探索提交
parent
9e47928008
commit
b3c0ea78ab
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@ -111,6 +111,7 @@ function this:OnShow(_parent,...)
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this.itemList[i].targgetTimeBtn = Util.GetGameObject(this.itemList[i].formation, "targgetTimeBtn")
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this.itemList[i].targgetTimeBtnText = Util.GetGameObject(this.itemList[i].targgetTimeBtn, "Text"):GetComponent("Text")
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this.itemList[i].scroll = Util.GetGameObject(this.itemList[i].formation, "scroll")
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this.itemList[i].cost = Util.GetGameObject(this.itemList[i].formation, "cost")
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this.itemList[i].costIcon = Util.GetGameObject(this.itemList[i].formation, "cost/icon"):GetComponent("Image")
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this.itemList[i].costNum = Util.GetGameObject(this.itemList[i].formation, "cost/num"):GetComponent("Text")
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this.itemList[i].targgetRoot = Util.GetGameObject(this.itemList[i].formation, "tagetpos")
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@ -190,9 +191,14 @@ end
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function this.SetExploreCost(forId)
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if forId then
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this.itemList[this.formationList[forId].index].costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(Explore[this.formationList[forId].mapId].Cost[1]))
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this.formationList[forId].costNum = Explore[this.formationList[forId].mapId].Cost[2] * (this.formationList[forId].exploreTime * 60)
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this.itemList[this.formationList[forId].index].costNum.text = this.formationList[forId].costNum
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if this.formationList[forId].select == -1 then
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this.formationList[forId].cost.gameObject:SetActive(false)
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else
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this.formationList[forId].cost.gameObject:SetActive(true)
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this.itemList[this.formationList[forId].index].costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(Explore[this.formationList[forId].mapId].Cost[1]))
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this.formationList[forId].costNum = Explore[this.formationList[forId].mapId].Cost[2] * (this.formationList[forId].exploreTime * 60)
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this.itemList[this.formationList[forId].index].costNum.text = this.formationList[forId].costNum
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end
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end
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local num = 0
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for k,v in pairs(this.formationList) do
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@ -278,7 +284,9 @@ function this:Refresh(_data,_item,index)
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_item.targgetTimeBtn.gameObject:SetActive(true)
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else
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_item.exploring.gameObject:SetActive(true)
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this.formationList[_data.formationId].select = 0
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this.formationList[_data.formationId].select = -1
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this.formationList[_data.formationId].mapId = this.mapDatas[1].mapId
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this.formationList[_data.formationId].exploreTime = this.mapDatas[1].exploreTime
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_item.targgetTimeBtn.gameObject:SetActive(false)
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end
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this.SetMapName(_data.formationId)
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@ -303,7 +311,14 @@ function this:Refresh(_data,_item,index)
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Util.AddOnceClick(_item.exploring,function()
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if _data.state > 0 then
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--停止探索
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NetManager.ExplorerMapRewardRequest(0,_data.formationId,function(drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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_data.state = 0
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_data.exploreTime = 0
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_data.mapId = 0
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self:Refresh(_data,_item,index)
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end)
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end)
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end
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end)
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end
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