神魂星星修改提交

dev_chengFeng
jiaoyangna 2021-11-05 17:38:10 +08:00
parent 2aea503619
commit afcfc1b393
9 changed files with 1442 additions and 275 deletions

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m_SizeDelta: {x: 99.7, y: 29.09}
m_Pivot: {x: 0.5, y: 0.5}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: -16.908997, y: -13.503601}
m_SizeDelta: {x: 138.87, y: 29.09}
m_Pivot: {x: 0, y: 0}
--- !u!114 &3689138775075227592
MonoBehaviour:
m_ObjectHideFlags: 0
@ -16481,7 +16664,7 @@ MonoBehaviour:
m_Right: 0
m_Top: -3
m_Bottom: 0
m_ChildAlignment: 0
m_ChildAlignment: 6
m_Spacing: -17.78
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 1
@ -16901,17 +17084,17 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8674199856426531033}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 100}
m_LocalScale: {x: 0.90090084, y: 0.90090084, z: 1}
m_Children: []
m_Father: {fileID: 7512070353588353581}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -25.200016, y: -52.700005}
m_SizeDelta: {x: 99.7, y: 29.09}
m_Pivot: {x: 0.5, y: 0.5}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: -16.908997, y: -13.503601}
m_SizeDelta: {x: 138.87, y: 29.09}
m_Pivot: {x: 0, y: 0}
--- !u!114 &5686197863198182688
MonoBehaviour:
m_ObjectHideFlags: 0
@ -16929,7 +17112,7 @@ MonoBehaviour:
m_Right: 0
m_Top: -3
m_Bottom: 0
m_ChildAlignment: 0
m_ChildAlignment: 6
m_Spacing: -17.78
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 1

View File

@ -2008,7 +2008,7 @@ function LanguageFontSizeFilter(text, size)
end
function SetHeroIcon(spLoader, heroData,icon,heroConfig)
-- LogGreen("heroData.skinId:"..tostring(heroData.skinId))
LogGreen("heroData.skinId:"..tostring(heroData.skinId))
if not heroData.skinId or heroData.skinId == 0 then
icon.sprite = spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))
else

View File

@ -556,10 +556,14 @@ function this.SetTeamInfo(_go,teamData,type)
teamList[hero.position].starGrid.transform.localScale=Vector3.one*0.7
local star,starType = GetStarOrGodSoulLv(1,hero)
local starScale = -15
local starSize = Vector2.New(32,32)
if starType == 3 then
starScale = -16
starSize = Vector2.New(0.8,-15)
elseif starType == 2 then
starSize = Vector2.New(48,48)
end
SetHeroStars(this.spLoader, teamList[hero.position].starGrid, star,starType,nil,starScale)
SetHeroStars(this.spLoader, teamList[hero.position].starGrid, star,starType,starSize,starScale)
Util.SetParticleSortLayer(teamList[hero.position].starGrid,this.sortingOrder + 1)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTid)
teamList[hero.position].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))

View File

@ -166,7 +166,7 @@ function WorldArenaMyTeamPanel:SetSingleFormation(go,data,index)
if heroTid then
local heroData=HeroManager.GetSingleHeroData(heroTid)
self.Heros[index][hero.position].hero:SetActive(true)
local star,starType = GetStarOrGodSoulLv(1,heroData)
local star,starType = heroData.GetStar(1)
SetHeroStars(self.spLoader, self.Heros[index][hero.position].starGrid, star,starType)
Util.SetParticleSortLayer(self.Heros[index][hero.position].starGrid,self.sortingOrder + 1)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroData.id)

View File

@ -221,13 +221,21 @@ function WorldArenaOtherTeamPanel:SetTeamInfo(_go,teamData)
if heroTid then
self.teamList[index].heroList[hero.position].hero:SetActive(true)
local star,starType = GetStarOrGodSoulLv(1,hero)
SetHeroStars(self.spLoader, self.teamList[index].heroList[hero.position].starGrid, star,starType)
local starScale = -15
local starSize = Vector2.New(32,32)
if starType == 3 then
starScale = -16
starSize = Vector2.New(0.8,-15)
elseif starType == 2 then
starSize = Vector2.New(48,48)
end
SetHeroStars(self.spLoader, self.teamList[index].heroList[hero.position].starGrid, star,starType,starSize,starScale)
Util.SetParticleSortLayer(self.teamList[index].heroList[hero.position].starGrid,self.sortingOrder + 1)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTid)
self.teamList[index].heroList[hero.position].proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
self.teamList[index].heroList[hero.position].levelText.text = hero.level
self.teamList[index].heroList[hero.position].frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
SetHeroIcon(self.spLoader, self.teamList[index].heroList[hero.position].icon,heroConfig)
SetHeroIcon(self.spLoader,hero, self.teamList[index].heroList[hero.position].icon,heroConfig)
local heroData = {}
Util.AddOnceClick(self.teamList[index].heroList[hero.position].frame.gameObject, function()
LogError("playerid=="..self.playerId.." heroid=="..hero.heroid.." servername=="..serverName.." arrayid=="..2000+index)

View File

@ -80,7 +80,7 @@ function RoleItemView:OnShowHeroData(effectLayer)
Util.AddParticleSortLayer(self.roleEffect, effectLayer - self.EffectOrginLayer)
self.EffectOrginLayer = effectLayer
SetHeroStars(this.spLoader, self.starGrid,star,starType,starSize,starScale)
Util.SetParticleSortLayer(self.starGrid,self.EffectOrginLayer + 1)
Util.SetParticleSortLayer(self.starGrid,effectLayer + 1)
self.heroNameText.text=GetLanguageStrById(self.heroData.heroConfig.ReadingName)
if self.hpVal and self.isShowHeroHp then