神将法宝心愿抽卡提示修改
parent
dff7664cab
commit
aa86f127f4
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@ -259,11 +259,11 @@ function RecruitEquipPanelNew:UpdataWishPanel()
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self:CheckNewWishHero()
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end)
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self.tenTip.gameObject:SetActive(true)
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if RecruitManager.isTenRecruit == 0 then
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self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>"
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else
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-- if RecruitManager.isTenRecruit == 0 then
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-- self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>"
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-- else
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self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星神将法宝",RecruitManager.GetRecruit2MustCount())
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end
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--end
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end
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function RecruitEquipPanelNew:UpdataBoxReward()
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@ -274,11 +274,11 @@ function RecruitPanelNew:UpdataWishPanel()
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end)
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self.tenTip:SetActive(true)
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if RecruitManager.isTenRecruit == 0 then
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self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将</size></color>"
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else
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--if RecruitManager.isTenRecruit == 0 then
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--self.tenTipText.text = "<color=#FFB83B><size=30>首次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将</size></color>"
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--else
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self.tenTipText.text = string.format("剩余<color=#31ff00>%s次</color>必得五星神将",RecruitManager.GetRecruit3MustCount())
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end
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--end
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end
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function RecruitPanelNew:UpdataBoxReward()
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