未解锁添加未解锁提示
parent
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@ -275,6 +275,7 @@ function this.GetSkillsData()
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else
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else
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heroSkill.state = 0
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heroSkill.state = 0
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end
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end
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heroSkill.star = curHeroData.heroConfig.OpenSkillRules[i][1]
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heroSkill.quality = 0
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heroSkill.quality = 0
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heroSkill.skillType = 0
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heroSkill.skillType = 0
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skillIdList[curHeroData.heroConfig.OpenSkillRules[i][2]] = curHeroData.heroConfig.OpenSkillRules[i][2]
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skillIdList[curHeroData.heroConfig.OpenSkillRules[i][2]] = curHeroData.heroConfig.OpenSkillRules[i][2]
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@ -295,6 +296,7 @@ function this.GetSkillsData()
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else
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else
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heroSkill.state = 0
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heroSkill.state = 0
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end
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end
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heroSkill.star = curHeroData.heroConfig.OpenPassiveSkillRules[i][2] - 1
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heroSkill.quality = 0
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heroSkill.quality = 0
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heroSkill.skillType = 1
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heroSkill.skillType = 1
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skillIdList[curHeroData.heroConfig.OpenPassiveSkillRules[i][3]] = curHeroData.heroConfig.OpenPassiveSkillRules[i][3]
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skillIdList[curHeroData.heroConfig.OpenPassiveSkillRules[i][3]] = curHeroData.heroConfig.OpenPassiveSkillRules[i][3]
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@ -321,6 +323,7 @@ function this.GetSkillsData()
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else
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else
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heroSkill.state = 0 --是否置灰
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heroSkill.state = 0 --是否置灰
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end
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end
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heroSkill.star = 14
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heroSkill.quality = 1 --决定技能的品质框
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heroSkill.quality = 1 --决定技能的品质框
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heroSkill.skillType = 0 --是否显示对比技能
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heroSkill.skillType = 0 --是否显示对比技能
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table.insert(skillList, heroSkill)
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table.insert(skillList, heroSkill)
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@ -348,6 +351,7 @@ function this.GetAwakenSkill()
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else
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else
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heroSkill.state = 0
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heroSkill.state = 0
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end
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end
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heroSkill.star = curHeroData.heroConfig.OpenPassiveSkillRules[i][2] - 1
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heroSkill.quality = 1
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heroSkill.quality = 1
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heroSkill.skillType = 0
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heroSkill.skillType = 0
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starIdlist[curHeroData.heroConfig.Awaken[i][2]] = curHeroData.heroConfig.Awaken[i][2]
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starIdlist[curHeroData.heroConfig.Awaken[i][2]] = curHeroData.heroConfig.Awaken[i][2]
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@ -396,8 +400,14 @@ function this.UpdateHeroUpStarProUpSkillShow(skillGridGO,skillTabs,passiveSkills
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this.skillList[i].skillName.text= GetLanguageStrById(this.skillData[i].skillConfig.Name)--(curSkillData.skillId % 10)
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this.skillList[i].skillName.text= GetLanguageStrById(this.skillData[i].skillConfig.Name)--(curSkillData.skillId % 10)
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this.skillList[i].icon.sprite=this.spLoader:LoadSprite(GetResourcePath(this.skillData[i].skillConfig.Icon))--被动技
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this.skillList[i].icon.sprite=this.spLoader:LoadSprite(GetResourcePath(this.skillData[i].skillConfig.Icon))--被动技
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if this.skillData[i].state == 0 then
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if this.skillData[i].state == 0 then
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local str = this.skillData[i].star.."星"
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if this.skillData[i].star > 11 then
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str = "飞升"..NumToChinese(this.skillData[i].star - 11)
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end
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this.skillList[i].skillName.text = str.."解锁"
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Util.SetGray(this.skillList[i].go,true)
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Util.SetGray(this.skillList[i].go,true)
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else
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else
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Util.SetGray(this.skillList[i].go,false)
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Util.SetGray(this.skillList[i].go,false)
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end
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end
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Util.AddOnceClick(this.skillList[i].icon.gameObject, function()
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Util.AddOnceClick(this.skillList[i].icon.gameObject, function()
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@ -90,7 +90,6 @@ function RoleInfoPanel:InitComponent()
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this.reStarBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_huitui")
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this.reStarBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_huitui")
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this.powerBtn = Util.GetGameObject(this.roleInfoRoot, "powerBtn")
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this.powerBtn = Util.GetGameObject(this.roleInfoRoot, "powerBtn")
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this.force = Util.GetGameObject(this.powerBtn, "value"):GetComponent("Text")
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this.force = Util.GetGameObject(this.powerBtn, "value"):GetComponent("Text")
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this.powerBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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this.upLvEffect = Util.GetGameObject(this.powerBtn,"effect")
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this.upLvEffect = Util.GetGameObject(this.powerBtn,"effect")
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this.equipBtn=Util.GetGameObject(self.transform,"rightGrid/equipBtn")
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this.equipBtn=Util.GetGameObject(self.transform,"rightGrid/equipBtn")
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this.equipBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuanbeianniu_zh")
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this.equipBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuanbeianniu_zh")
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