[战斗]===============被动200修改 同阵营这个被动只会触发一次
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@ -4193,6 +4193,10 @@ local passivityList = {
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-- 同阵营武将受到直接伤害时该伤害[a]%转移给有此锦囊的武将转移伤害属于直接伤害(无法触发任何特性)
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-- 同阵营武将受到直接伤害时该伤害[a]%转移给有此锦囊的武将转移伤害属于直接伤害(无法触发任何特性)
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-- a[float]
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-- a[float]
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[200] = function(role, args)
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[200] = function(role, args)
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if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then
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return
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end
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PassiveManager.passiveCountList[role.camp][200] = 1
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local f1 = args[1]
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local f1 = args[1]
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local onFinalDamage = function(damagingFunc, atkRole, defRole, damage, skill, dotType, bCrit, damageType)
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local onFinalDamage = function(damagingFunc, atkRole, defRole, damage, skill, dotType, bCrit, damageType)
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