神兵技能信息预设修改提交
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207c1f3426
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a753de6a59
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@ -5359,8 +5359,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 22.2}
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m_AnchoredPosition: {x: -3.8, y: 20}
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m_SizeDelta: {x: 80, y: 80}
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m_SizeDelta: {x: 69, y: 69}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3865184907186740080
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--- !u!222 &3865184907186740080
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CanvasRenderer:
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CanvasRenderer:
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@ -6002,8 +6002,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 22.2}
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m_AnchoredPosition: {x: -3.8, y: 20}
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m_SizeDelta: {x: 80, y: 80}
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m_SizeDelta: {x: 69, y: 69}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4313834099472813200
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--- !u!222 &4313834099472813200
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CanvasRenderer:
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CanvasRenderer:
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@ -7275,7 +7275,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &5304387997343348593
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--- !u!224 &5304387997343348593
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 2f31c7c8e6126654eababc24d5a59d24
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -376,6 +376,7 @@ BattleUnitType = {
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Role = 1,
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Role = 1,
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Monster = 2,
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Monster = 2,
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Player = 3,
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Player = 3,
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Weapon = 4, --武器
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}
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}
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BattleRoleElementType = {
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BattleRoleElementType = {
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@ -168,8 +168,8 @@ end
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--界面关闭时调用(用于子类重写)
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--界面关闭时调用(用于子类重写)
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function GodWeaponGetInfoPopup:OnClose()
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function GodWeaponGetInfoPopup:OnClose()
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poolManager:UnLoadLive(this.testLiveGO.name, this.testLiveGO)
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-- poolManager:UnLoadLive(this.testLiveGO.name, this.testLiveGO)
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this.testLiveGO = nil
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--this.testLiveGO = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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--界面销毁时调用(用于子类重写)
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@ -103,7 +103,7 @@ function this.OnClickTabBtn(_curIndex)
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this.ScrollParentView2:SetActive(true)
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this.ScrollParentView2:SetActive(true)
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pokemonChipList = BagManager.GetDataByItemType(ItemType.GodWeaponChip)
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pokemonChipList = BagManager.GetDataByItemType(ItemType.GodWeaponChip)
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this.PokemonChipDataSort(pokemonChipList)
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this.PokemonChipDataSort(pokemonChipList)
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if redPointList[1] and redPointList[2].gameObject then
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if redPointList[1] then
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redPointList[1]:SetActive(GodWeaponManager.WeaponChipCompoundRedPoint())
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redPointList[1]:SetActive(GodWeaponManager.WeaponChipCompoundRedPoint())
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end
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end
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for key, value in pairs(this.ChipItemList) do
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for key, value in pairs(this.ChipItemList) do
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@ -497,7 +497,7 @@ function this.FormationAdapter(teamInfo)
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Weapons[hero.position], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(this.Weapons[hero.position], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))
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local frameBtn = Util.GetGameObject(this.Weapons[i], "frame")
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local frameBtn = Util.GetGameObject(this.Weapons[hero.position], "frame")
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local heroData = {}
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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Util.AddOnceClick(frameBtn, function()
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local pokemonData={tempId=demonId,id=demonId,star=hero.star,level=hero.level}
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local pokemonData={tempId=demonId,id=demonId,star=hero.star,level=hero.level}
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