【鸿蒙阵修改】
parent
a25db7d09c
commit
b42a1c8e61
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||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2238990896396835307}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 178.62, y: -24.612}
|
||||
m_SizeDelta: {x: 150.15, y: 35.22}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2446820263901191992
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7746374221011472703}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &2545185796261615726
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7746374221011472703}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
||||
m_FontSize: 30
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 3
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 0
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text:
|
||||
--- !u!1 &7880080324435757498
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -2729,8 +2729,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -3.18, y: 21.5}
|
||||
m_SizeDelta: {x: 150, y: 150}
|
||||
m_AnchoredPosition: {x: -2.88, y: 21.5}
|
||||
m_SizeDelta: {x: 150.6, y: 150}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4904620408164012165
|
||||
CanvasRenderer:
|
||||
|
@ -3594,7 +3594,7 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: fbe18f8337a8e3f439f006aac4918036, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 1dd8d4c8eca3fcd42ae1403ba03f440c, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
|
|
@ -106,7 +106,7 @@ function EnvoyItem:SetItem(go,data)
|
|||
Util.GetGameObject(go.transform, "GameObject/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroSingleData.heroConfig.Quality,heroSingleData.star))
|
||||
if heroSingleData.lv == HarmonyManager.hongmengAdditions[1].value then
|
||||
-- body
|
||||
Util.GetGameObject(go.transform, "GameObject/lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",heroSingleData.lv)
|
||||
Util.GetGameObject(go.transform, "GameObject/lv/Text"):GetComponent("Text").text = string.format("<color=#ffbe22>%d</color>",heroSingleData.lv)
|
||||
else
|
||||
Util.GetGameObject(go.transform, "GameObject/lv/Text"):GetComponent("Text").text = string.format("<color=red>%d</color>",heroSingleData.lv)
|
||||
end
|
||||
|
|
|
@ -246,7 +246,7 @@ function this:SetInitList()
|
|||
end
|
||||
this.ChooseDataList = tempTable
|
||||
|
||||
-- LogBlue("#this.ChooseDataList长度:"..#this.ChooseDataList)
|
||||
LogBlue("#this.ChooseDataList长度:"..#this.ChooseDataList)
|
||||
end
|
||||
--初始化 鸿蒙塔的数据
|
||||
function this:SetTowerInit()
|
||||
|
|
|
@ -14,12 +14,13 @@ local jewelConfig = ConfigManager.GetConfig(ConfigName.JewelConfig)
|
|||
function GongMingResultTips:InitComponent()
|
||||
|
||||
this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
|
||||
|
||||
this.textTitle = Util.GetGameObject(self.transform,"grid/ver/textTitle"):GetComponent("Text")
|
||||
|
||||
this.TextOneAll = Util.GetGameObject(self.transform,"grid/TextOne")
|
||||
this.TextTwoAll = Util.GetGameObject(self.transform,"grid/TextTwo")
|
||||
|
||||
this.HeroSkin = Util.GetGameObject(self.transform,"grid/ver/HeroSkin")
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
@ -73,73 +74,15 @@ function GongMingResultTips:OnOpen(flag)
|
|||
end)
|
||||
--共鸣后
|
||||
if flag then
|
||||
-- body
|
||||
Util.GetGameObject(this.TextOneAll,"textDegree"):GetComponent("Text").text = string.format("%d",herodata.oriLv)
|
||||
Util.GetGameObject(this.TextOneAll,"textEqiue"):GetComponent("Text").text = "无"
|
||||
Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = "无"
|
||||
Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = "无"
|
||||
Util.GetGameObject(this.TextOneAll,"textFa"):GetComponent("Text").text = "无"
|
||||
-- if EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[2]) then
|
||||
-- -- body
|
||||
-- if EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[2]).lv then
|
||||
-- Util.GetGameObject(this.TextOneAll,"textHun"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[2]).lv)
|
||||
-- LingDegree = EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[2]).lv
|
||||
-- end
|
||||
-- else
|
||||
-- end
|
||||
-- if EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[1]) then
|
||||
-- -- body
|
||||
-- if EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[1]).lv then
|
||||
-- -- body
|
||||
-- Util.GetGameObject(this.TextOneAll,"textLing"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[1]).lv)
|
||||
-- HunDegree = EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[1]).lv
|
||||
-- end
|
||||
-- end
|
||||
-- Util.GetGameObject(this.TextOneAll,"textFa"):GetComponent("Text").text = string.format("%d",herodata.talismanList)
|
||||
if HeroManager.IsTenTalent(herodata.id) then
|
||||
|
||||
else
|
||||
if HarmonyManager:HongMengTowerUpLimit()>=330 then
|
||||
-- body
|
||||
local data = HarmonyManager:GetAdditions()
|
||||
Util.GetGameObject(this.TextTwoAll,"textDegree"):GetComponent("Text").text = data[1].value
|
||||
this.textTitle.text = "获得鸿蒙碑共鸣效果"
|
||||
else
|
||||
Util.GetGameObject(this.TextTwoAll,"textDegree"):GetComponent("Text").text = herodata.lv
|
||||
this.textTitle.text = "获得鸿蒙阵共鸣效果"
|
||||
end
|
||||
|
||||
Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = "无"
|
||||
Util.GetGameObject(this.TextTwoAll,"textHun"):GetComponent("Text").text = "无"
|
||||
Util.GetGameObject(this.TextTwoAll,"textLing"):GetComponent("Text").text = "无"
|
||||
Util.GetGameObject(this.TextTwoAll,"textFa"):GetComponent("Text").text = "无"
|
||||
-- local data = HarmonyManager:GetAdditions()
|
||||
-- for i = 1, #data do
|
||||
-- if data[i].additionType == 1 then
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textDegree"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
|
||||
-- elseif data[i].additionType == 2 then
|
||||
-- if data[i].value == -1 then
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = string.format("<color=green>无</color>")
|
||||
-- else
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = string.format("<color=red>%d</color>",data[i].value)
|
||||
-- end
|
||||
-- -- body
|
||||
-- elseif data[i].additionType == 3 then
|
||||
-- if HunDegree >data[i].value then
|
||||
-- -- body
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>",HunDegree)
|
||||
-- else
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
|
||||
-- end
|
||||
-- -- body
|
||||
-- elseif data[i].additionType == 4 then
|
||||
-- if LingDegree>data[i].value then
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textLing"):GetComponent("Text").text =string.format("<color=green>%d</color>",LingDegree)
|
||||
-- else
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textLing"):GetComponent("Text").text =string.format("<color=green>%d</color>",data[i].value)
|
||||
-- end
|
||||
-- -- body
|
||||
-- else
|
||||
-- Util.GetGameObject(this.TextTwoAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>",data[i].value)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
else
|
||||
local data = HarmonyManager:GetAdditions()
|
||||
Util.GetGameObject(this.TextOneAll,"textDegree"):GetComponent("Text").text = string.format("%d",herodata.oriLv)
|
||||
if data[2].value > 0 then
|
||||
|
|
|
@ -127,15 +127,31 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
function()
|
||||
-- body
|
||||
LogGreen("回调函数")
|
||||
|
||||
HarmonyManager.hongmengAdditions[1].value = HarmonyManager.hongmengAdditions[1].value + 1
|
||||
if HarmonyManager.hongmengAdditions[1].value >= sum then
|
||||
-- body
|
||||
Util.SetGray(self.UpBtn, true)
|
||||
self.imageGame:SetActive(false)
|
||||
self.TextGame:SetActive(false)
|
||||
self.UnShowText:SetActive(true)
|
||||
end
|
||||
|
||||
local data = HarmonyManager:GetHongMengUpData()
|
||||
|
||||
self.TextGold.text = data.LevelUp[1][2]
|
||||
self.TextGrowthAmulet.text = data.LevelUp[1][2]
|
||||
if Gold >= data.LevelUp[1][2] then
|
||||
-- body
|
||||
self.TextGold.text = string.format("<color=#9E8D6C>%d</color>",data.LevelUp[1][2])
|
||||
if GrowthAmulet >= data.LevelUp[2][2] then
|
||||
self.TextGrowthAmulet.text = string.format("<color=#9E8D6C>%d</color>",data.LevelUp[2][2])
|
||||
else
|
||||
self.TextGrowthAmulet.text = string.format("<color=#E15558>%d</color>",data.LevelUp[2][2])
|
||||
end
|
||||
else
|
||||
self.TextGold.text = string.format("<color=#E15558>%d</color>",data.LevelUp[1][2])
|
||||
end
|
||||
|
||||
local sum = HarmonyManager:HongMengTowerUpLimit()
|
||||
self.GradeText.text =
|
||||
string.format("%d/%d", HarmonyManager.hongmengAdditions[1].value, sum)
|
||||
self.GradeText.text = string.format("%d/%d", HarmonyManager.hongmengAdditions[1].value, sum)
|
||||
--检测红点 UpdateGongMingLv
|
||||
|
||||
for i = 1, #self.EnvoyItemList do
|
||||
|
@ -146,9 +162,11 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
end
|
||||
)
|
||||
else
|
||||
|
||||
PopupTipPanel.ShowTip("成长护符不足!")
|
||||
end
|
||||
else
|
||||
|
||||
PopupTipPanel.ShowTip("金币不足!")
|
||||
end
|
||||
end
|
||||
|
@ -286,8 +304,17 @@ function HongMengEnvoyPanel:OnOpen(equipSId)
|
|||
local data = HarmonyManager:GetHongMengUpData()
|
||||
if data then
|
||||
-- body
|
||||
self.TextGold.text = data.LevelUp[1][2]
|
||||
self.TextGrowthAmulet.text = data.LevelUp[2][2]
|
||||
if Gold >= data.LevelUp[1][2] then
|
||||
-- body #9e8d6c
|
||||
self.TextGold.text = string.format("<color=#9e8d6c>%d</color>",data.LevelUp[1][2])
|
||||
if GrowthAmulet >= data.LevelUp[2][2] then
|
||||
self.TextGrowthAmulet.text = string.format("<color=#9e8d6c>%d</color>",data.LevelUp[2][2])
|
||||
else
|
||||
self.TextGrowthAmulet.text = string.format("<color=#e15558>%d</color>",data.LevelUp[2][2])
|
||||
end
|
||||
else
|
||||
self.TextGold.text = string.format("<color=#E15558>%d</color>",data.LevelUp[1][2])
|
||||
end
|
||||
else
|
||||
LogGreen(" error: data is nil ")
|
||||
end
|
||||
|
|
|
@ -21,15 +21,23 @@ HeroData.__get__.lv = function(self)
|
|||
|
||||
--LogGreen(tostring(HeroManager.IsElevenStar(self.star)))
|
||||
--print(self._id.." "..HarmonyManager.hongmengAdditions[1].heroTid..self.heroConfig.ReadingName)
|
||||
if HeroManager.IsTenTalent(self._id) and HarmonyManager.hongmengAdditions[1].heroTid == 0 and HarmonyManager:HongMengTowerUpLimit() ~= 0 then
|
||||
if HeroManager.IsTenTalent(self._id)and HarmonyManager:HongMengTowerUpLimit() ~= 0 then
|
||||
-- bodys
|
||||
|
||||
endLv = HarmonyManager.hongmengAdditions[1].value
|
||||
-- print(endLv," "..self.heroConfig.ReadingName.."!!!!!!!!"..HarmonyManager.hongmengAdditions[1].value)
|
||||
--print(endLv," "..self.heroConfig.ReadingName.."!!!!!!!!"..HarmonyManager.hongmengAdditions[1].value)
|
||||
else
|
||||
local curlvEen = HeroManager.heroLvEnd[self.id]
|
||||
if HeroManager.IsTenTalent(self._id) then
|
||||
-- body
|
||||
endLv = HarmonyManager.hongmengAdditions[1].value
|
||||
else
|
||||
local curlvEen = HeroManager.heroLvEnd[self._id]
|
||||
endLv = temp_lv > curlvEen and curlvEen or temp_lv
|
||||
end
|
||||
|
||||
--
|
||||
endLv = temp_lv > curlvEen and curlvEen or temp_lv
|
||||
-- print(temp_lv," "..self.heroConfig.ReadingName.."!!!!!!!!"..curlvEen)
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
@ -122,7 +130,7 @@ end
|
|||
HeroData.__set__.breakId = function (self,value)
|
||||
-- body
|
||||
self._breakId = value
|
||||
print("self._breakId",self._breakId)
|
||||
--print("self._breakId",self._breakId)
|
||||
end
|
||||
|
||||
HeroData.__get__.breakId = function (self)
|
||||
|
@ -145,7 +153,7 @@ HeroData.__get__.breakId = function (self)
|
|||
endLv = temp_lv > curlvEen and curlvEen or temp_lv
|
||||
end
|
||||
endbreakIdLv = HeroManager.GetAllStarBreakIdData(self._id,endLv)
|
||||
|
||||
--print(endbreakIdLv," 111 "..self.heroConfig.ReadingName.."等级"..endLv)
|
||||
return endbreakIdLv
|
||||
elseif HarmonyManager.hongmengAdditions[1] and HarmonyManager:IsEnvoy(self.dynamicId) then
|
||||
--print("self._id @@@"..HarmonyManager.hongmengAdditions[1].heroTid.."#####"..HarmonyManager.hongmengAdditions[1].value )
|
||||
|
@ -158,8 +166,8 @@ HeroData.__get__.breakId = function (self)
|
|||
else
|
||||
temp_lv = HeroManager.heroLvEnd[self.id]
|
||||
end
|
||||
endbreakIdLv = HeroManager.GetAllStarBreakIdData(self._id,endLv)
|
||||
--print("self._id 222"..self._id)
|
||||
endbreakIdLv = HeroManager.GetAllStarBreakIdData(self._id,temp_lv)
|
||||
--print(endbreakIdLv," 222 "..self.heroConfig.ReadingName.."等级"..temp_lv)
|
||||
return endbreakIdLv
|
||||
else
|
||||
|
||||
|
|
|
@ -37,17 +37,10 @@ function RoleChooseListPanel:InitComponent()
|
|||
this.ScrollView.moveTween.MomentumAmount = 1
|
||||
this.ScrollView.moveTween.Strength = 1
|
||||
|
||||
this:InitData()
|
||||
--this:InitData()
|
||||
end
|
||||
|
||||
function RoleChooseListPanel:InitData()
|
||||
|
||||
self.ScrollView:SetData(HarmonyManager.ChooseDataList,function (index, go)
|
||||
|
||||
this.OnShowSingleCardData(go, HarmonyManager.ChooseDataList[index],index)
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function RoleChooseListPanel:BindEvent()
|
||||
|
@ -103,7 +96,7 @@ function RoleChooseListPanel:BindEvent()
|
|||
|
||||
end)
|
||||
Util.AddClick(this.btnAutoSelect, function()
|
||||
-- self:AutoSelectHero()
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
|
@ -125,9 +118,13 @@ function RoleChooseListPanel:OnOpen(flag)
|
|||
this.numText.text = ""
|
||||
this.title_text.text ="共鸣神将选择"
|
||||
self.flag = flag
|
||||
TempData = nil
|
||||
--SelectHero = nil
|
||||
local list = HarmonyManager.ChooseDataList
|
||||
print("list "..#list,TempData,SelectHero)
|
||||
if #list > 0 then
|
||||
-- body
|
||||
print("@@@@@@@@"..#list)
|
||||
this.Empty:SetActive(false)
|
||||
table.sort(list, function(a, b)
|
||||
if a.star == b.star then
|
||||
|
@ -144,13 +141,16 @@ function RoleChooseListPanel:OnOpen(flag)
|
|||
return a.star > b.star
|
||||
end
|
||||
end)
|
||||
self.ScrollView.gameObject:SetActive(true)
|
||||
self.ScrollView:SetData(list,function (index, go)
|
||||
|
||||
this.OnShowSingleCardData(go, list[index],index)--
|
||||
|
||||
end)
|
||||
|
||||
else
|
||||
|
||||
list={}
|
||||
self.ScrollView.gameObject:SetActive(false)
|
||||
this.Empty:SetActive(true)
|
||||
end
|
||||
|
||||
|
@ -223,27 +223,17 @@ function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没
|
|||
end)
|
||||
end
|
||||
|
||||
function RoleChooseListPanel:AutoSelectHero()
|
||||
curSelectHeroList = {}
|
||||
for i = 1, #heroDataList do
|
||||
if LengthOfTable(curSelectHeroList) < curNeedRoleNum and heroDataList[i].isFormation == "" and heroDataList[i].lockState == 0 then
|
||||
curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i]
|
||||
end
|
||||
end
|
||||
this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
|
||||
this.ScrollView:SetData(heroDataList, function (index, go)
|
||||
this.OnShowSingleCardData(go, heroDataList[index])
|
||||
end)
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function RoleChooseListPanel:OnClose()
|
||||
--destroy(SelectHero)
|
||||
SelectHero = nil
|
||||
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function RoleChooseListPanel:OnDestroy()
|
||||
|
||||
|
||||
this.ScrollView = nil
|
||||
end
|
||||
|
||||
|
|
|
@ -176,7 +176,7 @@ function RoleEquipPanel:BindEvent()
|
|||
this.allEquipDown,
|
||||
function()
|
||||
--HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId) and
|
||||
print(tostring(HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId)),tostring(curHeroData.harmonyGongMing))
|
||||
--print(tostring(HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId)),tostring(curHeroData.harmonyGongMing))
|
||||
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip("共鸣装备,无法一键卸下")
|
||||
|
@ -609,8 +609,10 @@ function this.ShowHeroEquip()
|
|||
--鸿蒙阵 共享数据判断
|
||||
if HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) ~= -1 then
|
||||
-- body
|
||||
--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint)
|
||||
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
|
||||
elseif HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) ~= -1 then
|
||||
--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint)
|
||||
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
|
||||
else
|
||||
-- body
|
||||
|
@ -619,6 +621,7 @@ function this.ShowHeroEquip()
|
|||
|
||||
if curEquipTreasureDatas[i].lv > 0 and lvObj then
|
||||
lvObj:GetComponent("Text").text = curEquipTreasureDatas[i].lv
|
||||
print(curEquipTreasureDatas[i].lv,".....")
|
||||
lvObj:SetActive(true)
|
||||
else
|
||||
lvObj:SetActive(false)
|
||||
|
|
|
@ -175,9 +175,12 @@ function this:UpdateHeroInfoData()
|
|||
end
|
||||
end
|
||||
if HarmonyManager.IsChangeColor(curHeroData.dynamicId) then
|
||||
-- body
|
||||
-- body#FFCC00
|
||||
this.lv.text= "<color=green>"..curHeroData.lv.."</color>"
|
||||
elseif HarmonyManager:IsEnvoy(curHeroData.dynamicId) then
|
||||
this.lv.text= "<color=#FFCC00>"..curHeroData.lv.."</color>"
|
||||
else
|
||||
-- body
|
||||
this.lv.text= curHeroData.lv.."/"..curLvEnd
|
||||
end
|
||||
|
||||
|
|
|
@ -370,10 +370,23 @@ function this:SetShowHeroListData(upStarConsumeMaterial,curHeroList)--1 消耗
|
|||
end
|
||||
--进阶按钮点击事件处理
|
||||
function this:StarUpClick()
|
||||
if curHeroData.lv>=HeroManager.heroLvEnd[curHeroData.heroConfig.Id] then
|
||||
PopupTipPanel.ShowTip(Language[11846])
|
||||
return
|
||||
if (not HarmonyManager.IsInfo(curHeroData.dynamicId)) and (not HarmonyManager:IsEnvoy(curHeroData.dynamicId)) then
|
||||
-- body curHeroData
|
||||
|
||||
-- print("1111111111",1111111111,tostring(HarmonyManager.IsInfo(curHeroData.dynamicId)),tostring(HarmonyManager:IsEnvoy(curHeroData.dynamicId)))
|
||||
if curHeroData.lv>=HeroManager.heroLvEnd[curHeroData.heroConfig.Id] then
|
||||
PopupTipPanel.ShowTip(Language[11846])
|
||||
return
|
||||
end
|
||||
-- elseif then
|
||||
-- -- body
|
||||
-- print("2222222",1111111111)
|
||||
-- if curHeroData.lv>=HeroManager.heroLvEnd[curHeroData.heroConfig.Id] then
|
||||
-- PopupTipPanel.ShowTip(Language[11846])
|
||||
-- return
|
||||
-- end
|
||||
end
|
||||
|
||||
if curHeroData.lv<upStarRankUpConfig.LimitLevel then
|
||||
PopupTipPanel.ShowTip(Language[11851]..upStarRankUpConfig.LimitLevel)
|
||||
return
|
||||
|
|
Loading…
Reference in New Issue