修改颜色
parent
a3cabbaa78
commit
b06b7ee762
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@ -1751,6 +1751,7 @@ GameObject:
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- component: {fileID: 6033533875990786701}
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- component: {fileID: 1723837598240838020}
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- component: {fileID: 392007729133296074}
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- component: {fileID: 7299467660981886328}
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m_Layer: 5
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m_Name: Text
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m_TagString: Untagged
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@ -1798,7 +1799,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0.9215687, b: 0.78823537, a: 1}
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m_Color: {r: 0.97647065, g: 0.9607844, b: 0.7686275, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -1819,6 +1820,21 @@ MonoBehaviour:
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u5F53\u524D\u7B49\u7EA7"
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--- !u!114 &7299467660981886328
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5512461746460310515}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_EffectDistance: {x: 1, y: -1}
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m_UseGraphicAlpha: 1
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--- !u!1 &5591627566782169224
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GameObject:
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m_ObjectHideFlags: 0
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@ -1877,7 +1893,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0.9215687, b: 0.78823537, a: 1}
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m_Color: {r: 0.9764706, g: 0.9607843, b: 0.76862746, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -16,14 +16,14 @@ local isCan=false
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local curConfig
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local quaName={"粗糙","普通","优良","优秀","稀有","史诗","传说","神话"}
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local quaColor={
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Color.New(211/255,193/255,158/255,1),
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Color.New(106/255,188/255,54/255,1),
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Color.New(60/255,92/255,164/255,1),
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Color.New(145/255,28/255,108/255,1),
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Color.New(176/255,170/255,49/255,1),
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Color.New(162/255,38/255,38/255,1),
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Color.New(210/255,200/255,90/255,1),
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Color.New(149/255,228/255,233/255,1)
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Color.New(165/255,165/255,165/255,1),
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Color.New(184/255,200/255,110/255,1),
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Color.New(139/255,126/255,192/255,1),
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Color.New(169/255,84/255,149/255,1),
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Color.New(243/255,164/255,79/255,1),
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Color.New(181/255,21/255,6/255,1),
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Color.New(255/255,193/255,0/255,1),
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Color.New(149/255,178/255,229/255,1)
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}
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function SmallSoldierLvInfoPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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