeroData.heroConfig.PropertyName"..curHeroData.heroConfig.PropertyName)