【修行】结构更改
parent
4434f9b615
commit
b433178b6e
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@ -16,25 +16,27 @@ function Practice:InitComponent()
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end
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self.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform)
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.Practice = Util.GetGameObject(self.gameObject, "Prectice")
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--Btns
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self.helpBtn = Util.GetGameObject(self.gameObject, "Btns/helpBtn")
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self.starBtn = Util.GetGameObject(self.gameObject, "Btns/starBtn")
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self.Btns = Util.GetGameObject(self.Practice, "Btns")
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self.helpBtn = Util.GetGameObject(self.Btns, "helpBtn")
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self.starBtn = Util.GetGameObject(self.Btns, "starBtn")
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self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
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self.previewBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/previewBtn")
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self.additionBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/additionBtn")
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self.cultivationBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/cultivationBtn")
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self.previewBtn = Util.GetGameObject(self.Btns, "leftGrid/previewBtn")
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self.additionBtn = Util.GetGameObject(self.Btns, "leftGrid/additionBtn")
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self.cultivationBtn = Util.GetGameObject(self.Btns, "leftGrid/cultivationBtn")
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self.cultivationRed = Util.GetGameObject(self.cultivationBtn, "redPoint")
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self.imprintBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/imprintBtn")
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self.imprintBtn = Util.GetGameObject(self.Btns, "rightGrid/imprintBtn")
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self.imprintRedPoint = Util.GetGameObject(self.imprintBtn, "redPoint")
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self.fourQuadrantBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/yushenBtn")
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self.fourQuadrantBtn = Util.GetGameObject(self.Btns, "rightGrid/yushenBtn")
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self.fourQuadrantRedPoint = Util.GetGameObject(self.fourQuadrantBtn, "redPoint")
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self.starNum = Util.GetGameObject(self.starBtn, "starNum"):GetComponent("Text")
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self.treeBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/treeBtn")
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self.treeBtn = Util.GetGameObject(self.Btns, "rightGrid/treeBtn")
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self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint")
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self.talsmanSoulBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/talsmanSoulBtm")
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self.talsmanSoulBtn = Util.GetGameObject(self.Btns, "rightGrid/talsmanSoulBtm")
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self.talsmanSoulBtnRed = Util.GetGameObject(self.talsmanSoulBtn, "redPoint")
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self.incarnationBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/incarnationBtn")
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self.incarnationBtn = Util.GetGameObject(self.Btns, "leftGrid/incarnationBtn")
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self.incarnationBtnRed = Util.GetGameObject(self.incarnationBtn, "redPoint")
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--MidPart
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@ -43,7 +45,7 @@ function Practice:InitComponent()
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self.img = Util.GetGameObject(self.mid, "Man"):GetComponent("Image")
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self.ManCanvas = Util.GetGameObject(self.mid, "Man"):GetComponent("Canvas")
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--BottomPart
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self.bottom = Util.GetGameObject(self.gameObject, "Bottom")
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self.bottom = Util.GetGameObject(self.Practice, "Bottom")
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self.items = Util.GetGameObject(self.bottom, "Items")
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self.PointPre = Util.GetGameObject(self.items, "PointPre")
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self.lines = Util.GetGameObject(self.bottom, "Lines")
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@ -74,11 +76,11 @@ function Practice:InitComponent()
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self.effectPointsList = {}
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self.mask = Util.GetGameObject(self.gameObject, "mask")
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self.skillObj=Util.GetGameObject(self.gameObject, "SkillObj")
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self.skillObj=Util.GetGameObject(self.Practice, "SkillObj")
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self.skillList={}
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for i = 1, 4 do
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table.insert(self.skillList,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i))
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BindRedPointObject(5000+i*100,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i.."/red"))
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table.insert(self.skillList,Util.GetGameObject(self.Practice, "SkillObj/skill"..i))
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BindRedPointObject(5000+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red"))
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end
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end
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@ -472,8 +474,7 @@ function Practice:OnDestroy()
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ClearRedPointObject(RedPointType.tailsmanSoul,self.talsmanSoulBtnRed)
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ClearRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
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for i = 1, 4 do
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-- table.insert(self.skillList,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i))
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ClearRedPointObject(500+i*100,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i.."/red"))
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ClearRedPointObject(500+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red"))
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end
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self.itemList = {}
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self.skillList={}
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