【灵兽系统】 bug
parent
69e9fe21dc
commit
b62e553e9e
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@ -2049,7 +2049,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -173.7, y: 7}
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m_SizeDelta: {x: 30, y: 40}
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m_SizeDelta: {x: 68, y: 67}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7505889494611002673
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CanvasRenderer:
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@ -2079,7 +2079,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
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m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -2386,7 +2386,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -173.7, y: 7}
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m_SizeDelta: {x: 30, y: 40}
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m_SizeDelta: {x: 68, y: 67}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7506834354402169602
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CanvasRenderer:
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@ -2416,7 +2416,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
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m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -3324,7 +3324,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -173.7, y: 7}
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m_SizeDelta: {x: 30, y: 40}
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m_SizeDelta: {x: 68, y: 67}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8823156555072012351
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CanvasRenderer:
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@ -3354,7 +3354,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
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m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -5347,7 +5347,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -173.7, y: 7}
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m_SizeDelta: {x: 30, y: 40}
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m_SizeDelta: {x: 68, y: 67}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7485608728510493410
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CanvasRenderer:
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@ -5377,7 +5377,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
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m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -5985,7 +5985,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -173.7, y: 7}
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m_SizeDelta: {x: 30, y: 40}
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m_SizeDelta: {x: 68, y: 67}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &722812650975588591
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CanvasRenderer:
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@ -6015,7 +6015,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 2b92d6d48daf77543af79b37bdee3f1b, type: 3}
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m_Sprite: {fileID: 21300000, guid: c8d51ec1fe424c74cbc2608448f65b1e, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -578,7 +578,7 @@ function this:ProShow(go,allAddProVal,HeroProType,nextallAddProVal)
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local curProSConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,HeroProType)
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Util.GetGameObject(go,"proName"):GetComponent("Text").text = curProSConFig.Info..":"
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Util.GetGameObject(go,"proValue"):GetComponent("Text").text = allAddProVal[HeroProType]
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Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(propertyConfig[HeroProType].PropertyIcon))
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-- Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(propertyConfig[HeroProType].PropertyIcon))
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if nextallAddProVal then
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Util.GetGameObject(go,"nextproValue"):GetComponent("Text").text = nextallAddProVal[HeroProType]
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end
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