装备神应显示修改
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1c65cd4052
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b31c93e68b
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@ -45,7 +45,7 @@ this.heroResolveLicence = {}
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--this.specialProVal = {}--减乘
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this.awakeStarIndex = 10-- 前端写死觉醒星级标志
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this.awakeNextStarIndex = 11-- 前端写死觉醒星级标志
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this.awakeNextStarIndex = 20-- 前端写死觉醒星级标志
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--存储英雄身上对应的星级
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local curAllStarBreakIdData = {
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-- [1] = {[40]= 24},
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@ -4674,12 +4674,13 @@ function this.CheckIsUpTreasure(Did,index)
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isMax = curEquipData.refineLv == curEquipData.maxRefineLv
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items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.refineConfig)
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elseif index == 3 then
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isMax=curEquipData.treeLv>=curEquipData.maxTreeLv
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if isMax then
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return false
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end
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local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost
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isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2]
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return false
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-- isMax=curEquipData.treeLv>=curEquipData.maxTreeLv
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-- if isMax then
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-- return false
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-- end
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-- local lvUpCost= ConfigManager.GetConfigData(ConfigName.GodHoodTreeLevel,curEquipData.treeLv).LvupCost
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-- isMatEnough=BagManager.GetItemCountById(lvUpCost[1])>=lvUpCost[2]
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else
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--红点修改
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isMax = (curEquipData.lv == curEquipData.maxLv) and (curEquipData.refineLv==curEquipData.maxRefineLv) --and (curEquipData.treeLv>=curEquipData.maxTreeLv)
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@ -811,16 +811,16 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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else
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self.resetLv.gameObject:SetActive(false)
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end
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if data.treeLv > 0 then
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self.middleDownLv.gameObject:SetActive(true)
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local lv = data.treeLv
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if data.treeLv > data.maxTreeLv then
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lv = data.maxTreeLv
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end
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self.middleDownLvText.text =string.format("<color=#FFFFFF>%s</color>", lv)
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else
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self.middleDownLv.gameObject:SetActive(false)
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end
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-- if data.treeLv > 0 then
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-- self.middleDownLv.gameObject:SetActive(true)
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-- local lv = data.treeLv
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-- if data.treeLv > data.maxTreeLv then
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-- lv = data.maxTreeLv
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-- end
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-- self.middleDownLvText.text =string.format("<color=#FFFFFF>%s</color>", lv)
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-- else
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-- self.middleDownLv.gameObject:SetActive(false)
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-- end
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end
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end
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Util.AddOnceClick(self.frameBtn, function()
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