【ios】修改宏定义,修复resconfig加载失败
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683a13bf2a
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b2f88a0d29
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@ -173,7 +173,12 @@ namespace ResMgr
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/// </summary>
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/// </summary>
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void InitResPathConfig()
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void InitResPathConfig()
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{
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{
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#if UNITY_IOS
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string path = string.Format("LZMA_ResConfigs").ToLower() + ResConfig.ABExtName;
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#else
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string path = string.Format("LZMA/ResConfigs").ToLower() + ResConfig.ABExtName;
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string path = string.Format("LZMA/ResConfigs").ToLower() + ResConfig.ABExtName;
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#endif
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string fullPath = PathHelper.GetFullPath (path);
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string fullPath = PathHelper.GetFullPath (path);
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AssetBundle ab = AssetBundle.LoadFromFile(fullPath, 0, GameLogic.AppConst.EncyptBytesLength);
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AssetBundle ab = AssetBundle.LoadFromFile(fullPath, 0, GameLogic.AppConst.EncyptBytesLength);
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//AssetBundle ab = AssetBundle.LoadFromMemory(XXTEA.Decrypt(File.ReadAllBytes(fullPath)));
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//AssetBundle ab = AssetBundle.LoadFromMemory(XXTEA.Decrypt(File.ReadAllBytes(fullPath)));
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@ -52,7 +52,7 @@ public class GameStart : MonoBehaviour
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bool isShowSplash = true;
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bool isShowSplash = true;
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if (isShowSplash)
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if (isShowSplash)
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{
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{
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#if PLATFORM_IOS
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#if UNITY_IOS
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string splashFilePath = "lz4_splashpanel.unity3d";
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string splashFilePath = "lz4_splashpanel.unity3d";
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#else
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#else
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string splashFilePath = "lz4/splashpanel.unity3d";
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string splashFilePath = "lz4/splashpanel.unity3d";
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@ -114,7 +114,7 @@ namespace GameLogic {
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void CreateUpdatePanel() {
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void CreateUpdatePanel() {
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if (AppConst.bundleMode)
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if (AppConst.bundleMode)
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{
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{
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#if PLATFORM_IOS
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#if UNITY_IOS
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string updateFilePath = "lz4_updatepanel.unity3d";
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string updateFilePath = "lz4_updatepanel.unity3d";
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#else
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#else
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string updateFilePath = "lz4/updatepanel.unity3d";
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string updateFilePath = "lz4/updatepanel.unity3d";
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