【宝物】精炼,弹服务器开小差

dev_chengFeng
jiaoyangna 2020-08-26 21:34:48 +08:00
parent 1482d308cb
commit a6e3ddcd7d
2 changed files with 3 additions and 3 deletions

View File

@ -78,7 +78,7 @@ function this.OpenTreasure(star)
end
--获取当前宝物升级数据
function this.GetCurrTreasureLvConfig(_type, _id, _lv)
function this.jGetCurrTreasureLvConfig(_type, _id, _lv)
for _, configInfo in ConfigPairs(jewerLevelUpConfig) do
if configInfo.Type == _type and configInfo.PoolID == _id and configInfo.Level == _lv then
return configInfo
@ -334,7 +334,6 @@ function this.GetEnoughRefineTreasure(_id, _idDyn)
else
isUpHero = true
end
if v.id == _id and v.idDyn ~= _idDyn and v.lv == 0 and v.refineLv == 0 and isUpHero == false then
list[i] = v
num = num + 1

View File

@ -173,6 +173,7 @@ end
function this.SetWindShow(_index)
haveTreasures = {}
type=_index
LogBlue("curEquipData.idDyn:"..curEquipData.idDyn)
curEquipData = EquipTreasureManager.GetSingleEquipTreasreData(curEquipData.idDyn)
isMatEnough=true
isCoinEnough=true
@ -378,7 +379,7 @@ function this.GetCostItems(_config)
if config then
item.icon=GetResourcePath(config.ResourceID)
item.frame=GetQuantityImageByquality(config.Quantity)
local equips,num=EquipTreasureManager.GetEnoughRefineTreasure(type,"cxvcbvbvnbn")
local equips,num=EquipTreasureManager.GetEnoughRefineTreasure(type,curEquipData.idDyn)
if equips then
item.haveNum= num
else