神尊特权兑换修改
parent
97036e465d
commit
b1afca7702
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@ -4,6 +4,7 @@ local this=NewShenZunExpExchangePopup
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local storeConfig=ConfigManager.GetConfigData(ConfigName.StoreConfig,1001)
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local storeConfig=ConfigManager.GetConfigData(ConfigName.StoreConfig,1001)
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local _isClickedReduce = false
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local _isClickedReduce = false
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local _isClickedAdd = false
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local _isClickedAdd = false
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local maxExchangeNum=0
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function this:InitComponent()
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function this:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.spLoader = SpriteLoader.New()
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this.backBtn=Util.GetGameObject(self.gameObject, "backBtn")
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this.backBtn=Util.GetGameObject(self.gameObject, "backBtn")
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@ -30,6 +31,7 @@ function this:BindEvent()
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if haveNum>=discostnum then
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if haveNum>=discostnum then
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ShopManager.RequestBuyItemByShopId(storeConfig.StoreId, storeConfig.Id, this.exchangeNum, function(msg)
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ShopManager.RequestBuyItemByShopId(storeConfig.StoreId, storeConfig.Id, this.exchangeNum, function(msg)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.UpdateShenzunLv)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.UpdateShenzunLv)
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self:ClosePanel()
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end)
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end)
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else
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else
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PopupTipPanel.ShowTip("道具不足")
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PopupTipPanel.ShowTip("道具不足")
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@ -37,11 +39,13 @@ function this:BindEvent()
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end)
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end)
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Util.AddClick(this.maxBtn,function ()
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Util.AddClick(this.maxBtn,function ()
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local costId, discostnum, costnum = ShopManager.calculateBuyCost(storeConfig.StoreId, storeConfig.Id, 1)
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local costId, discostnum, onecostnum = ShopManager.calculateBuyCost(storeConfig.StoreId, storeConfig.Id, 1)
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local haveNum=BagManager.GetItemCountById(costId)
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local haveNum=BagManager.GetItemCountById(costId)
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this.exchangeNum=math.floor(haveNum/costnum)
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local maxCostNum=maxExchangeNum*onecostnum
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local costNum=maxCostNum>haveNum and haveNum or maxCostNum
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this.exchangeNum=math.floor(costNum/onecostnum)
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this.changeNumText.text=this.exchangeNum
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this.changeNumText.text=this.exchangeNum
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this.costNum.text=this.exchangeNum*costnum
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this.costNum.text=this.exchangeNum*onecostnum
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end)
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end)
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Util.AddClick(this.reduceBtn,function ()
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Util.AddClick(this.reduceBtn,function ()
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@ -57,6 +61,10 @@ function this:BindEvent()
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Util.AddClick(this.addBtn,function ()
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Util.AddClick(this.addBtn,function ()
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local exNum=this.exchangeNum+1
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local exNum=this.exchangeNum+1
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if exNum>maxExchangeNum then
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PopupTipPanel.ShowTip("已达上限")
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return
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end
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local costId, discostnum, costnum = ShopManager.calculateBuyCost(storeConfig.StoreId, storeConfig.Id, exNum)
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local costId, discostnum, costnum = ShopManager.calculateBuyCost(storeConfig.StoreId, storeConfig.Id, exNum)
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local haveNum=BagManager.GetItemCountById(costId)
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local haveNum=BagManager.GetItemCountById(costId)
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if haveNum>=discostnum then
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if haveNum>=discostnum then
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@ -112,6 +120,10 @@ function this:OnOpen(data)
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local costId, discostnum, costnum = ShopManager.calculateBuyCost(storeConfig.StoreId, storeConfig.Id, this.exchangeNum)
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local costId, discostnum, costnum = ShopManager.calculateBuyCost(storeConfig.StoreId, storeConfig.Id, this.exchangeNum)
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this.costNum.text=discostnum
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this.costNum.text=discostnum
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this.changeNumText.text=this.exchangeNum
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this.changeNumText.text=this.exchangeNum
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local curLv=GetShenzunLv()
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local expNum=BagManager.GetItemCountById(1352)
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local prestigeConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.PrestigeConfig,"Type",1,"Level",curLv)
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maxExchangeNum=prestigeConfig.Experience[2]-expNum
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end
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end
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--长按升级处理
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--长按升级处理
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@ -135,7 +147,7 @@ function this.OnUpdate()
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if _isClickedAdd then
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if _isClickedAdd then
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if Time.realtimeSinceStartup - this.timePressStarted > 0.4 then
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if Time.realtimeSinceStartup - this.timePressStarted > 0.4 then
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local exNum=this.exchangeNum+1
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local exNum=this.exchangeNum+1
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if exNum>=1000 then
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if exNum>maxExchangeNum then
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PopupTipPanel.ShowTip("已达上限")
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PopupTipPanel.ShowTip("已达上限")
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_isClickedAdd = false
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_isClickedAdd = false
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return
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return
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