未解锁添加未解锁提示

dev_chengFeng
jiaoyangna 2022-01-11 14:23:24 +08:00
parent 8ae14c38fa
commit af9306d8cf
4 changed files with 24 additions and 26 deletions

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@ -42,7 +42,7 @@ TextureImporter:
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@ -275,6 +275,7 @@ function this.GetSkillsData()
else
heroSkill.state = 0
end
heroSkill.star = curHeroData.heroConfig.OpenSkillRules[i][1]
heroSkill.quality = 0
heroSkill.skillType = 0
skillIdList[curHeroData.heroConfig.OpenSkillRules[i][2]] = curHeroData.heroConfig.OpenSkillRules[i][2]
@ -295,6 +296,7 @@ function this.GetSkillsData()
else
heroSkill.state = 0
end
heroSkill.star = curHeroData.heroConfig.OpenPassiveSkillRules[i][2] - 1
heroSkill.quality = 0
heroSkill.skillType = 1
skillIdList[curHeroData.heroConfig.OpenPassiveSkillRules[i][3]] = curHeroData.heroConfig.OpenPassiveSkillRules[i][3]
@ -321,6 +323,7 @@ function this.GetSkillsData()
else
heroSkill.state = 0 --是否置灰
end
heroSkill.star = 14
heroSkill.quality = 1 --决定技能的品质框
heroSkill.skillType = 0 --是否显示对比技能
table.insert(skillList, heroSkill)
@ -348,6 +351,7 @@ function this.GetAwakenSkill()
else
heroSkill.state = 0
end
heroSkill.star = curHeroData.heroConfig.OpenPassiveSkillRules[i][2] - 1
heroSkill.quality = 1
heroSkill.skillType = 0
starIdlist[curHeroData.heroConfig.Awaken[i][2]] = curHeroData.heroConfig.Awaken[i][2]
@ -396,8 +400,14 @@ function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills
this.skillList[i].skillName.text= GetLanguageStrById(this.skillData[i].skillConfig.Name)--(curSkillData.skillId % 10)
this.skillList[i].icon.sprite=this.spLoader:LoadSprite(GetResourcePath(this.skillData[i].skillConfig.Icon))--被动技
if this.skillData[i].state == 0 then
local str = this.skillData[i].star..""
if this.skillData[i].star > 11 then
str = "飞升"..NumToChinese(this.skillData[i].star - 11)
end
this.skillList[i].skillName.text = str.."解锁"
Util.SetGray(this.skillList[i].go,true)
else
Util.SetGray(this.skillList[i].go,false)
end
Util.AddOnceClick(this.skillList[i].icon.gameObject, function()

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@ -90,7 +90,6 @@ function RoleInfoPanel:InitComponent()
this.reStarBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_huitui")
this.powerBtn = Util.GetGameObject(this.roleInfoRoot, "powerBtn")
this.force = Util.GetGameObject(this.powerBtn, "value"):GetComponent("Text")
this.powerBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
this.upLvEffect = Util.GetGameObject(this.powerBtn,"effect")
this.equipBtn=Util.GetGameObject(self.transform,"rightGrid/equipBtn")
this.equipBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuanbeianniu_zh")