心魔文字修改、成长基金开启条件修改、文字:传说修改、四元阵卡池显示修改、自选宝箱提示修改

dev_chengFeng
2han9B1a0 2020-07-03 11:27:25 +08:00
parent 1796c48583
commit abfbfc423b
10 changed files with 37 additions and 26 deletions

View File

@ -3478,7 +3478,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3} m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
tweenSequeue1:
tweenSequeue: tweenSequeue:
- initV3: {x: 0, y: -182, z: 0} - initV3: {x: 0, y: -182, z: 0}
initFloat: 0 initFloat: 0
@ -4434,7 +4433,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u5996\u517D" m_Text: "\u5FC3\u9B54"
LanguageIndex: 11169 LanguageIndex: 11169
--- !u!1 &7806638949837101823 --- !u!1 &7806638949837101823
GameObject: GameObject:

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@ -232,7 +232,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u5730\u7CFB\u5956\u6C60" m_Text: "\u9053\u7384\u5956\u6C60"
LanguageIndex: 11483 LanguageIndex: 11483
--- !u!1 &750510187454179525 --- !u!1 &750510187454179525
GameObject: GameObject:
@ -1131,7 +1131,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u6C34\u7CFB\u5956\u6C60" m_Text: "\u5996\u7075\u5956\u6C60"
LanguageIndex: 11481 LanguageIndex: 11481
--- !u!1 &1699741493723657035 --- !u!1 &1699741493723657035
GameObject: GameObject:
@ -2876,7 +2876,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u706B\u7CFB\u5956\u6C60" m_Text: "\u4EBA\u6770\u5956\u6C60"
LanguageIndex: 11480 LanguageIndex: 11480
--- !u!1 &4293146315607802960 --- !u!1 &4293146315607802960
GameObject: GameObject:
@ -4824,7 +4824,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u98CE\u7CFB\u5956\u6C60" m_Text: "\u4F5B\u7985\u5956\u6C60"
LanguageIndex: 11482 LanguageIndex: 11482
--- !u!1 &8094324454178563400 --- !u!1 &8094324454178563400
GameObject: GameObject:

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@ -61434,7 +61434,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1 m_HorizontalOverflow: 1
m_VerticalOverflow: 1 m_VerticalOverflow: 1
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u4F20\u8BB0" m_Text: "\u4F20\u8BF4"
LanguageIndex: 10914 LanguageIndex: 10914
--- !u!1 &552369935333176587 --- !u!1 &552369935333176587
GameObject: GameObject:
@ -75386,7 +75386,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1 m_HorizontalOverflow: 1
m_VerticalOverflow: 1 m_VerticalOverflow: 1
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: "\u795E\u5C06\u6545\u4E8B" m_Text: "\u795E\u5C06\u4F20\u8BF4"
LanguageIndex: 10910 LanguageIndex: 10910
--- !u!1 &5526793249900633333 --- !u!1 &5526793249900633333
GameObject: GameObject:
@ -77888,7 +77888,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -2, y: 0} m_AnchoredPosition: {x: -2, y: -0.000061035156}
m_SizeDelta: {x: 911.7, y: 165} m_SizeDelta: {x: 911.7, y: 165}
m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
--- !u!222 &2281102156788700535 --- !u!222 &2281102156788700535

View File

@ -1794,7 +1794,7 @@
[11793] = "请选择一个需要归元的神将", [11793] = "请选择一个需要归元的神将",
[11794] = "点的我自己", [11794] = "点的我自己",
[11795] = "别人", [11795] = "别人",
[11796] = "选择一种宝物", [11796] = "至少选择一项",
[11797] = "宝物强化", [11797] = "宝物强化",
[11798] = "宝物精炼", [11798] = "宝物精炼",
[11799] = "宝物强化大师等级", [11799] = "宝物强化大师等级",

View File

@ -115,7 +115,7 @@ function HandBookHeroInfoPanel:BindEvent()
end end
end) end)
Util.AddClick(self.btnStory, function() Util.AddClick(self.btnStory, function()
self:SetSelectBtn(self.btnStory, Language[11099]) self:SetSelectBtn(self.btnStory, Language[12158])
self:OnShowHeroData(2,1,heroConFigData.Star) self:OnShowHeroData(2,1,heroConFigData.Star)
end) end)
Util.AddClick(self.btnSkin, function() Util.AddClick(self.btnSkin, function()

View File

@ -541,14 +541,24 @@ function this.GetAllRewardTrigger()
end end
end end
LogBlue("掉落物品的数量:"..#msg.boxDrop) -- local data = TrialMiniGameManager.IdToNameIconNum(msg.boxDrop.itemlist[1].itemId,msg.boxDrop.itemlist[1].itemNum)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.boxDrop,1,function() -- PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
for i = 1, #msg.buffIds do--buff加成Tips -- UIManager.OpenPanel(UIName.RewardItemPopup,msg.boxDrop,1)
PopupTipPanel.ShowTip(FoodsConfig[msg.buffIds[i]].Desc)
end
Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
end)
local thread=coroutine.start(function()
--宝箱奖励掉落
for i = 1, #msg.boxDrop.itemlist do
local data = TrialMiniGameManager.IdToNameIconNum(msg.boxDrop.itemlist[i].itemId,msg.boxDrop.itemlist[i].itemNum)
PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
coroutine.wait(0.1)
end
--buff奖励掉落
for i = 1, #msg.buffIds do
PopupTipPanel.ShowTip(FoodsConfig[msg.buffIds[i]].Desc)
coroutine.wait(0.1)
end
end)
Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
end , 3):Start() end , 3):Start()
end) end)
end end

View File

@ -215,12 +215,14 @@ function OperatingPanel:RefreshTabStatus()
for i = 1, #ShowType.Welfare.body do for i = 1, #ShowType.Welfare.body do
self.operateTabs[ShowType.Welfare.body[i]]:SetActive(true) self.operateTabs[ShowType.Welfare.body[i]]:SetActive(true)
end end
--判断成长基金活动是否结束16是最后一档活动ActivityId --判断成长基金活动是否开启或结束16是最后一档活动ActivityId
local t2 = false
local GrowthRewardId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward) local GrowthRewardId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
local singleRewardData local singleRewardData
local t2 = true if GrowthRewardId then--是否开启
t2 = true
if GrowthRewardId == 16 then end
if GrowthRewardId == 16 then--是否结束
singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324) singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324)
if not singleRewardData then if not singleRewardData then
t2 = false t2 = false

View File

@ -14,8 +14,8 @@ end
function this:BindEvent() function this:BindEvent()
Util.AddClick(this.btnCancel,function() Util.AddClick(this.btnCancel,function()
Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd) local optionId = eventConfig[eventId].Option[2]
UIManager.ClosePanel(UIName.GeneralPopup) OptionBehaviourManager.JumpEventPoint(eventId, optionId, UIManager.GetOpenPanel(UIName.GeneralPopup))
end) end)
Util.AddClick(this.btnSure,function() Util.AddClick(this.btnSure,function()

View File

@ -1089,7 +1089,7 @@ end
function RoleInfoPanel:OnClickBtnStory() function RoleInfoPanel:OnClickBtnStory()
RoleInfoPanel.HideAllLayout() RoleInfoPanel.HideAllLayout()
this.roleStoryLayout:SetActive(true) this.roleStoryLayout:SetActive(true)
RoleInfoPanel:SetSelectBtn(self.btnStory, Language[11099]) RoleInfoPanel:SetSelectBtn(self.btnStory, Language[12158])
--PopupTipPanel.ShowTip("内容未开放") --PopupTipPanel.ShowTip("内容未开放")
end end

View File

@ -1793,7 +1793,7 @@
11793,请选择一个需要归元的神将 11793,请选择一个需要归元的神将
11794,点的我自己 11794,点的我自己
11795,别人 11795,别人
11796,请选择一种宝物 11796,请至少选择一项
11797,宝物强化 11797,宝物强化
11798,宝物精炼 11798,宝物精炼
11799,宝物强化大师等级 11799,宝物强化大师等级

1 10001 没有ActivityTypeDef为%s任务Id为%s的数据
1793 11793 请选择一个需要归元的神将
1794 11794 点的我自己
1795 11795 别人
1796 11796 请选择一种宝物 请至少选择一项
1797 11797 宝物强化
1798 11798 宝物精炼
1799 11799 宝物强化大师等级