修改合并后的bug

onepiece_demo_arena
xiejun 2023-09-21 17:04:24 +08:00
parent 253e73f8a4
commit b6bf5409f1
2 changed files with 7 additions and 7 deletions

View File

@ -190,7 +190,7 @@ function this:InitComponent()
this.btnElementDrawCard.gameObject:SetActive(false)
this.btnSecretBox = Util.GetGameObject(this.gameObject, "scene/layer4/btnSecretBox")
this.btnYiYao = Util.GetGameObject(this.gameObject, "scene/layer4/btnYiYao")
this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer4/btnPokemon")
this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer6/btnPokemon")
-- this.btnTianFu = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianFu")
this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi")
this.btnWaiDi:SetActive(false)
@ -1490,7 +1490,7 @@ function this.InitFuncShow(funcType)
isOpen = ActTimeCtrlManager.IsQualifiled(i)
end
if v.lock==nil then
LogError(v.go.name)
LogError("v有nil")
end
v.lock:SetActive(not isOpen)
Util.SetColor(v.lock, Color.New(1, 1, 1, 0.59))

View File

@ -30,8 +30,8 @@ function ItemView:InitComponent()
Util.GetGameObject(self.gameObject, "item/heroShow/posIcon"):SetActive(false)
self.name = Util.GetGameObject(self.gameObject, "name")
self.resetLv = Util.GetGameObject(self.gameObject, "item/resetLv")
self.upImg = Util.GetGameObject(self.gameObject, "item/upImg")
self.upImg:SetActive(false)
-- self.upImg = Util.GetGameObject(self.gameObject, "item/upImg")
-- self.upImg:SetActive(false)
self.resetLvText = self.resetLv:GetComponent("Text")
self.rightUplv = Util.GetGameObject(self.gameObject, "item/rightUplv"):GetComponent("Text")
self.middleDownLv = Util.GetGameObject(self.gameObject, "item/middleDownLv")
@ -147,7 +147,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
self.time:SetActive(false)
self.homeLv.text = ""
self.homeProLv.text = ""
self.upImg:SetActive(false)
-- self.upImg:SetActive(false)
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),4)
@ -305,10 +305,10 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
end)
elseif _itemData.configData.ItemType == ItemType.Gem then
if _itemData.isReplace then
self.upImg:SetActive(true)
-- self.upImg:SetActive(true)
end
if _itemData.backData.isReplace then
self.upImg:SetActive(true)
-- self.upImg:SetActive(true)
end
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardGemSingleShowPopup, _itemData.backData.itemId,3)