【灵兽系统】 bug

zhangqiang 2020-10-28 18:32:59 +08:00
parent 69e9fe21dc
commit b62e553e9e
2 changed files with 11 additions and 11 deletions

View File

@ -2049,7 +2049,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -173.7, y: 7}
m_SizeDelta: {x: 30, y: 40}
m_SizeDelta: {x: 68, y: 67}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7505889494611002673
CanvasRenderer:
@ -2079,7 +2079,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -2386,7 +2386,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -173.7, y: 7}
m_SizeDelta: {x: 30, y: 40}
m_SizeDelta: {x: 68, y: 67}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7506834354402169602
CanvasRenderer:
@ -2416,7 +2416,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -3324,7 +3324,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -173.7, y: 7}
m_SizeDelta: {x: 30, y: 40}
m_SizeDelta: {x: 68, y: 67}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8823156555072012351
CanvasRenderer:
@ -3354,7 +3354,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -5347,7 +5347,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -173.7, y: 7}
m_SizeDelta: {x: 30, y: 40}
m_SizeDelta: {x: 68, y: 67}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7485608728510493410
CanvasRenderer:
@ -5377,7 +5377,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -5985,7 +5985,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -173.7, y: 7}
m_SizeDelta: {x: 30, y: 40}
m_SizeDelta: {x: 68, y: 67}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &722812650975588591
CanvasRenderer:
@ -6015,7 +6015,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -578,7 +578,7 @@ function this:ProShow(go,allAddProVal,HeroProType,nextallAddProVal)
local curProSConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,HeroProType)
Util.GetGameObject(go,"proName"):GetComponent("Text").text = curProSConFig.Info..""
Util.GetGameObject(go,"proValue"):GetComponent("Text").text = allAddProVal[HeroProType]
Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(propertyConfig[HeroProType].PropertyIcon))
-- Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(propertyConfig[HeroProType].PropertyIcon))
if nextallAddProVal then
Util.GetGameObject(go,"nextproValue"):GetComponent("Text").text = nextallAddProVal[HeroProType]
end