【登录】维护状态提示文字修改

dev_chengFeng
gaoxin 2021-08-09 16:52:21 +08:00
parent 8e43418825
commit b0d5798448
2 changed files with 3 additions and 3 deletions

View File

@ -733,7 +733,7 @@ function this.OnLoginClick()
this.SetServerList(data) this.SetServerList(data)
-- 还是不可进状态则提示服务器维护中 -- 还是不可进状态则提示服务器维护中
if not LoginManager.IsServerStateEnterable(LoginManager.state) then if not LoginManager.IsServerStateEnterable(LoginManager.state) then
PopupTipPanel.ShowTip("服务器还未开启哦,请道友稍后片刻,具体开服时间可见公告~") PopupTipPanel.ShowTip("服务器还未开启哦,具体开服时间可见公告~")
RequestPanel.Hide() RequestPanel.Hide()
else else
-- 开始登录 -- 开始登录

View File

@ -73,7 +73,7 @@ function ServerListSelectPanel:SetServerList()
serverItem:SetVisible(true) serverItem:SetVisible(true)
serverItem.cloneObj:GetComponent("Button").onClick:AddListener(function() serverItem.cloneObj:GetComponent("Button").onClick:AddListener(function()
if not LoginManager.IsServerStateEnterable(serverInfo.state) then if not LoginManager.IsServerStateEnterable(serverInfo.state) then
PopupTipPanel.ShowTip("服务器还未开启哦,请道友稍后片刻,具体开服时间可见公告~") PopupTipPanel.ShowTip("服务器还未开启哦,具体开服时间可见公告~")
return return
end end
if self.context.callback then if self.context.callback then
@ -127,7 +127,7 @@ function ServerListSelectPanel:QuickSeverClicked(gameObject, serverId)
Util.AddOnceClick(gameObject, function() Util.AddOnceClick(gameObject, function()
local serverInfo = self:GetServerInfo(serverId) local serverInfo = self:GetServerInfo(serverId)
if not LoginManager.IsServerStateEnterable(serverInfo.state) then if not LoginManager.IsServerStateEnterable(serverInfo.state) then
PopupTipPanel.ShowTip("服务器还未开启哦,请道友稍后片刻,具体开服时间可见公告~") PopupTipPanel.ShowTip("服务器还未开启哦,具体开服时间可见公告~")
return return
end end
if self.context.callback then if self.context.callback then