[限时活动,福利红包]=======bug修改
parent
e1759216d2
commit
b1fcc5d4e5
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@ -726,7 +726,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 478.37, y: -181.18}
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m_AnchoredPosition: {x: 478.37, y: -181}
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m_SizeDelta: {x: 876.74, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7315193775080684413
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@ -1610,7 +1610,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 458.5, y: 0}
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m_AnchoredPosition: {x: 458.5, y: -0.000015258789}
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m_SizeDelta: {x: 917, y: 45}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &5582656793896342774
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@ -3137,7 +3137,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 478.37, y: -231.23999}
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m_AnchoredPosition: {x: 478.37, y: -231}
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m_SizeDelta: {x: 876.74, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2151967174801510196
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@ -3563,7 +3563,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 478.37, y: -281.3}
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m_AnchoredPosition: {x: 478.37, y: -281}
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m_SizeDelta: {x: 876.74, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &418754132621401042
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@ -3739,7 +3739,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 458.5, y: -837}
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m_SizeDelta: {x: 917, y: 315.1}
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m_SizeDelta: {x: 917, y: 309.7}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &5787845084316277716
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MonoBehaviour:
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@ -4075,7 +4075,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -364.6, y: 0}
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m_AnchoredPosition: {x: -364.59998, y: 0}
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m_SizeDelta: {x: -774.9, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7052788287217176819
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@ -4818,8 +4818,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 916, y: 331.36}
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m_AnchoredPosition: {x: 0, y: 0.00004163427}
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m_SizeDelta: {x: 916, y: 351}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &5918842748614186787
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MonoBehaviour:
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@ -4837,9 +4837,9 @@ MonoBehaviour:
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m_Left: 40
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m_Right: 0
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m_Top: 31
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m_Bottom: 0
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m_Bottom: 20
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m_ChildAlignment: 0
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m_Spacing: 50.06
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m_Spacing: 50
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -5489,7 +5489,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -1.7999878, y: -413}
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m_SizeDelta: {x: 917, y: 1152.1}
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m_SizeDelta: {x: 917, y: 1146.7}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &2484587132639556036
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MonoBehaviour:
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@ -6012,7 +6012,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 478.37, y: -331.36}
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m_AnchoredPosition: {x: 478.37, y: -331}
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m_SizeDelta: {x: 876.74, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3669278989709283071
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@ -6934,7 +6934,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: -434.96982}
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m_AnchoredPosition: {x: 540, y: -434.96985}
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m_SizeDelta: {x: 800, y: 64.08}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &181288018036704300
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@ -7286,7 +7286,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 478.37, y: -81.06}
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m_AnchoredPosition: {x: 478.37, y: -81}
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m_SizeDelta: {x: 876.74, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5022706840854498964
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@ -10501,7 +10501,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 478.37, y: -131.12}
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m_AnchoredPosition: {x: 478.37, y: -131}
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m_SizeDelta: {x: 876.74, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7288597641011106736
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@ -60,6 +60,8 @@ function QianKunBoxBuyOnePanel:BindEvent()
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Util.AddClick(this.openOneAgainButton, function ()
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if isLimitUpHero then
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if this.func then
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self.bg.gameObject:SetActive(false)
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self.bg.gameObject:SetActive(true)
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this.func()
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end
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return
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@ -109,9 +109,12 @@ function this:ReFreshUpItem(UpItem,rateList)
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end
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end
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local hero
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--限时up英雄
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function this:ShowUpItem(config,actId)
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local hero=SubUIManager.Open(SubUIConfig.ItemView,this.itemGrid.transform)
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if not hero then
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hero=SubUIManager.Open(SubUIConfig.ItemView,this.itemGrid.transform)
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end
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local wishUpConfig=ConfigManager.TryGetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",actId)
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local num=0
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for i = 1, #wishUpConfig.UpList do
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@ -87,7 +87,6 @@ function this:InitGetView()
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if value.isGet==0 and (config.Num-value.getCount)>0 and isAuto then
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if config.BaseType~=2 or PlayerManager.dailyRedPack< tonumber(SpecialConfig.Value) then
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isAuto=false
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--LogError("redid============"..value.redId)
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NetManager.GetRobRedPackageRequest(value.redId,function(msg)
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local success=msg.isSuccess
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local itemId=msg.itemId
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@ -105,8 +104,6 @@ function this:InitGetView()
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LogError(Language[11047])
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PopupTipPanel.ShowTip(Language[11047])
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end
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this:InitGetView()
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--检测可领取红包的数量
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end)
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return
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end
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