未解锁添加未解锁提示
parent
8ae14c38fa
commit
af9306d8cf
Binary file not shown.
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 1.1 KiB |
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f280bf2be48cca14f8e95a2f780d5d2b
|
||||
guid: a113a92c6e7dbc44e853a51221e16ace
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
|
@ -42,7 +42,7 @@ TextureImporter:
|
|||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
|
@ -58,6 +58,17 @@ TextureImporter:
|
|||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
|
@ -80,35 +91,13 @@ TextureImporter:
|
|||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 4
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: be096ada0f81f9242905d8a12fb5bb48
|
||||
spriteID: 5fb6380884bfe9a40a8d9e53cad05af4
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
|
|
|
@ -275,6 +275,7 @@ function this.GetSkillsData()
|
|||
else
|
||||
heroSkill.state = 0
|
||||
end
|
||||
heroSkill.star = curHeroData.heroConfig.OpenSkillRules[i][1]
|
||||
heroSkill.quality = 0
|
||||
heroSkill.skillType = 0
|
||||
skillIdList[curHeroData.heroConfig.OpenSkillRules[i][2]] = curHeroData.heroConfig.OpenSkillRules[i][2]
|
||||
|
@ -295,6 +296,7 @@ function this.GetSkillsData()
|
|||
else
|
||||
heroSkill.state = 0
|
||||
end
|
||||
heroSkill.star = curHeroData.heroConfig.OpenPassiveSkillRules[i][2] - 1
|
||||
heroSkill.quality = 0
|
||||
heroSkill.skillType = 1
|
||||
skillIdList[curHeroData.heroConfig.OpenPassiveSkillRules[i][3]] = curHeroData.heroConfig.OpenPassiveSkillRules[i][3]
|
||||
|
@ -321,6 +323,7 @@ function this.GetSkillsData()
|
|||
else
|
||||
heroSkill.state = 0 --是否置灰
|
||||
end
|
||||
heroSkill.star = 14
|
||||
heroSkill.quality = 1 --决定技能的品质框
|
||||
heroSkill.skillType = 0 --是否显示对比技能
|
||||
table.insert(skillList, heroSkill)
|
||||
|
@ -348,6 +351,7 @@ function this.GetAwakenSkill()
|
|||
else
|
||||
heroSkill.state = 0
|
||||
end
|
||||
heroSkill.star = curHeroData.heroConfig.OpenPassiveSkillRules[i][2] - 1
|
||||
heroSkill.quality = 1
|
||||
heroSkill.skillType = 0
|
||||
starIdlist[curHeroData.heroConfig.Awaken[i][2]] = curHeroData.heroConfig.Awaken[i][2]
|
||||
|
@ -396,8 +400,14 @@ function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills
|
|||
this.skillList[i].skillName.text= GetLanguageStrById(this.skillData[i].skillConfig.Name)--(curSkillData.skillId % 10)
|
||||
this.skillList[i].icon.sprite=this.spLoader:LoadSprite(GetResourcePath(this.skillData[i].skillConfig.Icon))--被动技
|
||||
if this.skillData[i].state == 0 then
|
||||
local str = this.skillData[i].star.."星"
|
||||
if this.skillData[i].star > 11 then
|
||||
str = "飞升"..NumToChinese(this.skillData[i].star - 11)
|
||||
end
|
||||
this.skillList[i].skillName.text = str.."解锁"
|
||||
Util.SetGray(this.skillList[i].go,true)
|
||||
else
|
||||
|
||||
Util.SetGray(this.skillList[i].go,false)
|
||||
end
|
||||
Util.AddOnceClick(this.skillList[i].icon.gameObject, function()
|
||||
|
|
|
@ -90,7 +90,6 @@ function RoleInfoPanel:InitComponent()
|
|||
this.reStarBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_huitui")
|
||||
this.powerBtn = Util.GetGameObject(this.roleInfoRoot, "powerBtn")
|
||||
this.force = Util.GetGameObject(this.powerBtn, "value"):GetComponent("Text")
|
||||
this.powerBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
|
||||
this.upLvEffect = Util.GetGameObject(this.powerBtn,"effect")
|
||||
this.equipBtn=Util.GetGameObject(self.transform,"rightGrid/equipBtn")
|
||||
this.equipBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuanbeianniu_zh")
|
||||
|
|
Loading…
Reference in New Issue