Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
aa90cae885
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@ -10821,7 +10821,7 @@ local passivityList = {
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if skill and not skill.isTriggerJudge and judge==1 then
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return
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end
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if target.Rage>0 and not BattleLogic.BuffMgr:HasBuff(target, BuffName.Shield, function (buff) return buff.shieldType == ShieldTypeName.AllReduce end) then
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if target.Rage>0 and not target.isImmuneReduceRage and not BattleLogic.BuffMgr:HasBuff(target, BuffName.Shield, function (buff) return buff.shieldType == ShieldTypeName.AllReduce end) then
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BattleUtil.RandomAction(p1,function()
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BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function ()
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BattleUtil.CalRage(role,target,num,CountTypeName.Sub)
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