[引导]======神印引导修改提交
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@ -71,6 +71,10 @@ function this.OnLevelChange()
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elseif CheckFunctionOpen(FUNCTION_OPEN_TYPE.hunyin) then--魂印功能 引导商店魂印页签
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table.insert(_FuncGuideList, 101700)
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this.CheckFuncGuide()
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elseif CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint) then
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-- body
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table.insert(_FuncGuideList, 104000)
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this.CheckFuncGuide()
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-- elseif PlayerManager.level == tonumber(SpecialConfig[40].Value) then
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-- local config = SpecialConfig[40]
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-- if config then
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@ -590,7 +590,7 @@ function this.SkillInfo()
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this.skillGrid:GetComponent("Canvas").sortingOrder = panel.sortingOrder + 1
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triggerCallBack = function (panelType, p)
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if panelType == UIName.SkillInfoPopup and panel == p then --监听到SkillInfoPopup关闭,把层级设回去
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this.skillGrid:GetComponent("Canvas").sortingOrder = self.sortingOrder + 1
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this.skillGrid:GetComponent("Canvas").sortingOrder = this.sortingOrder + 1
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
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this.selsectSkillImage:SetActive(false)
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end
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