装备屏蔽共鸣
parent
46206cf0b3
commit
b5bd6fa2b6
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@ -36,7 +36,7 @@ function this.InitSingleTreasureData(_singleData,notAdd)
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single.maxLv = currJewel.Max[1]
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single.maxLv = currJewel.Max[1]
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single.maxRefineLv = currJewel.Max[2]
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single.maxRefineLv = currJewel.Max[2]
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single.maxTreeLv = currJewel.GodHoodMaxlv
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single.maxTreeLv = currJewel.GodHoodMaxlv
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--single.treeLv=_singleData.treeLv <= single.maxTreeLv and _singleData.treeLv or single.maxTreeLv
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single.treeLv= 0 --_singleData.treeLv <= single.maxTreeLv and _singleData.treeLv or single.maxTreeLv
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single.upHeroDid = ""
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single.upHeroDid = ""
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single.fourTotal = MonsterCampManager.GetFourElementTotalWave()
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single.fourTotal = MonsterCampManager.GetFourElementTotalWave()
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local quantity = currJewel.Level
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local quantity = currJewel.Level
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@ -513,7 +513,7 @@ function this.ShowHeroEquip()
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heroConfig.MaxRank >= tonumber(stars[2])
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heroConfig.MaxRank >= tonumber(stars[2])
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then
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then
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isCanUpEquipTreasure = true
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isCanUpEquipTreasure = true
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this.equipTreasureBtn.gameObject:SetActive(true)
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this.equipTreasureBtn.gameObject:SetActive(false)
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this.treasure1.gameObject:SetActive(true)
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this.treasure1.gameObject:SetActive(true)
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this.treasure2.gameObject:SetActive(true)
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this.treasure2.gameObject:SetActive(true)
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this.treasurePage1.gameObject:SetActive(true)
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this.treasurePage1.gameObject:SetActive(true)
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