【常驻活动】提交

dev_chengFeng
ZhangBiao 2021-11-24 18:14:25 +08:00
parent 86dff44ce7
commit ac768ff163
11 changed files with 428 additions and 563 deletions

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m_ObjectHideFlags: 0
@ -36634,14 +36603,14 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
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m_SizeDelta: {x: 135, y: 135}
m_Pivot: {x: 0.5, y: 0.5}
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View File

@ -673,7 +673,8 @@ RedPointType = {
ContinuityRecharge = 204,--连续充值
VipPrivilege = 205,--特权
SevenDayCarnival = 206,--七日狂欢
DynamicActivity = 208,--轮转活动 乾坤宝盒 限时召唤
DynamicActivity = 208,--轮转活动 易经宝库、新将、
StateActivity = 209,--固定活动 乾坤宝盒 限时召唤、灵兽
GiftPage = 2011, -- 礼包
DailyGift = 2012, -- 每日礼包
HERO_STAR_GIFT = 2013, --- 星级礼包
@ -1113,6 +1114,7 @@ JumpType = {
SiXiangXinFa = 113,--四象心法
likeability = 114,
LingMaiMiJing = 118,--灵脉秘境
StateActivity = 121,--固定活动,抽卡
BuyVigor = 10000, --体力购买
BuyGold = 10001, --金币购买
@ -1578,6 +1580,7 @@ FUNCTION_OPEN_TYPE = {
WEEK_CARD = 117, -- 周卡
LINGMAIMIJING = 118,--灵脉秘境
TailsmanSoul = 119,
ChouJiangRukou = 121,--限时招募,乾坤宝盒、灵兽宝阁入口
}
TaskGetBtnIconDef = {

View File

@ -298,7 +298,7 @@ function LingShouBaoGe:TimeCountDown()
local timeDown=CalculateSecondsNowTo_N_OClock(0)
self.tip1.text = TimeToHMS(timeDown)..Language[10488]
local timeDown2 = self.actData.endTime - GetTimeStamp()
self.leftTime.text = Language[10023]..TimeToFelaxible(timeDown2)
self.leftTime.text = "周一零点重置宝阁值"
self.tip1.gameObject:SetActive((timeDown < timeDown2) and (self.freeTime == 0))
@ -309,16 +309,8 @@ function LingShouBaoGe:TimeCountDown()
self:Refresh()
return
end
if timeDown2 < 1 then
self.timer:Stop()
self.timer = nil
self.parent:ClosePanel()
return
end
timeDown = timeDown - 1
timeDown2 = timeDown2 -1
self.tip1.text = TimeToHMS(timeDown)..Language[10488]
self.leftTime.text = Language[10023]..TimeToFelaxible(timeDown2)
end, 1, -1, true)
self.timer:Start()
end

View File

@ -25,7 +25,6 @@ function QianKunBox:InitComponent()
--midDown
self.midDown = Util.GetGameObject(self.gameObject,"midDown")
self.midDowntips1 = Util.GetGameObject(self.midDown,"Text"):GetComponent("Text")
self.midDowntips2 = Util.GetGameObject(self.midDown,"Text1"):GetComponent("Text")
--rightUp
self.rightUp = Util.GetGameObject(self.gameObject,"rightUp")
self.btnReward = Util.GetGameObject(self.rightUp,"reward")
@ -295,26 +294,14 @@ function QianKunBox:TimeCountDown()
self.timer:Stop()
self.timer = nil
end
local timeDown=CalculateSecondsNowTo_N_OClock(0)--ActivityGiftManager.GetTaskRemainTime(ActivityTypeDef.FindFairy)
local endTime = ActivityGiftManager.GetTaskEndTime(self.actType) - PlayerManager.serverTime
self.midDowntips2.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime))
local timeDown=CalculateSecondsNowTo_N_OClock(0)
self.btnTime.text = TimeToHMS(timeDown).."后刷新"
self.timer = Timer.New(function()
self.btnTime.text = TimeToHMS(timeDown).."后刷新"
if timeDown < 1 then
self:refreshBtnShow()
return
else
self.btnTime.text = TimeToHMS(timeDown).."后刷新"
end
if endTime < 1 then
self.timer:Stop()
self.timer = nil
self:OnShow(sortingOrder)
return
else
self.midDowntips2.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime))
end
endTime = endTime - 1
timeDown = timeDown - 1
end, 1, -1, true)
self.timer:Start()

View File

@ -46,8 +46,7 @@ function TimeLimitUpHero:InitComponent()
self.timeupdate=Util.GetGameObject(self.gameObject,"timeupdate"):GetComponent("Text") --免费次数剩余刷新时间
self.upper=Util.GetGameObject(self.gameObject,"maxtimes/times"):GetComponent("Text") ---召唤上限
self.recruitTimeUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text1") :GetComponent("Text") --活动剩余时间
self.recruitTimesUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text") :GetComponent("Text") --保底剩余次数
self.recruitTimesUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/recruitTime") :GetComponent("Text") --保底剩余次数
self.getBtn=Util.GetGameObject(self.gameObject,"nextlevel")
self.slider = Util.GetGameObject(self.getBtn, "Slider"):GetComponent("Slider")
@ -62,6 +61,7 @@ function TimeLimitUpHero:InitComponent()
self.textInfo1=Util.GetGameObject(self.btn_hero,"Text"):GetComponent("Text")
self.textInfo1.text="选择神将"
self.titleImg=Util.GetGameObject(self.gameObject,"Bg2/Image (3)"):GetComponent("Image")
self.titleImg.gameObject:SetActive(false)
self.callTimeImg=Util.GetGameObject(self.gameObject,"callTimeImg"):GetComponent("Image")
self.callTimeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_28zi_zh")
self.callTimeTxt=Util.GetGameObject(self.gameObject,"callTimeImg/Text"):GetComponent("Text")
@ -155,7 +155,7 @@ function TimeLimitUpHero:OnShow(_sortingOrder)
end
-- LogError(" actid===="..self.actId)
wishConfig=ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",self.actId)
self.titleImg.sprite=self.spLoader:LoadSprite(self.actConfig.Icon[3])
-- self.titleImg.sprite=self.spLoader:LoadSprite(self.actConfig.Icon[3])
Setting= ConfigManager.GetConfigData(ConfigName.WishActivitySetting,1)
self.freeTimesId=Setting.FreeTimes
self.maxtimesId=Setting.MaxTimes
@ -306,27 +306,15 @@ function TimeLimitUpHero:TimeCountDown()
self.timer:Stop()
self.timer = nil
end
local timeDown=CalculateSecondsNowTo_N_OClock(0)--ActivityGiftManager.GetTaskRemainTime(ActivityTypeDef.FindFairy)
local endTime = ActivityGiftManager.GetTaskEndTime(self.actType) - PlayerManager.serverTime
self.recruitTimeUpdate.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime))
local timeDown=CalculateSecondsNowTo_N_OClock(0)
self.timeupdate.text = TimeToHMS(timeDown).."后刷新"
self.timer = Timer.New(function()
if timeDown < 1 then
self.timeupdate.text = TimeToHMS(timeDown).."后刷新"
timeDown = timeDown - 1
if timeDown <= 0 then
self:RefreshGetHeroTimes()
return
else
self.timeupdate.text = TimeToHMS(timeDown).."后刷新"
end
if endTime < 1 then
self.timer:Stop()
self.timer = nil
self:OnShow(sortingOrder)
return
else
self.recruitTimeUpdate.text = string.format("活动剩余时间:"..self:TimeToDHMS(endTime))
end
endTime = endTime - 1
timeDown = timeDown - 1
end, 1, -1, true)
self.timer:Start()
end

View File

@ -1088,6 +1088,8 @@ function this:TabBtnAction(id,actType,data)
UIManager.OpenPanel(UIName.UpGradePackagePanel)
elseif id == 95 then
UIManager.OpenPanel(UIName.TimeLimitSkinPanel)
elseif id == FUNCTION_OPEN_TYPE.ChouJiangRukou then
UIManager.OpenPanel(UIName.ActivityMainPanel,id)
end
else
end

View File

@ -704,6 +704,9 @@ local jumpDic = {
this.isOpen = false
end
end,
[JumpType.StateActivity] = function (data)
this.JumpActivity(JumpType.StateActivity,data[1])
end,
[JumpType.FightLevel] = function (data)
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
end,

View File

@ -57,7 +57,7 @@ function this:OnShow(_parent,...)
curMonsterId = _args[2]
this.titleText.text=Language[11565]
this.tip.text = Language[11566]
this.tip.text = "长按头像可查看灵兽详情"
local monsterData = ConfigManager.GetAllConfigsDataByKey(ConfigName.SpiritAnimalSummon,"ActivityID",ActData.activityId)
@ -96,7 +96,7 @@ function this:SetSingleMonster(item,i,data)
itemViewGrid[i] = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
end
itemViewGrid[i].gameObject:SetActive(true)
itemViewGrid[i]:OnOpen(false, {data.FocusID,0},1.5,false,false,false,sortingOrder)
itemViewGrid[i]:OnOpen(false, {data.FocusID,0},1,false,false,false,sortingOrder)
if curMonsterId == data.FocusID then
btnGo:SetActive(true)
@ -115,6 +115,10 @@ function this:SetSingleMonster(item,i,data)
curMonsterId = data.FocusID
btnGo:SetActive(true)
end)
LogYellow("data.FocusID:"..tostring(data.FocusID))
Util.AddLongPressClick(btn,function ()
itemViewGrid[i]:OnBtnCkickEvent(data.FocusID)
end, 0.5)
end
function this:OnClose()