奥义卡UI修改(差一张虚位以待)
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27bc8f5442
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aca20158a8
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@ -3542,11 +3542,11 @@ GetIncarnationNameColor = {
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--Hero大卡背景
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--Hero大卡背景
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GetIncarnationHeroCardStarBg = {
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GetIncarnationHeroCardStarBg = {
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[1] = "t_chengyuankuang_huise",
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[1] = "UI_hz_zhonghe03_54_16",
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[2] = "t_chengyuankuang_lvse",
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[2] = "UI_hz_zhonghe03_54_16",
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[3] = "t_chengyuankuang_lan",
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[3] = "UI_hz_zhonghe03_54_15",
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[4] = "t_chengyuankuang_zi",
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[4] = "UI_hz_zhonghe03_54_14",
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[5] = "t_chengyuankuang_huang",
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[5] = "UI_hz_zhonghe03_54_13",
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[6] = "t_chengyuankuang_hong",
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[6] = "UI_hz_zhonghe03_54_1",
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[7] = "t_chengyuankuang_zhaunshi",
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[7] = "UI_hz_zhonghe03_54",
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}
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}
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@ -53,6 +53,7 @@ function IncarnationPanel:InitComponent()
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self.upLayoutItemList[i].pos = Util.GetGameObject(self.upLayoutItemList[i].go,"cardPre")
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self.upLayoutItemList[i].pos = Util.GetGameObject(self.upLayoutItemList[i].go,"cardPre")
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self.upLayoutItemList[i].posImg = Util.GetGameObject(self.upLayoutItemList[i].go,"posText"):GetComponent("Image")
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self.upLayoutItemList[i].posImg = Util.GetGameObject(self.upLayoutItemList[i].go,"posText"):GetComponent("Image")
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self.upLayoutItemList[i].posImg.sprite=self.spLoader:LoadSprite("r_fxgz_shuzi_"..i)
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self.upLayoutItemList[i].posImg.sprite=self.spLoader:LoadSprite("r_fxgz_shuzi_"..i)
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self.upLayoutItemList[i].posImg.gameObject:SetActive(false)
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self.upLayoutItemList[i].getBtn = Util.GetGameObject(self.upLayoutItemList[i].pos,"getBtn")
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self.upLayoutItemList[i].getBtn = Util.GetGameObject(self.upLayoutItemList[i].pos,"getBtn")
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self.upLayoutItemList[i].lv = Util.GetGameObject(self.upLayoutItemList[i].go,"lvText"):GetComponent("Text")
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self.upLayoutItemList[i].lv = Util.GetGameObject(self.upLayoutItemList[i].go,"lvText"):GetComponent("Text")
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self.upLayoutItemList[i].desTxt = Util.GetGameObject(self.upLayoutItemList[i].go,"desText"):GetComponent("Text")
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self.upLayoutItemList[i].desTxt = Util.GetGameObject(self.upLayoutItemList[i].go,"desText"):GetComponent("Text")
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@ -237,6 +238,7 @@ function IncarnationPanel:RefreshSingleCardPre(cardPre,data,isJump,index)
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self.cardList[cardPre].getBtn = Util.GetGameObject(cardPre,"getBtn")
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self.cardList[cardPre].getBtn = Util.GetGameObject(cardPre,"getBtn")
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self.cardList[cardPre].StarGrid = Util.GetGameObject(cardPre,"StarGrid")
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self.cardList[cardPre].StarGrid = Util.GetGameObject(cardPre,"StarGrid")
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self.cardList[cardPre].lv = Util.GetGameObject(cardPre,"lv/Text"):GetComponent("Text")
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self.cardList[cardPre].lv = Util.GetGameObject(cardPre,"lv/Text"):GetComponent("Text")
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self.cardList[cardPre].starBg = Util.GetGameObject(cardPre,"starBg")
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end
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end
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if data then
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if data then
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cardPre.gameObject:SetActive(true)
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cardPre.gameObject:SetActive(true)
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@ -267,13 +269,14 @@ function IncarnationPanel:RefreshSingleCardPre(cardPre,data,isJump,index)
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end)
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end)
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end
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end
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SetCardStars(self.cardList[cardPre].StarGrid,data.star,1)
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SetCardStars(self.cardList[cardPre].StarGrid,data.star,1)
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-- for i = 0, 8 do
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self.cardList[cardPre].starBg:SetActive(data.star~=0)
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-- if i<data.star then
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for i = 0, 8 do
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-- self.cardList[cardPre].StarGrid.transform:GetChild(i).gameObject:SetActive(true)
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if i<data.star then
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-- else
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self.cardList[cardPre].StarGrid.transform:GetChild(i).gameObject:SetActive(true)
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-- self.cardList[cardPre].StarGrid.transform:GetChild(i).gameObject:SetActive(false)
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else
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-- end
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self.cardList[cardPre].StarGrid.transform:GetChild(i).gameObject:SetActive(false)
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-- end
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end
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end
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self.cardList[cardPre].lv.text=data.level
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self.cardList[cardPre].lv.text=data.level
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else
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else
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cardPre.gameObject:SetActive(false)
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cardPre.gameObject:SetActive(false)
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