装备屏蔽共鸣

TCX_dev_realOne_master
PC-202302260912\Administrator 2023-11-29 16:15:00 +08:00
parent 46206cf0b3
commit b5bd6fa2b6
2 changed files with 2 additions and 2 deletions

View File

@ -36,7 +36,7 @@ function this.InitSingleTreasureData(_singleData,notAdd)
single.maxLv = currJewel.Max[1] single.maxLv = currJewel.Max[1]
single.maxRefineLv = currJewel.Max[2] single.maxRefineLv = currJewel.Max[2]
single.maxTreeLv = currJewel.GodHoodMaxlv single.maxTreeLv = currJewel.GodHoodMaxlv
--single.treeLv=_singleData.treeLv <= single.maxTreeLv and _singleData.treeLv or single.maxTreeLv single.treeLv= 0 --_singleData.treeLv <= single.maxTreeLv and _singleData.treeLv or single.maxTreeLv
single.upHeroDid = "" single.upHeroDid = ""
single.fourTotal = MonsterCampManager.GetFourElementTotalWave() single.fourTotal = MonsterCampManager.GetFourElementTotalWave()
local quantity = currJewel.Level local quantity = currJewel.Level

View File

@ -513,7 +513,7 @@ function this.ShowHeroEquip()
heroConfig.MaxRank >= tonumber(stars[2]) heroConfig.MaxRank >= tonumber(stars[2])
then then
isCanUpEquipTreasure = true isCanUpEquipTreasure = true
this.equipTreasureBtn.gameObject:SetActive(true) this.equipTreasureBtn.gameObject:SetActive(false)
this.treasure1.gameObject:SetActive(true) this.treasure1.gameObject:SetActive(true)
this.treasure2.gameObject:SetActive(true) this.treasure2.gameObject:SetActive(true)
this.treasurePage1.gameObject:SetActive(true) this.treasurePage1.gameObject:SetActive(true)