【抽卡修改】提交
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26778992fa
commit
a90dc5ff6b
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@ -52,7 +52,8 @@ function SingleRecruitPanel:InitComponent()
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this.info=Util.GetGameObject(self.gameObject,"rolePanel/rolePanel1/Panel/Info")
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this.info=Util.GetGameObject(self.gameObject,"rolePanel/rolePanel1/Panel/Info")
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this.infoTitleBg=Util.GetGameObject(this.info,"TitleBg")
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this.infoTitleBg=Util.GetGameObject(this.info,"TitleBg")
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this.infoTitle=Util.GetGameObject(this.infoTitleBg,"Title"):GetComponent("Text")
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this.infoTitle=Util.GetGameObject(this.infoTitleBg,"Title"):GetComponent("Text")
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this.infoBody=Util.GetGameObject(this.info,"Body"):GetComponent("Text")
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this.infoBody=Util.GetGameObject(this.info,"BodyBg/Viewport/Body"):GetComponent("Text")
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this.infoBodyGo=Util.GetGameObject(this.info,"BodyBg")
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end
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end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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@ -234,7 +235,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData)
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this.UI_Effect_choukaR:SetActive(heroStaticData.Star == 3 or heroStaticData.Star == 2 or heroStaticData.Star == 1)
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this.UI_Effect_choukaR:SetActive(heroStaticData.Star == 3 or heroStaticData.Star == 2 or heroStaticData.Star == 1)
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--指定星级开启info
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--指定星级开启info
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this.info:SetActive(heroStaticData.Star == 5 or heroStaticData.Star == 4)
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this.info:SetActive(heroStaticData.Star == 5 or heroStaticData.Star == 4)
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this.infoBody.gameObject:SetActive(heroStaticData.Star == 5)
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this.infoBodyGo:SetActive(heroStaticData.Star == 5)
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this.infoTitle.text=heroStaticData.HeroLocationDesc1
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this.infoTitle.text=heroStaticData.HeroLocationDesc1
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if heroStaticData.Star == 5 then
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if heroStaticData.Star == 5 then
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local t={}
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local t={}
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@ -242,11 +243,14 @@ function SingleRecruitPanel:UpdataPanelData(_heroData)
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--获取几星激活数据
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--获取几星激活数据
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for i = 1, #heroStaticData.OpenPassiveSkillRules do
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for i = 1, #heroStaticData.OpenPassiveSkillRules do
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if heroStaticData.OpenPassiveSkillRules[i][1] == 2 then
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if heroStaticData.OpenPassiveSkillRules[i][1] == 2 then
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local d = {}
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local passiveSkillConfig = passiveSkillConfig[heroStaticData.OpenPassiveSkillRules[i][3]]
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d.passiveSkillConfig = passiveSkillConfig[heroStaticData.OpenPassiveSkillRules[i][3]]
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if passiveSkillConfig and passiveSkillLogicConfig[passiveSkillConfig.Id].Judge == 1 and string.len(passiveSkillConfig.Desc) > 1 then
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d.OpenPassiveSkillRules = heroStaticData.OpenPassiveSkillRules[i]
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local d = {}
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d.titleStr = "<size=34><color=#5AC383>"..NumToSimplenessFont[heroRankupConfig[heroStaticData.OpenPassiveSkillRules[i][2]].Phase[2]] .. Language[11767]
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d.passiveSkillConfig = passiveSkillConfig
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table.insert(upStarSkillDataList,d)
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d.OpenPassiveSkillRules = heroStaticData.OpenPassiveSkillRules[i]
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d.titleStr = "<size=34><color=#5AC383>"..NumToSimplenessFont[heroRankupConfig[heroStaticData.OpenPassiveSkillRules[i][2]].Phase[2]] .. Language[11767]
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table.insert(upStarSkillDataList,d)
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end
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end
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end
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end
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end
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--数据插入t
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--数据插入t
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