心魔文字修改、成长基金开启条件修改、文字:传说修改、四元阵卡池显示修改、自选宝箱提示修改
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1796c48583
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abfbfc423b
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@ -3478,7 +3478,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
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m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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tweenSequeue1:
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tweenSequeue:
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tweenSequeue:
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- initV3: {x: 0, y: -182, z: 0}
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- initV3: {x: 0, y: -182, z: 0}
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initFloat: 0
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initFloat: 0
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@ -4434,7 +4433,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u5996\u517D"
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m_Text: "\u5FC3\u9B54"
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LanguageIndex: 11169
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LanguageIndex: 11169
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--- !u!1 &7806638949837101823
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--- !u!1 &7806638949837101823
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GameObject:
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GameObject:
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@ -232,7 +232,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u5730\u7CFB\u5956\u6C60"
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m_Text: "\u9053\u7384\u5956\u6C60"
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LanguageIndex: 11483
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LanguageIndex: 11483
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--- !u!1 &750510187454179525
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--- !u!1 &750510187454179525
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GameObject:
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GameObject:
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@ -1131,7 +1131,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u6C34\u7CFB\u5956\u6C60"
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m_Text: "\u5996\u7075\u5956\u6C60"
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LanguageIndex: 11481
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LanguageIndex: 11481
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--- !u!1 &1699741493723657035
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--- !u!1 &1699741493723657035
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GameObject:
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GameObject:
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@ -2876,7 +2876,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u706B\u7CFB\u5956\u6C60"
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m_Text: "\u4EBA\u6770\u5956\u6C60"
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LanguageIndex: 11480
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LanguageIndex: 11480
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--- !u!1 &4293146315607802960
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--- !u!1 &4293146315607802960
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GameObject:
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GameObject:
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@ -4824,7 +4824,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u98CE\u7CFB\u5956\u6C60"
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m_Text: "\u4F5B\u7985\u5956\u6C60"
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LanguageIndex: 11482
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LanguageIndex: 11482
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--- !u!1 &8094324454178563400
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--- !u!1 &8094324454178563400
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GameObject:
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GameObject:
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@ -61434,7 +61434,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u4F20\u8BB0"
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m_Text: "\u4F20\u8BF4"
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LanguageIndex: 10914
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LanguageIndex: 10914
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--- !u!1 &552369935333176587
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--- !u!1 &552369935333176587
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GameObject:
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GameObject:
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@ -75386,7 +75386,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u795E\u5C06\u6545\u4E8B"
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m_Text: "\u795E\u5C06\u4F20\u8BF4"
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LanguageIndex: 10910
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LanguageIndex: 10910
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--- !u!1 &5526793249900633333
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--- !u!1 &5526793249900633333
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GameObject:
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GameObject:
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@ -77888,7 +77888,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -2, y: 0}
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m_AnchoredPosition: {x: -2, y: -0.000061035156}
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m_SizeDelta: {x: 911.7, y: 165}
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m_SizeDelta: {x: 911.7, y: 165}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &2281102156788700535
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--- !u!222 &2281102156788700535
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@ -1794,7 +1794,7 @@
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[11793] = "请选择一个需要归元的神将",
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[11793] = "请选择一个需要归元的神将",
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[11794] = "点的我自己",
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[11794] = "点的我自己",
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[11795] = "别人",
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[11795] = "别人",
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[11796] = "请选择一种宝物",
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[11796] = "请至少选择一项",
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[11797] = "宝物强化",
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[11797] = "宝物强化",
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[11798] = "宝物精炼",
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[11798] = "宝物精炼",
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[11799] = "宝物强化大师等级",
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[11799] = "宝物强化大师等级",
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@ -115,7 +115,7 @@ function HandBookHeroInfoPanel:BindEvent()
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end
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end
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end)
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end)
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Util.AddClick(self.btnStory, function()
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Util.AddClick(self.btnStory, function()
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self:SetSelectBtn(self.btnStory, Language[11099])
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self:SetSelectBtn(self.btnStory, Language[12158])
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self:OnShowHeroData(2,1,heroConFigData.Star)
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self:OnShowHeroData(2,1,heroConFigData.Star)
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end)
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end)
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Util.AddClick(self.btnSkin, function()
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Util.AddClick(self.btnSkin, function()
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@ -541,14 +541,24 @@ function this.GetAllRewardTrigger()
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end
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end
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end
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end
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LogBlue("掉落物品的数量:"..#msg.boxDrop)
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-- local data = TrialMiniGameManager.IdToNameIconNum(msg.boxDrop.itemlist[1].itemId,msg.boxDrop.itemlist[1].itemNum)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.boxDrop,1,function()
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-- PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
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for i = 1, #msg.buffIds do--buff加成Tips
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-- UIManager.OpenPanel(UIName.RewardItemPopup,msg.boxDrop,1)
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PopupTipPanel.ShowTip(FoodsConfig[msg.buffIds[i]].Desc)
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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end)
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local thread=coroutine.start(function()
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--宝箱奖励掉落
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for i = 1, #msg.boxDrop.itemlist do
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local data = TrialMiniGameManager.IdToNameIconNum(msg.boxDrop.itemlist[i].itemId,msg.boxDrop.itemlist[i].itemNum)
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PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
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coroutine.wait(0.1)
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end
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--buff奖励掉落
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for i = 1, #msg.buffIds do
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PopupTipPanel.ShowTip(FoodsConfig[msg.buffIds[i]].Desc)
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coroutine.wait(0.1)
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end
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end)
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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end , 3):Start()
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end , 3):Start()
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end)
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end)
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end
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end
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@ -215,12 +215,14 @@ function OperatingPanel:RefreshTabStatus()
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for i = 1, #ShowType.Welfare.body do
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for i = 1, #ShowType.Welfare.body do
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self.operateTabs[ShowType.Welfare.body[i]]:SetActive(true)
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self.operateTabs[ShowType.Welfare.body[i]]:SetActive(true)
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end
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end
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--判断成长基金活动是否结束(16是最后一档活动ActivityId)
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--判断成长基金活动是否开启或结束(16是最后一档活动ActivityId)
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local t2 = false
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local GrowthRewardId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
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local GrowthRewardId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
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local singleRewardData
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local singleRewardData
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local t2 = true
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if GrowthRewardId then--是否开启
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t2 = true
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if GrowthRewardId == 16 then
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end
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if GrowthRewardId == 16 then--是否结束
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singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324)
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singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324)
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if not singleRewardData then
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if not singleRewardData then
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t2 = false
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t2 = false
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@ -14,8 +14,8 @@ end
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function this:BindEvent()
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function this:BindEvent()
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Util.AddClick(this.btnCancel,function()
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Util.AddClick(this.btnCancel,function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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local optionId = eventConfig[eventId].Option[2]
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UIManager.ClosePanel(UIName.GeneralPopup)
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OptionBehaviourManager.JumpEventPoint(eventId, optionId, UIManager.GetOpenPanel(UIName.GeneralPopup))
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end)
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end)
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Util.AddClick(this.btnSure,function()
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Util.AddClick(this.btnSure,function()
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@ -1089,7 +1089,7 @@ end
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function RoleInfoPanel:OnClickBtnStory()
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function RoleInfoPanel:OnClickBtnStory()
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RoleInfoPanel.HideAllLayout()
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RoleInfoPanel.HideAllLayout()
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this.roleStoryLayout:SetActive(true)
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this.roleStoryLayout:SetActive(true)
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RoleInfoPanel:SetSelectBtn(self.btnStory, Language[11099])
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RoleInfoPanel:SetSelectBtn(self.btnStory, Language[12158])
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--PopupTipPanel.ShowTip("内容未开放")
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--PopupTipPanel.ShowTip("内容未开放")
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end
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end
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@ -1793,7 +1793,7 @@
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11793,请选择一个需要归元的神将
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11793,请选择一个需要归元的神将
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11794,点的我自己
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11794,点的我自己
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11795,别人
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11795,别人
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11796,请选择一种宝物
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11796,请至少选择一项
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11797,宝物强化
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11797,宝物强化
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11798,宝物精炼
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11798,宝物精炼
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11799,宝物强化大师等级
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11799,宝物强化大师等级
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