【飞升】============飞升添加特效
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@ -345,6 +345,7 @@ function this.FormationAdapter(teamInfo)
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this.Demons[hero.position].hero:SetActive(true)
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local star,starType = GetStarOrGodSoulLv(1,hero)
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SetHeroStars(this.spLoader, this.Demons[hero.position].starGrid, star,starType)
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SetHeroFlyEffect(this.Demons[hero.position].hero,this.spLoader,star,this.sortingOrder+1,1,2)
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Util.SetParticleSortLayer(this.Demons[hero.position].starGrid,this.sortingOrder + 1)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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this.Demons[hero.position].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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@ -121,6 +121,7 @@ function this.SingleHeroDataShow(go,_heroData)
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starSize = Vector2.New(60,57)
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end
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SetHeroStars(this.spLoader, starGrid, star,starType,starSize,starScale)
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SetHeroFlyEffect(Util.GetGameObject(_go.transform, "GameObject"),this.spLoader,star,sort,1.1,2)
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Util.SetParticleSortLayer(starGrid, sort + 1)
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local choosed =Util.GetGameObject(_go.transform, "choosed")
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local formationMask =Util.GetGameObject(_go.transform, "formationMask")
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@ -342,6 +342,7 @@ function RoleFlyUpLayout:UpdateHeroUpStarProUpShow()
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-- 生成一个临时英雄数据,使用完成后需主动清理
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local tempDId, tempData = HeroTempPropManager.CreateTempHero(curHeroData.dynamicId)
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LogError("upStarRankUpConfig.Id=="..upStarRankUpConfig.Id.." breakid=="..curHeroData.breakId)
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tempData.upStarId = upStarRankUpConfig.Id
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tempData.breakId = curHeroData.breakId
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local nextallAddProVal = {}
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