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m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &6362041349314885727
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -48123,12 +48422,13 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 1585159437907033727}
|
||||
- {fileID: 7111445310199131159}
|
||||
- {fileID: 6665710735538482627}
|
||||
m_Father: {fileID: 9193158905020371500}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 8, y: -812.3}
|
||||
m_AnchoredPosition: {x: 8, y: -774.1}
|
||||
m_SizeDelta: {x: 1092.1, y: 403.6}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2434477764692453100
|
||||
|
|
@ -48371,8 +48671,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 5.750122}
|
||||
m_SizeDelta: {x: 1023, y: 356}
|
||||
m_AnchoredPosition: {x: -17.513, y: 5.750122}
|
||||
m_SizeDelta: {x: 1046.5, y: 356}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2258266246584829152
|
||||
CanvasRenderer:
|
||||
|
|
@ -54139,8 +54439,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 5.750122}
|
||||
m_SizeDelta: {x: 1023, y: 356}
|
||||
m_AnchoredPosition: {x: -14.625, y: 5.750122}
|
||||
m_SizeDelta: {x: 1052.3, y: 356}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &391777160202845864
|
||||
CanvasRenderer:
|
||||
|
|
|
|||
|
|
@ -583,10 +583,10 @@ RedPointType = {
|
|||
RankingSort = 112, --排行榜
|
||||
----副本相关------
|
||||
ExploreMain = 114, --主界面副本探索
|
||||
OrdinaryExplore = 115, --普通副本
|
||||
HeroExplore = 116, --英雄副本
|
||||
EpicExplore = 117, --试炼副本
|
||||
LegendExplore = 118, --传说副本
|
||||
OrdinaryExplore = 115, --大闹天宫副本
|
||||
HeroExplore = 116, --日常副本
|
||||
EpicExplore = 117, --心魔副本
|
||||
LegendExplore = 118, --车迟斗法副本
|
||||
-- 充值
|
||||
Recharge = 120,
|
||||
|
||||
|
|
|
|||
|
|
@ -37,6 +37,8 @@ this.recommendFightAbility={}
|
|||
--每日副本
|
||||
this.dailyChallengeInfo={}
|
||||
|
||||
this.dailyCarbons={}
|
||||
|
||||
CARBON_TYPE = {
|
||||
NORMAL = 1,
|
||||
TRIAL = 2,
|
||||
|
|
@ -65,8 +67,6 @@ function this.Initialize()
|
|||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 判断每日副本是否已经通过
|
||||
function this.IsDailyCarbonPass(id)
|
||||
if this.dailyChallengeInfo~=nil then
|
||||
|
|
@ -79,8 +79,6 @@ function this.IsDailyCarbonPass(id)
|
|||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
function this.UpdateEliteCarbonTicketData()
|
||||
local dt = Time.fixedDeltaTime
|
||||
this.remainTime = this.remainTime - dt
|
||||
|
|
@ -108,6 +106,7 @@ function this.UpdateEliteCarbonTicketRequest(itemIdList)
|
|||
end)
|
||||
end
|
||||
|
||||
|
||||
function this.RefreshEliteCarbonTicket(itemData)
|
||||
if itemData and #itemData > 0 then
|
||||
for i = 1, #itemData do
|
||||
|
|
@ -805,12 +804,79 @@ end
|
|||
|
||||
-- 红点检测方法
|
||||
function this.CarbonRedCheck(redType)
|
||||
if redType == RedPointType.HeroExplore then
|
||||
return this.CheckEliteCarbonRedpot()
|
||||
--日常
|
||||
if redType == RedPointType.HeroExplore then
|
||||
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN) then
|
||||
for k,v in pairs(this.GetDailyCarbons(0)) do
|
||||
if v and v.state then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
-- --心魔
|
||||
-- elseif redType == RedPointType.EpicExplore then
|
||||
-- if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN) then
|
||||
|
||||
-- else
|
||||
-- return false
|
||||
-- end
|
||||
-- --大闹天宫
|
||||
-- elseif redType == RedPointType.OrdinaryExplore then
|
||||
-- if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN) then
|
||||
|
||||
-- else
|
||||
-- return false
|
||||
-- end
|
||||
--车迟斗法
|
||||
elseif redType == RedPointType.LegendExplore then
|
||||
if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.CARDELAY) and PlayerManager.familyId ~= 0
|
||||
and (GuildCarDelayManager.RefreshRedPoint(GuildCarDelayProType.Challenge)
|
||||
or GuildCarDelayManager.RefreshRedPoint(GuildCarDelayProType.Loot)) then
|
||||
LogGreen("1111111111")
|
||||
return true
|
||||
else
|
||||
LogGreen("22222222222")
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--日常副本红点数据
|
||||
--1 金币副本 2 经验副本 3角色碎片副本 4 每日法宝副本 5每日魂印副本 0全部
|
||||
function this.GetDailyCarbons(index)
|
||||
if not this.dailyCarbons then
|
||||
this.dailyCarbons={}
|
||||
end
|
||||
if index == 0 then
|
||||
for i = 1, 4 do
|
||||
this.GetCarBonState(i)
|
||||
end
|
||||
return this.dailyCarbons
|
||||
else
|
||||
this.GetCarBonState(index)
|
||||
return this.dailyCarbons[index]
|
||||
end
|
||||
end
|
||||
|
||||
function this.GetCarBonState(index)
|
||||
if not this.dailyCarbons[index] then
|
||||
this.dailyCarbons[index] = {}
|
||||
this.dailyCarbons[index].id = index + 66
|
||||
end
|
||||
local curData=ConfigManager.GetAllConfigsDataByKey(ConfigName.DailyChallengeConfig,"Type",index)
|
||||
--local buyTimeId= curData[1].PrivilegeId[1]
|
||||
local freeTimeId=curData[1].PrivilegeId[2]
|
||||
--local storeData=ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig,"StoreId",7,"Limit",buyTimeId)--商店表数据
|
||||
--local buyTime= ShopManager.GetShopItemRemainBuyTimes(SHOP_TYPE.FUNCTION_SHOP,storeData.Id) --购买次数
|
||||
local freeTime=PrivilegeManager.GetPrivilegeRemainValue(freeTimeId) --免费次数
|
||||
if freeTime > 0 and ActTimeCtrlManager.SingleFuncState(this.dailyCarbons[index].id) then
|
||||
this.dailyCarbons[index].state = true
|
||||
else
|
||||
this.dailyCarbons[index].state = false
|
||||
end
|
||||
end
|
||||
--普通副本红点进入地图入口检测方法
|
||||
function this.CarbonRedShow()
|
||||
local isShow = false
|
||||
|
|
|
|||
|
|
@ -20,7 +20,8 @@ local type = {
|
|||
liveSize = Vector2(1024, 1145),
|
||||
tipBg = "r_Dungeon_richangdian",
|
||||
resetTime = string.format("<color=#7884B9>%s</color>",specialConfig[58].Value),
|
||||
tip = string.format("<color=#7884B9>%s</color>",specialConfig[59].Value)
|
||||
tip = string.format("<color=#7884B9>%s</color>",specialConfig[59].Value),
|
||||
redPointType = RedPointType.HeroExplore
|
||||
},
|
||||
[2] = {
|
||||
id = FUNCTION_OPEN_TYPE.MONSTER_COMING, --心魔
|
||||
|
|
@ -31,7 +32,8 @@ local type = {
|
|||
liveSize = Vector2(1024, 1145),
|
||||
tipBg = "r_Dungeon_shijiandian",
|
||||
resetTime = string.format("<color=#7EB2B6>%s</color>",specialConfig[60].Value),
|
||||
tip = string.format("<color=#7EB2B6>%s</color>",specialConfig[61].Value)
|
||||
tip = string.format("<color=#7EB2B6>%s</color>",specialConfig[61].Value),
|
||||
redPointType = RedPointType.EpicExplore
|
||||
},
|
||||
[3] = {
|
||||
id = FUNCTION_OPEN_TYPE.EXPEDITION, --大闹天宫
|
||||
|
|
@ -42,7 +44,8 @@ local type = {
|
|||
liveSize = Vector2(1024, 1145),
|
||||
tipBg = "r_Dungeon_juqingdian",
|
||||
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[62].Value),
|
||||
tip = string.format("<color=#BA9AC2>%s</color>",specialConfig[63].Value)
|
||||
tip = string.format("<color=#BA9AC2>%s</color>",specialConfig[63].Value),
|
||||
redPointType = RedPointType.OrdinaryExplore
|
||||
},
|
||||
[4] = {
|
||||
id = FUNCTION_OPEN_TYPE.CARDELAY, --车迟斗法
|
||||
|
|
@ -53,7 +56,8 @@ local type = {
|
|||
liveSize = Vector2(1024, 1145),
|
||||
tipBg = "r_Dungeon_wujingdian",
|
||||
resetTime = string.format("<color=#DB9A9A>%s</color>",specialConfig[64].Value),
|
||||
tip = string.format("<color=#DB9A9A>%s</color>",specialConfig[65].Value)
|
||||
tip = string.format("<color=#DB9A9A>%s</color>",specialConfig[65].Value),
|
||||
redPointType = RedPointType.LegendExplore
|
||||
},
|
||||
default = {id = -1,bg = "r_Dungeon_rendi_01"}
|
||||
},
|
||||
|
|
@ -72,13 +76,15 @@ local type = {
|
|||
liveSize = Vector2(1612, 1802),
|
||||
tipBg = "r_Dungeon_juqingdian",
|
||||
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[66].Value),
|
||||
tip = string.format("<color=#BA9AC2>%s</color>",specialConfig[67].Value)
|
||||
tip = string.format("<color=#BA9AC2>%s</color>",specialConfig[67].Value),
|
||||
redPointType = -1
|
||||
},
|
||||
default = {id = -1,bg = "r_Dungeon_rendi_01"}
|
||||
}
|
||||
}
|
||||
local carbonType = 0
|
||||
local carbons = {}
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function CarbonTypePanelV2:InitComponent()
|
||||
this.dailyCarbonBtn = Util.GetGameObject(self.gameObject, "btnRoot/circle/root/DailyCarbonBtn")
|
||||
|
|
@ -147,6 +153,17 @@ function CarbonTypePanelV2:BindEvent()
|
|||
UIManager.OpenPanel(UIName.VipPanelV2)
|
||||
end
|
||||
)
|
||||
for k,v in ipairs(carbons) do
|
||||
local data
|
||||
if not type[PlayerManager.carbonType][k] then
|
||||
data = type[PlayerManager.carbonType].default
|
||||
else
|
||||
data = type[PlayerManager.carbonType][k]
|
||||
end
|
||||
if data.redPointType ~= -1 then
|
||||
BindRedPointObject(data.redPointType,Util.GetGameObject(v, "redPoint"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -223,6 +240,7 @@ function this.UpdateCarbonContent()
|
|||
else
|
||||
data = type[carbonType][k]
|
||||
end
|
||||
|
||||
Util.GetGameObject(v, "bg"):GetComponent("Image").sprite = Util.LoadSprite(data.bg)
|
||||
if data.id == -1 then
|
||||
Util.GetGameObject(v, "bg/carbon"):SetActive(false)
|
||||
|
|
@ -251,6 +269,8 @@ function this.UpdateCarbonContent()
|
|||
Util.AddOnceClick(v,function()
|
||||
this.BtnClick(data.id)
|
||||
end)
|
||||
|
||||
|
||||
end
|
||||
if data.id == -1 then
|
||||
Util.SetGray(v,true)
|
||||
|
|
@ -407,6 +427,7 @@ function CarbonTypePanelV2:OnClose()
|
|||
end
|
||||
this.isPlayDoorAudio = false
|
||||
carbonType = 0
|
||||
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
|
|
@ -417,6 +438,18 @@ function CarbonTypePanelV2:OnDestroy()
|
|||
end
|
||||
carbons = {}
|
||||
this.playerHead=nil
|
||||
|
||||
for k,v in ipairs(carbons) do
|
||||
local data
|
||||
if not type[PlayerManager.carbonType][k] then
|
||||
data = type[PlayerManager.carbonType].default
|
||||
else
|
||||
data = type[PlayerManager.carbonType][k]
|
||||
end
|
||||
if data.redPointType ~= -1 then
|
||||
ClearRedPointObject(data.redPointType,Util.GetGameObject(v, "redPoint"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return CarbonTypePanelV2
|
||||
|
|
@ -14,10 +14,15 @@ local carbonIndex=0--副本索引
|
|||
|
||||
--顶部背景图
|
||||
local titleBg={
|
||||
--金币
|
||||
[1]={bg="r_richang_banner_5",titleTip = specialConfig[41].Value,pos = Vector3.New(257.08,658.37,0)},
|
||||
--经验
|
||||
[2]={bg="r_richang_banner_4",titleTip = specialConfig[42].Value,pos = Vector3.New(257.08,651.24,0)},
|
||||
--神将
|
||||
[3]={bg="r_richang_banner_3",titleTip = specialConfig[43].Value,pos = Vector3.New(257.08,658.37,0)},
|
||||
--法宝
|
||||
[4]={bg="r_richang_banner_2",titleTip = specialConfig[44].Value,pos = Vector3.New(257.08,651.24,0)},
|
||||
--魂印
|
||||
[5]={bg="r_richang_banner_1",titleTip = specialConfig[45].Value,pos = Vector3.New(257.08,651.24,0)},
|
||||
}
|
||||
--难度图片
|
||||
|
|
@ -118,6 +123,13 @@ function DailyCarbonPanel:OnShow()
|
|||
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
|
||||
end
|
||||
|
||||
function DailyCarbonPanel:RefreshRedPotShow()
|
||||
local tabs = Util.GetGameObject(this.tabBox,"box").transform
|
||||
for i = 1,tabs.childCount do
|
||||
Util.GetGameObject(tabs:GetChild(i-1),"Redpot").gameObject:SetActive(CarbonManager.GetDailyCarbons(i).state)
|
||||
end
|
||||
end
|
||||
|
||||
function DailyCarbonPanel:OnClose()
|
||||
|
||||
end
|
||||
|
|
@ -130,6 +142,7 @@ end
|
|||
|
||||
function this.FiveRefresh()
|
||||
this.RefreshShow(1)
|
||||
DailyCarbonPanel:RefreshRedPotShow()
|
||||
end
|
||||
|
||||
--刷新面板
|
||||
|
|
@ -144,6 +157,7 @@ function this.RefreshShow(i)
|
|||
this.titleTip.gameObject:GetComponent("RectTransform").localPosition =titleBg[i].pos
|
||||
this.SetTimeTip()
|
||||
this.SetScroll(i)
|
||||
DailyCarbonPanel:RefreshRedPotShow()
|
||||
end
|
||||
|
||||
--设置滚动条
|
||||
|
|
@ -270,10 +284,12 @@ function this.SetData(root, data, ldata)
|
|||
end
|
||||
NetManager.DailyChallengeRequest(data.Id,type,function(msg)
|
||||
local fightData = BattleManager.GetBattleServerData(msg)
|
||||
CheckRedPointStatus(RedPointType.HeroExplore)
|
||||
CheckRedPointStatus(RedPointType.EpicExplore)
|
||||
CheckRedPointStatus(RedPointType.OrdinaryExplore)
|
||||
if type==1 then --挑战
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE , function(result)
|
||||
if result.result ==0 then
|
||||
|
||||
elseif result.result==1 then
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(data.PrivilegeId[2],1)
|
||||
|
|
|
|||
|
|
@ -26,9 +26,12 @@ function this.OnLevelChange()
|
|||
end
|
||||
--
|
||||
function this.OnFunctionOpen(funcId)
|
||||
LogGreen(funcId.."funcId")
|
||||
if not AppConst.isGuide then
|
||||
LogGreen("不在引导内")
|
||||
return
|
||||
end
|
||||
LogGreen(tostring(AppConst.isGuide))
|
||||
local guideId = GlobalSystemConfig[funcId].GuideId
|
||||
if guideId and guideId ~= 0 then
|
||||
table.insert(_FuncGuideList, guideId)
|
||||
|
|
|
|||
|
|
@ -125,6 +125,8 @@ function this.ExecuteBehavior(beType, beArgs)
|
|||
end
|
||||
_trigger.onPointerUp = _trigger.onPointerUp + endFunc
|
||||
elseif beType == 2 then --点击界面按钮
|
||||
LogGreen(beArgs)
|
||||
LogGreen(UIManager.uiNode.gameObject.name)
|
||||
local btn = Util.GetGameObject(UIManager.uiNode, beArgs):GetComponent("Button")
|
||||
this.button:GetComponent("Button").onClick:RemoveAllListeners()
|
||||
Util.AddClick(this.button, function()
|
||||
|
|
|
|||
|
|
@ -114,7 +114,6 @@ function this.RefreshRedPoint(progress)
|
|||
return false
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
function this.SetCarPlayTimeData(time)
|
||||
if this.progress == GuildCarDelayProType.Challenge then
|
||||
|
|
|
|||
|
|
@ -133,15 +133,15 @@ function this.InitRedPointAllRelate()
|
|||
-- 外敌
|
||||
RPData:SetParent(RedPointType.SecretTer_Boss, RedPointType.Alien)
|
||||
RPData:SetParent(RedPointType.SecretTer_CallAlianInvasionTime, RedPointType.Alien)
|
||||
--剧情副本
|
||||
RPData:SetParent(RedPointType.NormalExplore_OpenMap, RedPointType.OrdinaryExplore)
|
||||
RPData:SetParent(RedPointType.NormalExplore_GetStarReward, RedPointType.OrdinaryExplore)
|
||||
--试炼副本
|
||||
RPData:SetParent(RedPointType.EpicExplore_OpenCarbon, RedPointType.EpicExplore)
|
||||
RPData:SetParent(RedPointType.EpicExplore_GetReward, RedPointType.EpicExplore)
|
||||
--精英副本
|
||||
RPData:SetParent(RedPointType.HeroExplore_OpenMap, RedPointType.HeroExplore)
|
||||
RPData:SetParent(RedPointType.HeroExplore_Feats, RedPointType.HeroExplore)
|
||||
-- --剧情副本
|
||||
-- RPData:SetParent(RedPointType.NormalExplore_OpenMap, RedPointType.OrdinaryExplore)
|
||||
-- RPData:SetParent(RedPointType.NormalExplore_GetStarReward, RedPointType.OrdinaryExplore)
|
||||
-- --试炼副本
|
||||
-- RPData:SetParent(RedPointType.EpicExplore_OpenCarbon, RedPointType.EpicExplore)
|
||||
-- RPData:SetParent(RedPointType.EpicExplore_GetReward, RedPointType.EpicExplore)
|
||||
-- --精英副本
|
||||
-- RPData:SetParent(RedPointType.HeroExplore_OpenMap, RedPointType.HeroExplore)
|
||||
-- RPData:SetParent(RedPointType.HeroExplore_Feats, RedPointType.HeroExplore)
|
||||
--秘盒红点
|
||||
RPData:SetParent(RedPointType.SecretBox_Red1, RedPointType.SecretBox)
|
||||
--角色招募红点
|
||||
|
|
@ -270,15 +270,15 @@ function this.RegisterRedCheckFunc()
|
|||
RPData:AddCheckFunc(RedPointType.SecretTer_IsCanFight, FightPointPassManager.IsShowFightRP)
|
||||
-- 外敌
|
||||
RPData:AddCheckFunc(RedPointType.SecretTer_CallAlianInvasionTime, AdventureManager.HaveCallAlianInvasionTime,FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
||||
--普通副本
|
||||
RPData:AddCheckFunc(RedPointType.NormalExplore_OpenMap, CarbonManager.CarbonRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
RPData:AddCheckFunc(RedPointType.NormalExplore_GetStarReward, CarbonManager.CarbonGetRewardRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
--试炼副本
|
||||
RPData:AddCheckFunc(RedPointType.EpicExplore_OpenCarbon, CarbonManager.CarbonTrialOpen,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
RPData:AddCheckFunc(RedPointType.EpicExplore_GetReward, CarbonManager.CheckTrialRedPoint,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
--精英本
|
||||
RPData:AddCheckFunc(RedPointType.HeroExplore_OpenMap, CarbonManager.CarbonHeroRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
RPData:AddCheckFunc(RedPointType.HeroExplore_Feats, CarbonManager.CheckHeroRedPoint,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
-- --普通副本
|
||||
-- RPData:AddCheckFunc(RedPointType.NormalExplore_OpenMap, CarbonManager.CarbonRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
-- RPData:AddCheckFunc(RedPointType.NormalExplore_GetStarReward, CarbonManager.CarbonGetRewardRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
-- --试炼副本
|
||||
-- RPData:AddCheckFunc(RedPointType.EpicExplore_OpenCarbon, CarbonManager.CarbonTrialOpen,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
-- RPData:AddCheckFunc(RedPointType.EpicExplore_GetReward, CarbonManager.CheckTrialRedPoint,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
-- --精英本
|
||||
-- RPData:AddCheckFunc(RedPointType.HeroExplore_OpenMap, CarbonManager.CarbonHeroRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
-- RPData:AddCheckFunc(RedPointType.HeroExplore_Feats, CarbonManager.CheckHeroRedPoint,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||||
--秘盒红点
|
||||
RPData:AddCheckFunc(RedPointType.SecretBox_Red1, SecretBoxManager.CheckSecretRedPoint,FUNCTION_OPEN_TYPE.SECRETBOX)
|
||||
--角色招募红点
|
||||
|
|
@ -361,6 +361,10 @@ function this.RegisterRedCheckFunc()
|
|||
RPData:AddCheckFunc(RedPointType.TimeLimited,OperatingManager.GetTimeLimitRedPointStatus)
|
||||
RPData:AddCheckFunc(RedPointType.QianKunBox,OperatingManager.GetQiankunBoxRedPointStatus)
|
||||
|
||||
RPData:AddCheckFunc(RedPointType.OrdinaryExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.EXPEDITION)
|
||||
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN)
|
||||
RPData:AddCheckFunc(RedPointType.EpicExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.MONSTER_COMING)
|
||||
RPData:AddCheckFunc(RedPointType.LegendExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.CARDELAY)
|
||||
end
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue