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--- !u!1 &1267746605577272
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--- !u!1 &1267746605577272
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- {fileID: 689673585582351892}
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- {fileID: 689673585582351892}
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@ -2049,6 +2049,7 @@ GENERAL_POPUP_TYPE={
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WuJinShuXing = 40,
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WuJinShuXing = 40,
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WuJinSetting = 39,
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WuJinSetting = 39,
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ChooseUpHero = 41,--选择up英雄
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ChooseUpHero = 41,--选择up英雄
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JinJieYuLan = 42,
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}
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}
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--通用信息弹窗类型
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--通用信息弹窗类型
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@ -2573,3 +2574,11 @@ CardPosImageName = {
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[5] = "bd_xinkapaifan5",
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[5] = "bd_xinkapaifan5",
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[6] = "bd_xinkapaifan6",
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[6] = "bd_xinkapaifan6",
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}
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}
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PropertyType = {
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[0] = "任意",
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[1] = "人系",
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[2] = "佛系",
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[3] = "妖系",
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[4] = "道系",
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}
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@ -17,6 +17,7 @@ local contentScripts = {
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--修行选择附身英雄
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--修行选择附身英雄
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[GENERAL_POPUP_TYPE.XiuXingSelectHero] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_XiuXingSelectHero"), panelName = "GeneralBigPopup_XiuXingSelectHero"},
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[GENERAL_POPUP_TYPE.XiuXingSelectHero] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_XiuXingSelectHero"), panelName = "GeneralBigPopup_XiuXingSelectHero"},
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[GENERAL_POPUP_TYPE.WuJinShuXing] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_WuJinShuXing"), panelName = "GeneralBigPopup_WuJinShuXing"},
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[GENERAL_POPUP_TYPE.WuJinShuXing] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_WuJinShuXing"), panelName = "GeneralBigPopup_WuJinShuXing"},
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[GENERAL_POPUP_TYPE.JinJieYuLan] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_JinJieYuLan"), panelName = "GeneralBigPopup_JinJieYuLan"},
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}
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}
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--子模块预设
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--子模块预设
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local contentPrefabs={}
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local contentPrefabs={}
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@ -0,0 +1,167 @@
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----- 神应属性弹窗 -----
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local this = {}
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local HeroRankupGroup = ConfigManager.GetConfig(ConfigName.HeroRankupGroup)
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local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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--传入父脚本模块
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local parent
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local sortingOrder=0
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local itemList = {}
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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self.bg =Util.GetGameObject(gameObject, "bg")
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self.pre =Util.GetGameObject(gameObject, "pre")
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self.upStarPre =Util.GetGameObject(gameObject, "upStarPre")
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self.close =Util.GetGameObject(gameObject, "close")
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end
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function this:BindEvent()
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Util.AddClick(self.close,function()
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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parent.BG:SetActive(false)
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local args = {...}
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local curHeroData = args[1]
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if not curHeroData or not HeroConfig[curHeroData.heroConfig.Id] or #HeroConfig[curHeroData.heroConfig.Id].RankupConsumeMaterial < 1 then
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parent:ClosePanel()
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return
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end
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if not itemList then
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itemList = {}
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end
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local data = {}
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local oldIndex = 0
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local oldIndexType = 0
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local index = 0
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for k,v in ipairs(curHeroData.heroConfig.RankupConsumeMaterial) do
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if v[1] <= 10 then
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if oldIndexType ~= v[1] then
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oldIndexType = v[1]
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oldIndex = oldIndex + 1
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index = 1
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data[oldIndex] = {}
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data[oldIndex].sort = v[1]
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data[oldIndex][index] = {}
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data[oldIndex][index].id = curHeroData.heroConfig.Id
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data[oldIndex][index].star = v[1]
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data[oldIndex][index].property = curHeroData.heroConfig.PropertyName
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data[oldIndex][index].num = 1
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index = index + 1
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data[oldIndex][index] = {}
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data[oldIndex][index].id = curHeroData.heroConfig.Id
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data[oldIndex][index].star = v[1] - 1
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data[oldIndex][index].property = curHeroData.heroConfig.PropertyName
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data[oldIndex][index].num = 1
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end
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index = index + 1
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if not data[oldIndex][index] then
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data[oldIndex][index] = {}
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end
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local config = HeroRankupGroup[v[3]]
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if config.Issame == 1 then
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data[oldIndex][index].id = curHeroData.heroConfig.Id
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elseif config.IsId > 0 then
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data[oldIndex][index].id = config.IsId
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else
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data[oldIndex][index].id = 0
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end
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data[oldIndex][index].star = config.StarLimit
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if config.IsSameClan == 1 then
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data[oldIndex][index].property = curHeroData.heroConfig.PropertyName
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else
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data[oldIndex][index].property = 0
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end
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data[oldIndex][index].num = v[4]
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end
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end
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table.sort(data,function(a,b)
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return a.sort < b.sort
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end)
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local index = 0
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for k,m in pairs(data) do
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index = index + 1
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if not itemList[k] then
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itemList[k] = {}
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itemList[k].item = newObjToParent(self.pre,self.bg)
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itemList[k].k= {}
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itemList[k].k[1] = Util.GetGameObject(itemList[k].item, "k1")
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itemList[k].k[2] = Util.GetGameObject(itemList[k].item, "k2")
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itemList[k].k[3] = Util.GetGameObject(itemList[k].item, "k3")
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end
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if index == LengthOfTable(data) then
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Util.GetGameObject(itemList[k].item, "Image (4)").gameObject:SetActive(false)
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else
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Util.GetGameObject(itemList[k].item, "Image (4)").gameObject:SetActive(true)
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end
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for n,v in ipairs(m) do
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if not itemList[k][n] then
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if n < 3 then
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itemList[k][n] = newObjToParent(self.upStarPre,itemList[k].k[n])
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else
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itemList[k][n] = newObjToParent(self.upStarPre,itemList[k].k[3])
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end
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end
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itemList[k][n].transform.localScale = Vector3.New(0.8,0.8,0.8)
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local proImage = Util.GetGameObject(itemList[k][n], "iconbg/proImage"):GetComponent("Image")
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local iconDefault = Util.GetGameObject(itemList[k][n],"iconDefault")
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local icon = Util.GetGameObject(itemList[k][n],"icon"):GetComponent("Image")
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local frame = Util.GetGameObject(itemList[k][n],"frame"):GetComponent("Image")
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local num = Util.GetGameObject(itemList[k][n],"num"):GetComponent("Text")
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local starGrid = Util.GetGameObject(itemList[k][n], "iconbg/starGrid")
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local name = Util.GetGameObject(itemList[k][n], "name"):GetComponent("Text")
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proImage.gameObject:SetActive(false)
|
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if v.id > 0 then
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iconDefault:SetActive(false)
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icon.gameObject:SetActive(true)
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proImage.gameObject:SetActive(true)
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proImage.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(v.property))
|
||||||
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icon.sprite=this.spLoader:LoadSprite(GetResourcePath(HeroConfig[v.id].Icon))
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frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(HeroConfig[v.id].Quality, v.star))
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proImage.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(HeroConfig[v.id].PropertyName))
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name.text = HeroConfig[v.id].ReadingName
|
||||||
|
else
|
||||||
|
if v.property > 0 then
|
||||||
|
proImage.gameObject:SetActive(true)
|
||||||
|
proImage.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(v.property))
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||||||
|
end
|
||||||
|
name.text = string.format("%s%s星",PropertyType[v.property],v.star)
|
||||||
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iconDefault:SetActive(true)
|
||||||
|
icon.gameObject:SetActive(false)
|
||||||
|
frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(nil,v.star))
|
||||||
|
end
|
||||||
|
num.text = v.num
|
||||||
|
SetHeroStars(this.spLoader, starGrid, v.star,1,nil,-15.3)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- local heroData = {
|
||||||
|
-- id = 0,
|
||||||
|
-- star = 0,
|
||||||
|
-- property = 0,
|
||||||
|
-- num = 0,
|
||||||
|
-- }
|
||||||
|
|
||||||
|
function this:OnClose()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function this:OnDestroy()
|
||||||
|
Util.ClearChild(self.bg.transform)
|
||||||
|
itemList = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
return this
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 240241de83baf6e4abe97a3dc36cbcc4
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -62,9 +62,10 @@ function RoleUpStarLayout:InitComponent()
|
||||||
this.magDef_UpStar=Util.GetGameObject(self.gameObject,"upStar/upStarProInfo/pro/magDef")
|
this.magDef_UpStar=Util.GetGameObject(self.gameObject,"upStar/upStarProInfo/pro/magDef")
|
||||||
this.lv_UpStar=Util.GetGameObject(self.gameObject,"upStar/upStarProInfo/pro/lv/proValue"):GetComponent("Text")
|
this.lv_UpStar=Util.GetGameObject(self.gameObject,"upStar/upStarProInfo/pro/lv/proValue"):GetComponent("Text")
|
||||||
this.nextlv_UpStar=Util.GetGameObject(self.gameObject,"upStar/upStarProInfo/pro/lv/nextproValue"):GetComponent("Text")
|
this.nextlv_UpStar=Util.GetGameObject(self.gameObject,"upStar/upStarProInfo/pro/lv/nextproValue"):GetComponent("Text")
|
||||||
|
this.help=Util.GetGameObject(self.gameObject,"upStar/btns/help")
|
||||||
end
|
end
|
||||||
|
|
||||||
--绑定事件(用于子类重写)
|
--绑定事件(用于子类重写)s
|
||||||
function RoleUpStarLayout:BindEvent()
|
function RoleUpStarLayout:BindEvent()
|
||||||
--升星
|
--升星
|
||||||
Util.AddOnceClick(this.upStarBtn, function()
|
Util.AddOnceClick(this.upStarBtn, function()
|
||||||
|
@ -78,6 +79,9 @@ function RoleUpStarLayout:BindEvent()
|
||||||
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.COMPOUND_HERO))
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.COMPOUND_HERO))
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
Util.AddClick(this.help, function()
|
||||||
|
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.JinJieYuLan,curHeroData)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
--添加事件监听(用于子类重写)
|
--添加事件监听(用于子类重写)
|
||||||
|
@ -97,6 +101,11 @@ function RoleUpStarLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_
|
||||||
self.gameObject:SetActive(true)
|
self.gameObject:SetActive(true)
|
||||||
this.sortingOrder = _sortinglayer
|
this.sortingOrder = _sortinglayer
|
||||||
curHeroData = _curHerodata
|
curHeroData = _curHerodata
|
||||||
|
if curHeroData.heroConfig.MaxRank > 5 then
|
||||||
|
this.help.gameObject:SetActive(true)
|
||||||
|
else
|
||||||
|
this.help.gameObject:SetActive(false)
|
||||||
|
end
|
||||||
parent = _parent
|
parent = _parent
|
||||||
heroDatas = _heroDatas
|
heroDatas = _heroDatas
|
||||||
isUpZhen = _isUpZhen
|
isUpZhen = _isUpZhen
|
||||||
|
|
Loading…
Reference in New Issue