装备神应显示修改

onepiece_demo_arena
wangzhenxing 2023-10-27 16:22:27 +08:00
parent 1c65cd4052
commit b31c93e68b
2 changed files with 18 additions and 17 deletions

View File

@ -45,7 +45,7 @@ this.heroResolveLicence = {}
--this.specialProVal = {}--减乘
this.awakeStarIndex = 10-- 前端写死觉醒星级标志
this.awakeNextStarIndex = 11-- 前端写死觉醒星级标志
this.awakeNextStarIndex = 20-- 前端写死觉醒星级标志
--存储英雄身上对应的星级
local curAllStarBreakIdData = {
-- [1] = {[40]= 24},
@ -4674,12 +4674,13 @@ function this.CheckIsUpTreasure(Did,index)
isMax = curEquipData.refineLv == curEquipData.maxRefineLv
items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.refineConfig)
elseif index == 3 then
isMax=curEquipData.treeLv>=curEquipData.maxTreeLv
if isMax then
return false
end
local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost
isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2]
return false
-- isMax=curEquipData.treeLv>=curEquipData.maxTreeLv
-- if isMax then
-- return false
-- end
-- local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost
-- isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2]
else
--红点修改
isMax = (curEquipData.lv == curEquipData.maxLv) and (curEquipData.refineLv==curEquipData.maxRefineLv) --and (curEquipData.treeLv>=curEquipData.maxTreeLv)

View File

@ -811,16 +811,16 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
else
self.resetLv.gameObject:SetActive(false)
end
if data.treeLv > 0 then
self.middleDownLv.gameObject:SetActive(true)
local lv = data.treeLv
if data.treeLv > data.maxTreeLv then
lv = data.maxTreeLv
end
self.middleDownLvText.text =string.format("<color=#FFFFFF>%s</color>", lv)
else
self.middleDownLv.gameObject:SetActive(false)
end
-- if data.treeLv > 0 then
-- self.middleDownLv.gameObject:SetActive(true)
-- local lv = data.treeLv
-- if data.treeLv > data.maxTreeLv then
-- lv = data.maxTreeLv
-- end
-- self.middleDownLvText.text =string.format("<color=#FFFFFF>%s</color>", lv)
-- else
-- self.middleDownLv.gameObject:SetActive(false)
-- end
end
end
Util.AddOnceClick(self.frameBtn, function()