Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
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|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 956067214865132187}
|
||||||
|
- component: {fileID: 2172020101089339206}
|
||||||
|
- component: {fileID: 183623063068361931}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: proIcon
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &956067214865132187
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5186815939525493760}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 2885743065443971280}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
|
m_AnchoredPosition: {x: -12.8, y: 11.8}
|
||||||
|
m_SizeDelta: {x: 74, y: 74}
|
||||||
|
m_Pivot: {x: 0, y: 1}
|
||||||
|
--- !u!222 &2172020101089339206
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5186815939525493760}
|
||||||
|
m_CullTransparentMesh: 0
|
||||||
|
--- !u!114 &183623063068361931
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5186815939525493760}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
--- !u!1 &5187149294521291017
|
--- !u!1 &5187149294521291017
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -19700,6 +19849,7 @@ RectTransform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 2834258544579593036}
|
- {fileID: 2834258544579593036}
|
||||||
|
- {fileID: 5723156027066984007}
|
||||||
m_Father: {fileID: 4809597655882483266}
|
m_Father: {fileID: 4809597655882483266}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
||||||
|
|
@ -61,7 +61,7 @@ function this:BindEvent()
|
||||||
UIManager.OpenPanel(UIName.XuanYuanMirrorRewardSortPopup)
|
UIManager.OpenPanel(UIName.XuanYuanMirrorRewardSortPopup)
|
||||||
end)
|
end)
|
||||||
Util.AddClick(this.btnClose, function()
|
Util.AddClick(this.btnClose, function()
|
||||||
this:OnClose()
|
this:ClosePanel()
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -195,12 +195,11 @@ function this:OnClose()
|
||||||
this.isPlayDoorAudio = false
|
this.isPlayDoorAudio = false
|
||||||
self.gameObject:SetActive(false)
|
self.gameObject:SetActive(false)
|
||||||
PlayerManager.carbonType = 2
|
PlayerManager.carbonType = 2
|
||||||
UIManager.OpenPanel(UIName.CarbonTypePanelV2)
|
SubUIManager.Close(this.UpView)
|
||||||
end
|
end
|
||||||
|
|
||||||
--界面销毁时调用(用于子类重写)
|
--界面销毁时调用(用于子类重写)
|
||||||
function this:OnDestroy()
|
function this:OnDestroy()
|
||||||
SubUIManager.Close(this.UpView)
|
|
||||||
if self.timer then
|
if self.timer then
|
||||||
self.timer:Stop()
|
self.timer:Stop()
|
||||||
self.timer = nil
|
self.timer = nil
|
||||||
|
|
|
||||||
|
|
@ -95,8 +95,7 @@ function this:BindEvent()
|
||||||
Util.AddClick(
|
Util.AddClick(
|
||||||
this.btnBack,
|
this.btnBack,
|
||||||
function()
|
function()
|
||||||
UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
|
this:ClosePanel()
|
||||||
this:OnClose()
|
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -375,9 +375,10 @@ function this.EquipInfo()
|
||||||
btn.gameObject:SetActive(true)
|
btn.gameObject:SetActive(true)
|
||||||
local frame=Util.GetGameObject(o,"Frame"):GetComponent("Image")
|
local frame=Util.GetGameObject(o,"Frame"):GetComponent("Image")
|
||||||
local icon=Util.GetGameObject(o,"Frame/Icon"):GetComponent("Image")
|
local icon=Util.GetGameObject(o,"Frame/Icon"):GetComponent("Image")
|
||||||
|
local proIcon=Util.GetGameObject(o,"Frame/proIcon"):GetComponent("Image")
|
||||||
frame.sprite=Util.LoadSprite(data.frame)
|
frame.sprite=Util.LoadSprite(data.frame)
|
||||||
icon.sprite=Util.LoadSprite(data.icon)
|
icon.sprite=Util.LoadSprite(data.icon)
|
||||||
|
proIcon.sprite = Util.LoadSprite(data.proIcon)
|
||||||
Util.AddOnceClick(btn,function()
|
Util.AddOnceClick(btn,function()
|
||||||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,0, data.idDyn,data.id, 0, 0)
|
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,0, data.idDyn,data.id, 0, 0)
|
||||||
end)
|
end)
|
||||||
|
|
|
||||||
|
|
@ -963,7 +963,7 @@ function this.UpdateEquipPosHeroData(_equipOrTreasure, _type, _selectEquipDataLi
|
||||||
EquipTreasureManager.GetSingleTreasureByIdDyn(_selectEquipDataList[i]).equipType then
|
EquipTreasureManager.GetSingleTreasureByIdDyn(_selectEquipDataList[i]).equipType then
|
||||||
EquipTreasureManager.SetTreasureUpOrDown(curHeroData.jewels[j], "0")
|
EquipTreasureManager.SetTreasureUpOrDown(curHeroData.jewels[j], "0")
|
||||||
EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
|
EquipTreasureManager.SetTreasureUpOrDown(_selectEquipDataList[i], curHeroData.dynamicId)
|
||||||
curHeroData.jewels[i] = _selectEquipDataList[i]
|
curHeroData.jewels[j] = _selectEquipDataList[i]
|
||||||
isadd = false
|
isadd = false
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue