牛气冲天
After Width: | Height: | Size: 486 KiB |
|
@ -0,0 +1,110 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 250629aeca045834db79fd9b064c81cc
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 65
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 57
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 4
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 1f8375d65ec77f44e84d0797bbe9f4cb
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 20eced6d5a46b244da167d3e30db4789
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
@ -11,11 +11,12 @@ function NiuQiChongTianPanel:New(gameObject)
|
|||
return b
|
||||
end
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12251] , nameNew = "英雄招募" ,rpType = RedPointType.NiuQiChongTian_1},
|
||||
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12252] , nameNew = "妖晶消耗" ,rpType = RedPointType.NiuQiChongTian_2},
|
||||
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12253] , nameNew = "极速探索" ,rpType = RedPointType.NiuQiChongTian_3},}
|
||||
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
||||
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
|
||||
local _TabData={ [1] = { default = "Btn_hz_tongyong_002", select = "Btn_hz_tongyong_001", name = Language[12251] , nameNew = "英雄招募" ,rpType = RedPointType.NiuQiChongTian_1},
|
||||
[2] = { default = "Btn_hz_tongyong_002", select = "Btn_hz_tongyong_001", name = Language[12252] , nameNew = "妖晶消耗" ,rpType = RedPointType.NiuQiChongTian_2},
|
||||
-- [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12253] , nameNew = "极速探索" ,rpType = RedPointType.NiuQiChongTian_3},
|
||||
}
|
||||
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
|
||||
select = Color.New(255 / 255, 255 / 255, 255 / 255, 1)}
|
||||
|
||||
local BtnState ={
|
||||
[0] = {ImgName = "Btn_hz_cheng_01",Text = Language[10556]},
|
||||
|
@ -52,7 +53,7 @@ function NiuQiChongTianPanel:InitComponent()
|
|||
self.ScrollView.elastic = false
|
||||
|
||||
self.effect5 = Util.GetGameObject(self.reward, "icon (5)/UI_Effect_jinkuang_Yuan")
|
||||
Util.SetParticleSortLayer(self.effect5, 1)
|
||||
--Util.SetParticleSortLayer(self.effect5, 1)
|
||||
sortingOrder = 0
|
||||
end
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -71,7 +72,7 @@ function NiuQiChongTianPanel:RemoveListener()
|
|||
end
|
||||
|
||||
function NiuQiChongTianPanel:OnSortingOrderChange(_sortingOrder)
|
||||
Util.SetParticleSortLayer(self.effect5,_sortingOrder + 1)
|
||||
-- Util.SetParticleSortLayer(self.effect5,_sortingOrder + 1)
|
||||
self.sortingOrder = _sortingOrder
|
||||
end
|
||||
|
||||
|
@ -86,7 +87,7 @@ end
|
|||
-- 打开,重新打开时回调
|
||||
function NiuQiChongTianPanel:OnShow(_sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
Util.AddParticleSortLayer(self.effect5, _sortingOrder - sortingOrder)
|
||||
-- Util.AddParticleSortLayer(self.effect5, _sortingOrder - sortingOrder)
|
||||
sortingOrder = _sortingOrder
|
||||
self.activityId = self.actConfig.ActId
|
||||
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
|
||||
|
|