SK_LongZhu
parent
13476aa8dd
commit
a912edd632
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@ -258,9 +258,9 @@ function GodPrintPopUp:RefreshShow(_type)
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self.equipInfoText.text = GetLanguageStrById(itemConfig[soulId].ItemDescribe)
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self.equipInfoText.text = GetLanguageStrById(itemConfig[soulId].ItemDescribe)
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self.equipQuaText.text= GetQuaStringByEquipQua(equipConfig[soulId].Quality)
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self.equipQuaText.text= GetQuaStringByEquipQua(equipConfig[soulId].Quality)
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self.equipType.text= Language[11089]..GetEquipPosStrByEquipPosNum(equipConfig[soulId].Position)
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self.equipType.text= Language[11089]..GetEquipPosStrByEquipPosNum(equipConfig[soulId].Position)
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self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..equipConfig[soulId].Quality)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..equipConfig[soulId].Quality)
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self.effectbaijin:SetActive(false)
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--self.effectbaijin:SetActive(false)
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-- self.effectbaijin:SetActive(equipConfig[soulId].Quality==7)
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self.effectbaijin:SetActive(equipConfig[soulId].Quality==7)
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Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
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@ -202,7 +202,7 @@ function FaLingSingleShowPopup:OnShow()
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equipConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, self.equipData.staticId)
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equipConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, self.equipData.staticId)
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local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig,self.equipData.staticId)
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local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig,self.equipData.staticId)
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local aaa=equipConfigData.Quantity
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local aaa=equipConfigData.Quantity
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self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..aaa)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..aaa)
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self.equipQuaText.text= GetQuaStringByEquipQua(equipConfigData.Quantity) --GetStringByEquipQua(equipConfigData.Quantity,GetQuaStringByEquipQua(equipConfigData.Quantity))
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self.equipQuaText.text= GetQuaStringByEquipQua(equipConfigData.Quantity) --GetStringByEquipQua(equipConfigData.Quantity,GetQuaStringByEquipQua(equipConfigData.Quantity))
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self.eqiopName.text= equipConfigData.Name --GetStringByEquipQua(equipConfigData.Quantity,GetLanguageStrById(equipConfigData.Name))
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self.eqiopName.text= equipConfigData.Name --GetStringByEquipQua(equipConfigData.Quantity,GetLanguageStrById(equipConfigData.Name))
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self.c_ui_qinyan_duan:SetActive(equipConfigData.Quantity==8)
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self.c_ui_qinyan_duan:SetActive(equipConfigData.Quantity==8)
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@ -308,7 +308,7 @@ function RewardEquipSingleShowPopup2:OnShow()
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if equipConfigData.Quality==8 then
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if equipConfigData.Quality==8 then
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aaa=7
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aaa=7
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end
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end
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self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..aaa)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..aaa)
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self.equipQuaText.text=GetStringByEquipQua(equipConfigData.Quality,GetQuaStringByEquipQua(equipConfigData.Quality))
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self.equipQuaText.text=GetStringByEquipQua(equipConfigData.Quality,GetQuaStringByEquipQua(equipConfigData.Quality))
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self.eqiopName.text=GetLanguageStrById(equipConfigData.Name)-- GetStringByEquipQua(equipConfigData.Quality,GetLanguageStrById(equipConfigData.Name))
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self.eqiopName.text=GetLanguageStrById(equipConfigData.Name)-- GetStringByEquipQua(equipConfigData.Quality,GetLanguageStrById(equipConfigData.Name))
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self.c_ui_qinyan_duan:SetActive(equipConfigData.Quality==8)
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self.c_ui_qinyan_duan:SetActive(equipConfigData.Quality==8)
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@ -128,7 +128,7 @@ function RewardGemSingleShowPopup:OnShow()
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Log("itemSid:"..tostring(itemSid))
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Log("itemSid:"..tostring(itemSid))
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this.itemName.text =GetLanguageStrById(itemData.config.Name)-- GetStringByEquipQua(itemData.config.Quality, GetLanguageStrById(itemData.config.Name))
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this.itemName.text =GetLanguageStrById(itemData.config.Name)-- GetStringByEquipQua(itemData.config.Quality, GetLanguageStrById(itemData.config.Name))
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--LogError(GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name)))
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--LogError(GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name)))
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this.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..itemData.config.Quality)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..itemData.config.Quality)
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this.howGet:SetActive(false)
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this.howGet:SetActive(false)
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this.scroll:SetActive(false)
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this.scroll:SetActive(false)
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this.btnClose:SetActive(false)
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this.btnClose:SetActive(false)
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@ -390,7 +390,7 @@ function RewardItemSingleShowPopup:OnShow()
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this.helpBtn.gameObject:SetActive(false)
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this.helpBtn.gameObject:SetActive(false)
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-- this.itemName.text = GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name))
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-- this.itemName.text = GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name))
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this.itemName.text =GetLanguageStrById(itemConfigData.Name)
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this.itemName.text =GetLanguageStrById(itemConfigData.Name)
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this.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..itemConfigData.Quantity)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..itemConfigData.Quantity)
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--判断自选宝箱界面是否开启
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--判断自选宝箱界面是否开启
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if itemConfigData.ItemType==ItemType.Incarnation or itemConfigData.ItemType==ItemType.CommonChip then
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if itemConfigData.ItemType==ItemType.Incarnation or itemConfigData.ItemType==ItemType.CommonChip then
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local skillId=0
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local skillId=0
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@ -81,7 +81,7 @@ function RewardTailsmanChipShowPopup:OnShow()
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local cardId=ConfigManager.GetConfigDataByKey(ConfigName.ChangingCard,"CardId",self.cardItemId).Id
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local cardId=ConfigManager.GetConfigDataByKey(ConfigName.ChangingCard,"CardId",self.cardItemId).Id
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local proDatas = IncarnationManager.GetChangeCardPropertyAdd(cardId,self.level,self.star)
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local proDatas = IncarnationManager.GetChangeCardPropertyAdd(cardId,self.level,self.star)
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self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..itemData.Quantity)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..itemData.Quantity)
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self.equipQuaText.text=GetQuaStringByEquipQua(itemData.Quantity)--GetStringByEquipQua(itemData.Quantity,)
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self.equipQuaText.text=GetQuaStringByEquipQua(itemData.Quantity)--GetStringByEquipQua(itemData.Quantity,)
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self.eqiopName.text=GetLanguageStrById(itemData.Name)-- GetStringByEquipQua(itemData.Quantity,)
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self.eqiopName.text=GetLanguageStrById(itemData.Name)-- GetStringByEquipQua(itemData.Quantity,)
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@ -323,7 +323,7 @@ function RewardTalismanSingleShowPopup2:OnShow()
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--装备名称
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--装备名称
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self.eqiopName.text=GetLanguageStrById(itemConfigData.Name)
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self.eqiopName.text=GetLanguageStrById(itemConfigData.Name)
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--上方底图
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--上方底图
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self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..itemConfigData.Quantity)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..itemConfigData.Quantity)
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--计算战力
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--计算战力
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local Power = 0
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local Power = 0
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if itemConfigData.ItemType==ItemType.FaXiang then
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if itemConfigData.ItemType==ItemType.FaXiang then
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@ -225,7 +225,7 @@ function SoulPrintPopUp:RefreshShow(type)
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self.equipInfoText.text = GetLanguageStrById(itemConfig[soulId].ItemDescribe)
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self.equipInfoText.text = GetLanguageStrById(itemConfig[soulId].ItemDescribe)
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self.equipQuaText.text= GetQuaStringByEquipQua(equipConfig[soulId].Quality)
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self.equipQuaText.text= GetQuaStringByEquipQua(equipConfig[soulId].Quality)
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self.equipType.text= Language[11089]..GetEquipPosStrByEquipPosNum(equipConfig[soulId].Position)
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self.equipType.text= Language[11089]..GetEquipPosStrByEquipPosNum(equipConfig[soulId].Position)
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self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..equipConfig[soulId].Quality)
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Util.GetGameObject(self.topBar, "bg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..equipConfig[soulId].Quality)
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self.effectbaijin:SetActive(equipConfig[soulId].Quality==7)
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self.effectbaijin:SetActive(equipConfig[soulId].Quality==7)
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Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
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