【四象心法】技能加成bug修改
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a54cd46bc4
commit
b0c69c81a8
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@ -34,18 +34,18 @@ function this:OnShow(_parent,...)
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local index=0
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this.title.text=string.format("四象心法-%s",professionName)
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local fourQuadConfigArr = ConfigManager.GetConfig(ConfigName.FourQuadrantConfig)
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LogRed("四象心法config:"..#fourQuadConfigArr)
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for i, configInfo in ConfigPairs(fourQuadConfigArr) do
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if configInfo.Star>0 then
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local PassiveSkillId=configInfo.Skill[professionId]
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local passiveSkillConfig= ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,PassiveSkillId)
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local propId=configInfo.Skill[professionId][1]
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local propAdd=configInfo.Skill[professionId][2]/100
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local propertyConfig= ConfigManager.GetConfigDataByKey(ConfigName.PropertyConfig,"PropertyId",propId)
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local textObj =this.addList.transform:GetChild(index)
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index=index+1
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local skillText=textObj:GetComponent("Text")
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if configInfo.Star==professionLv then
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skillText.text=string.format("<color=#18FF00>%s级:%s</color>",fourQuadConfigArr[i].Star,passiveSkillConfig.Desc)
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skillText.text=string.format("<color=#18FF00>%s级:全体神将%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
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else
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skillText.text=string.format("<color=#AEBEB6>%s级:%s</color>",fourQuadConfigArr[i].Star,passiveSkillConfig.Desc)
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skillText.text=string.format("<color=#AEBEB6>%s级:全体神将%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
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end
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textObj.gameObject:SetActive(true)
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end
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