牛气冲天
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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@ -11,11 +11,12 @@ function NiuQiChongTianPanel:New(gameObject)
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return b
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return b
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end
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end
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local TabBox = require("Modules/Common/TabBox")
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12251] , nameNew = "英雄招募" ,rpType = RedPointType.NiuQiChongTian_1},
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local _TabData={ [1] = { default = "Btn_hz_tongyong_002", select = "Btn_hz_tongyong_001", name = Language[12251] , nameNew = "英雄招募" ,rpType = RedPointType.NiuQiChongTian_1},
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12252] , nameNew = "妖晶消耗" ,rpType = RedPointType.NiuQiChongTian_2},
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[2] = { default = "Btn_hz_tongyong_002", select = "Btn_hz_tongyong_001", name = Language[12252] , nameNew = "妖晶消耗" ,rpType = RedPointType.NiuQiChongTian_2},
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12253] , nameNew = "极速探索" ,rpType = RedPointType.NiuQiChongTian_3},}
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-- [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12253] , nameNew = "极速探索" ,rpType = RedPointType.NiuQiChongTian_3},
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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}
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
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select = Color.New(255 / 255, 255 / 255, 255 / 255, 1)}
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local BtnState ={
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local BtnState ={
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[0] = {ImgName = "Btn_hz_cheng_01",Text = Language[10556]},
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[0] = {ImgName = "Btn_hz_cheng_01",Text = Language[10556]},
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@ -52,7 +53,7 @@ function NiuQiChongTianPanel:InitComponent()
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self.ScrollView.elastic = false
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self.ScrollView.elastic = false
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self.effect5 = Util.GetGameObject(self.reward, "icon (5)/UI_Effect_jinkuang_Yuan")
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self.effect5 = Util.GetGameObject(self.reward, "icon (5)/UI_Effect_jinkuang_Yuan")
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Util.SetParticleSortLayer(self.effect5, 1)
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--Util.SetParticleSortLayer(self.effect5, 1)
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sortingOrder = 0
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sortingOrder = 0
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end
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end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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@ -71,7 +72,7 @@ function NiuQiChongTianPanel:RemoveListener()
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end
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end
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function NiuQiChongTianPanel:OnSortingOrderChange(_sortingOrder)
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function NiuQiChongTianPanel:OnSortingOrderChange(_sortingOrder)
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Util.SetParticleSortLayer(self.effect5,_sortingOrder + 1)
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-- Util.SetParticleSortLayer(self.effect5,_sortingOrder + 1)
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self.sortingOrder = _sortingOrder
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self.sortingOrder = _sortingOrder
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end
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end
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@ -86,7 +87,7 @@ end
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-- 打开,重新打开时回调
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-- 打开,重新打开时回调
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function NiuQiChongTianPanel:OnShow(_sortingOrder)
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function NiuQiChongTianPanel:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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Util.AddParticleSortLayer(self.effect5, _sortingOrder - sortingOrder)
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-- Util.AddParticleSortLayer(self.effect5, _sortingOrder - sortingOrder)
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sortingOrder = _sortingOrder
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sortingOrder = _sortingOrder
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||||||
self.activityId = self.actConfig.ActId
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self.activityId = self.actConfig.ActId
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||||||
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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