首领来袭
parent
db3340d779
commit
b479a8fa8b
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@ -96,6 +96,42 @@ MonoBehaviour:
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m_EffectColor: {r: 1, g: 0, b: 0, a: 0.5}
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m_EffectColor: {r: 1, g: 0, b: 0, a: 0.5}
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m_EffectDistance: {x: 1, y: -1}
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m_EffectDistance: {x: 1, y: -1}
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m_UseGraphicAlpha: 1
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m_UseGraphicAlpha: 1
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--- !u!1 &291778953631168796
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8362862673212308892}
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m_Layer: 0
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m_Name: bossRoot
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8362862673212308892
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 291778953631168796}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 6991068049936083355}
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m_Father: {fileID: 5889647029951348624}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 7}
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m_SizeDelta: {x: 1080, y: 1251.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &649293686949060231
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--- !u!1 &649293686949060231
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5952,13 +5988,13 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 5889647029951348624}
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m_Father: {fileID: 8362862673212308892}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -100}
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m_AnchoredPosition: {x: 0, y: -75}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &5528235509091943958
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--- !u!1 &5528235509091943958
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GameObject:
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GameObject:
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@ -10948,7 +10984,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 6991068049936083355}
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- {fileID: 8362862673212308892}
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m_Father: {fileID: 1296008646247205113}
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m_Father: {fileID: 1296008646247205113}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -12,7 +12,8 @@ local orginLayer = 0
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function BattleBossInfoPanel:InitComponent()
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function BattleBossInfoPanel:InitComponent()
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self.btnBack = Util.GetGameObject(self.gameObject,"mask")
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self.btnBack = Util.GetGameObject(self.gameObject,"mask")
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self.mask2 = Util.GetGameObject(self.gameObject,"mask2")
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self.mask2 = Util.GetGameObject(self.gameObject,"mask2")
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self.root = Util.GetGameObject(self.gameObject,"animation/root")
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self.root = Util.GetGameObject(self.gameObject,"animation/bossRoot")
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self.liveroot = Util.GetGameObject(self.gameObject,"animation/bossRoot/root")
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self.nameImg = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameImg"):GetComponent("Image")
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self.nameImg = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameImg"):GetComponent("Image")
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self.nameZh = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameZh"):GetComponent("Text")
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self.nameZh = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameZh"):GetComponent("Text")
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self.nameOther = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameOther"):GetComponent("Text")
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self.nameOther = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameOther"):GetComponent("Text")
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@ -87,20 +88,20 @@ function BattleBossInfoPanel:OnShow()
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Timer.New(function ()
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Timer.New(function ()
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self.mask2:SetActive(false)
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self.mask2:SetActive(false)
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end,1):Start()
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end,1):Start()
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self.timer1 = Timer.New(function ()
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-- self.timer1 = Timer.New(function ()
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PlayUIAnim(self.ani1)
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-- PlayUIAnim(self.ani1)
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PlayUIAnim(self.ani2)
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-- PlayUIAnim(self.ani2)
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self.effect:SetActive(false)
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-- self.effect:SetActive(false)
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if self.timer2 then
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-- if self.timer2 then
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self.timer2:Stop()
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-- self.timer2:Stop()
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self.timer2 = nil
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-- self.timer2 = nil
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end
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-- end
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self.Img1:DOFade(0,0.7)
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-- self.Img1:DOFade(0,0.7)
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Timer.New(function ()
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-- Timer.New(function ()
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self:ClosePanel()
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-- self:ClosePanel()
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end,0.7):Start()
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-- end,0.7):Start()
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end,time)
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-- end,time)
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self.timer1:Start()
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-- self.timer1:Start()
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local thread2=coroutine.start(function()
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local thread2=coroutine.start(function()
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coroutine.wait(0.5)
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coroutine.wait(0.5)
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@ -142,7 +143,7 @@ function BattleBossInfoPanel:OnShow()
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poolManager:UnLoadLive(bgName, Live)
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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Live = nil
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end
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end
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Live = poolManager:LoadLive(bgName, self.root.transform, Vector3.one, Vector2.New(pos[1],pos[2]))
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Live = poolManager:LoadLive(bgName, self.liveroot.transform, Vector3.one, Vector2.New(pos[1],pos[2]))
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self.root.transform.localScale = Vector3.one*scale
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self.root.transform.localScale = Vector3.one*scale
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--Bottom
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--Bottom
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