【称号坐骑时装】取消注释
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@ -98,7 +98,7 @@ end
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--加载三个立绘(称号 坐骑 皮肤)
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function PlayerLiveView:OnShowLive()
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LogBlue("self.rideLiveGo "..self.rideLiveGo.name)
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-- LogBlue("self.rideLiveGo "..self.rideLiveGo.name)
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self.rideLiveGo:SetActive(false)
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self.playerLiveGo:SetActive(false)
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self.titleLiveGo:SetActive(false)
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@ -262,14 +262,14 @@ function PlayerLiveView:SetWalkDir(dir)
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end
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function PlayerLiveView:SetWalkDirInfo(playerDir,RideDir)
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if playerDir and (self.oldPlayerDirAnimation ~= playerDir.animation or self.oldPlayerDiry ~= playerDir.y) then
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LogBlue("PlayerLiveView playerDir : "..playerDir.animation .." ".. playerDir.y)
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-- LogBlue("PlayerLiveView playerDir : "..playerDir.animation .." ".. playerDir.y)
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self.playerLiveSkeletonGraphic.transform.localEulerAngles = Vector3.New(0, playerDir.y, 0)
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self.playerLiveSkeletonGraphic.AnimationState:SetAnimation(0, playerDir.animation, true)
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self.oldPlayerDirAnimation = playerDir.animation
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self.oldPlayerDiry = playerDir.y
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end
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if RideDir and (self.oldRideDirAnimation ~= RideDir.animation or self.oldRideDiry ~= RideDir.y) then
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LogBlue("PlayerLiveView RideDir : "..RideDir.animation .." ".. RideDir.y)
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-- LogBlue("PlayerLiveView RideDir : "..RideDir.animation .." ".. RideDir.y)
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self.rideLivSkeletonGraphic.transform.localEulerAngles = Vector3.New(0, RideDir.y, 0)
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self.rideLivSkeletonGraphic.AnimationState:SetAnimation(0, RideDir.animation, true)
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self.oldRideDirAnimation = RideDir.animation
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