【修行】神印界面提交
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40cafcca32
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@ -214,7 +214,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -1366,7 +1366,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -2404,7 +2404,6 @@ GameObject:
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- component: {fileID: 2851222674483561166}
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- component: {fileID: 9103983125958741125}
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- component: {fileID: 3192490633842889124}
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- component: {fileID: 2118592718510322225}
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m_Layer: 0
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m_Name: grid
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m_TagString: Untagged
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@ -2428,7 +2427,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.45013428}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 1, y: 1}
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--- !u!114 &9103983125958741125
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@ -2468,26 +2467,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_HorizontalFit: 0
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m_VerticalFit: 2
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--- !u!114 &2118592718510322225
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3628100453858938618}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 0
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m_MinWidth: -1
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m_MinHeight: 1808
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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--- !u!1 &3632051549540542228
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GameObject:
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m_ObjectHideFlags: 0
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@ -2627,7 +2606,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3853548438243551823}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 100}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 2851222674483561166}
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@ -2636,9 +2615,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -56.4}
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m_SizeDelta: {x: 0, y: -112.9}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 1, y: 1}
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--- !u!114 &5559974153339085360
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -6,7 +6,8 @@ function PracticeImprint:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.backBtn = Util.GetGameObject(self.gameObject, "backBtn")
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self.Scroll = Util.GetGameObject(self.gameObject, "Scroll/grid")
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self.Scroll = Util.GetGameObject(self.gameObject, "Scroll")
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self.Scrollgrid = Util.GetGameObject(self.gameObject, "Scroll/grid")
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self.ImprintPre = Util.GetGameObject(self.gameObject, "ImprintPre")
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self.ImprintInfo = Util.GetGameObject(self.gameObject, "ImprintInfo")
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self.ImprintInfoBack = Util.GetGameObject(self.ImprintInfo, "close")
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@ -25,12 +26,10 @@ function PracticeImprint:InitComponent()
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self.doBtn = Util.GetGameObject(self.ImprintInfo, "Content/Btn")
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self.doBtnText = Util.GetGameObject(self.doBtn, "Text"):GetComponent("Text")
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-- local rootHight = self.Scroll.transform.rect.height
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-- local width = self.Scroll.transform.rect.width
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-- self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
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-- self.ImprintPre, nil,Vector2.New(width, rootHight), 1, 1,Vector2.New(35, 0))
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-- self.ScrollView.moveTween.MomentumAmount = 1
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-- self.ScrollView.moveTween.Strength = 2
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self.sizeDelta = {
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[1] = Vector2.New(0,0),
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[2] = Vector2.New(0,-608),
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}
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self.ImprintList = {}
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end
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@ -40,6 +39,7 @@ function PracticeImprint:BindEvent()
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end)
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Util.AddClick(self.ImprintInfoBack, function()
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self.ImprintInfo:SetActive(false)
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self.Scroll:GetComponent("RectTransform").sizeDelta = self.sizeDelta[1]
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end)
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end
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@ -64,9 +64,7 @@ end
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function PracticeImprint:Refresh(isTop,isAni,func)
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self.allImprintData = PracticeManager.GetAllImprintData()
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self.ImprintInfo:SetActive(false)
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-- self.ScrollView:SetData(self.allImprintData, function(index, go)
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-- self:SetPre(index,go,self.allImprintData[index])
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-- end,isTop,isAni)
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self.Scroll:GetComponent("RectTransform").sizeDelta = self.sizeDelta[1]
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if not self.ImprintList then
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self.ImprintList = {}
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@ -78,7 +76,7 @@ function PracticeImprint:Refresh(isTop,isAni,func)
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local data = self.allImprintData[i]
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if not self.ImprintList[i] then
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self.ImprintList[i] = newObject(self.ImprintPre)
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self.ImprintList[i].transform:SetParent(self.Scroll.transform)
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self.ImprintList[i].transform:SetParent(self.Scrollgrid.transform)
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self.ImprintList[i].transform.localScale = Vector3.one
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self.ImprintList[i].transform.localPosition = Vector3.zero
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end
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@ -136,6 +134,7 @@ function PracticeImprint:SetSingleImprint(_go,_imprintId)
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Util.AddOnceClick(maskBtn,function ()
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self.ImprintInfo:SetActive(true)
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self.Scroll:GetComponent("RectTransform").sizeDelta = self.sizeDelta[2]
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self:ShowSingleImprintInfoLayout(serverData,configData)
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end)
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end
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@ -185,6 +184,7 @@ function PracticeImprint:ShowSingleImprintInfoLayout(_serverData,_configData)
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NetManager.PracticeImprintRequest(old,new,tostring(sub),function ()
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self:Refresh(true,true,function ()
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self.ImprintInfo:SetActive(true)
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self.Scroll:GetComponent("RectTransform").sizeDelta = self.sizeDelta[2]
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self:ShowSingleImprintInfoLayout(PracticeManager.GetSingleImprintData(new))
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end)
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end)
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@ -227,6 +227,7 @@ function PracticeImprint:ShowSingleImprintInfoLayout(_serverData,_configData)
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--刷新
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self:Refresh(true,true,function ()
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self.ImprintInfo:SetActive(true)
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self.Scroll:GetComponent("RectTransform").sizeDelta = self.sizeDelta[2]
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self:ShowSingleImprintInfoLayout(PracticeManager.GetSingleImprintData(_configData.Id))
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end)
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end)
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@ -21,7 +21,7 @@ function this.UpdataFromServer(_level)
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this.PracticeLevel = _level
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this.PracticeLevel = this.PracticeLevel > 0 and this.PracticeLevel or 1
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this.PracticeBigLevel = XiuXianConfig[this.PracticeLevel].RealmId
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this.StarNum = PlayerManager.level-- FightLevelManager.GetAllChapterStars()
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this.StarNum = FightLevelManager.GetAllChapterStars()
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end
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--获取当前等级表数据
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