loading 图

xiyou_yueNanZhengshi
zhangjiannan 2024-09-24 18:30:36 +08:00
parent c6aaeb91f8
commit a998282548
3 changed files with 67 additions and 57 deletions

View File

@ -506,7 +506,7 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -12, y: -8}
m_Pivot: {x: 0.5, y: 0.5}
@ -792,7 +792,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &3739793586502117409
RectTransform:
m_ObjectHideFlags: 0

View File

@ -2,52 +2,54 @@
LoadingPanel = Inherit(BasePanel)
local this = LoadingPanel
local tipsConfig = ConfigManager.GetConfig(ConfigName.Tips)
local loadingConfig=ConfigManager.GetConfig(ConfigName.Loading)
local loadingConfig = ConfigManager.GetConfig(ConfigName.Loading)
--初始化组件(用于子类重写)
local spineName=nil
local spineObj=nil
local configLen=0
local spineName = nil
local spineObj = nil
local configLen = 0
function LoadingPanel:InitComponent()
--
--
this.Slider = Util.GetGameObject(self.gameObject, "Slider"):GetComponent("Slider")
this.Tip = Util.GetGameObject(self.gameObject, "Slider/Image/LoadingText"):GetComponent("Text")
this.SliderText = Util.GetGameObject(self.gameObject, "Slider/Fill Area/Fill/Image/Text"):GetComponent("Text")
this.bg = Util.GetGameObject(self.gameObject, "bg1"):GetComponent("Image")
this.heroPos=Util.GetGameObject(self.gameObject, "heroPos")
this.heroPos = Util.GetGameObject(self.gameObject, "heroPos")
screenAdapte(Util.GetGameObject(self.gameObject, "bg1"))
screenAdapte(Util.GetGameObject(self.gameObject, "bg2"))
end
function LoadingPanel:OnOpen(sp)
function LoadingPanel:OnOpen()
local index = 0
this.bg.sprite = sp
--this.bg.sprite = sp
math.randomseed(os.time())
index = math.random(1,16)
this.Tip.text = GetLanguageStrById(tipsConfig[index].Tips)
index = math.random(1, 16)
this.Tip.text = GetLanguageStrById(tipsConfig[index].Tips)
end
-- 销毁时回收
function LoadingPanel:OnDestroy()
end
local callList = {}
local curIndex = 0
local lerp = 0
local maxIndex = 0
local function update()
if this.Slider and this.SliderText then
lerp = math.clamp(lerp + Time.fixedDeltaTime * 15,0,1)
local curValue = this.Slider.value * (1-lerp) + curIndex * lerp
lerp = math.clamp(lerp + Time.fixedDeltaTime * 15, 0, 1)
local curValue = this.Slider.value * (1 - lerp) + curIndex * lerp
this.Slider.value = curValue
local curTextValue = math.ceil((curValue/this.Slider.maxValue)*100)
local curTextValue = math.ceil((curValue / this.Slider.maxValue) * 100)
curTextValue = curTextValue > 100 and 100 or curTextValue
this.SliderText.text = curTextValue .."%"
this.SliderText.text = curTextValue .. "%"
end
end
function LoadingPanel.AddStep(func)
table.insert(callList, func)
maxIndex = maxIndex + 1
end
end
function LoadingPanel.OnStep()
lerp = 0
@ -61,12 +63,11 @@ end
function LoadingPanel.ErrorStep(msg)
--
if curIndex >= maxIndex then return end
LogError("登录接口"..curIndex..", 报错:"..msg.errCode .. "|"..msg.errMsg)
LogError("登录接口" .. curIndex .. ", 报错:" .. msg.errCode .. "|" .. msg.errMsg)
-- 强制进入下一步
LoadingPanel.OnStep()
end
function LoadingPanel.Start()
-- 创建sprite加载器
this.spLoader = SpriteLoader.New()
@ -79,41 +80,42 @@ function LoadingPanel.Start()
-- spName = sprites[index]
-- end
--LoadStreamingTexture(this.spLoader, spName, function(sp)
if #callList <= 1 then
return
if #callList <= 1 then
return
end
local heroConfig
for k, v in ConfigPairs(loadingConfig) do
configLen = configLen + 1
end
local spineLive = math.random(1, configLen)
local curLoad = ConfigManager.TryGetConfigData(ConfigName.Loading, spineLive)
if curLoad then
if spineObj ~= nil and spineName ~= nil then
poolManager:UnLoadLive(spineName, spineObj, PoolManager.AssetType.GameObject)
end
local heroConfig
for k,v in ConfigPairs(loadingConfig) do
configLen=configLen+1
end
local spineLive=math.random(1,configLen)
local curLoad=ConfigManager.TryGetConfigData(ConfigName.Loading,spineLive)
if curLoad then
if spineObj~=nil and spineName~=nil then
poolManager:UnLoadLive(spineName, spineObj, PoolManager.AssetType.GameObject)
end
heroConfig=ConfigManager.TryGetConfigData(ConfigName.HeroConfig,curLoad.Hero)
spName=curLoad.LoadingBG
end
UIManager.OpenPanel(UIName.LoadingPanel,this.spLoader:LoadSprite(spName))
--LogError("heroconfig i================="..heroConfig[10001].Id.." len==="..#heroConfig)
if heroConfig then
spineName=GetResourcePath(heroConfig.Live)
spineObj= poolManager:LoadLive(spineName,this.heroPos.transform, Vector3.one * heroConfig.Scale, Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
spineObj.transform:SetParent(this.heroPos.transform)
-- spineObj.transform.localPosition = Vector2.New(0, -20)
-- spineObj.transform.localScale=Vector3.one
end
UpdateBeat:Add(update)
lerp = 0
curIndex = 0
this.Slider.maxValue = #callList - 1
this.Slider.value = curIndex
--"你知道嘛:充值会让你变得更强!" --"白驹工作室倾情奉献"
LoadingPanel.OnStep()
--end
heroConfig = ConfigManager.TryGetConfigData(ConfigName.HeroConfig, curLoad.Hero)
spName = curLoad.LoadingBG
end
UIManager.OpenPanel(UIName.LoadingPanel)
--LogError("heroconfig i================="..heroConfig[10001].Id.." len==="..#heroConfig)
if heroConfig then
spineName = GetResourcePath(heroConfig.Live)
spineObj = poolManager:LoadLive(spineName, this.heroPos.transform, Vector3.one * heroConfig.Scale,
Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
spineObj.transform:SetParent(this.heroPos.transform)
-- spineObj.transform.localPosition = Vector2.New(0, -20)
-- spineObj.transform.localScale=Vector3.one
end
UpdateBeat:Add(update)
lerp = 0
curIndex = 0
this.Slider.maxValue = #callList - 1
this.Slider.value = curIndex
--"你知道嘛:充值会让你变得更强!" --"白驹工作室倾情奉献"
LoadingPanel.OnStep()
--end
--end)
end
@ -121,12 +123,12 @@ function LoadingPanel.End()
UpdateBeat:Remove(update)
this:ClosePanel()
callList = {}
if spineObj~=nil and spineName~=nil then
if spineObj ~= nil and spineName ~= nil then
poolManager:UnLoadLive(spineName, spineObj, PoolManager.AssetType.GameObject)
end
spineName=nil
spineObj=nil
spineName = nil
spineObj = nil
this.spLoader:Destroy()
end
return LoadingPanel
return LoadingPanel

View File

@ -0,0 +1,8 @@
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