【修行】神将增加神印显示

dev_chengFeng
ZhangBiao 2021-05-18 20:04:52 +08:00
parent bcf845ae38
commit b88957bcad
3 changed files with 174 additions and 17 deletions

View File

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View File

@ -12,6 +12,7 @@ function this.Initialize()
-- this.PracticeConfigData = {}
this.ImprintServerData = {}--服务器发来的神印信息
this.BigLevelImprintList = {}--大境界对应的神印
this.HeroWithImprintList = {}--英雄身上的神印
end
--从服务器更新当前修行等级
function this.UpdataFromServer(_level)
@ -172,7 +173,7 @@ end
--服务器发来的神印信息
function this.UpdataImprintDataFromServer(_imprintList)
this.BigLevelWithImprint()--初始化大境界对应的神印
this.BigLevelWithImprint()--初始化大境界/英雄对应的神印
for key, value in pairs(_imprintList) do
if value and value.id then
if not this.ImprintServerData[value.id] then
@ -185,19 +186,22 @@ function this.UpdataImprintDataFromServer(_imprintList)
LogBlue("value.id:"..tostring(value.id).." value.type:"..tostring(value.type).." value.subId:"..tostring(value.subId).." value.state:"..tostring(value.state))
if value.state == 1 then
this.BigLevelImprintList[XiuXianSkillConfig[value.id].UnlockId] = value.id
-- LogBlue("大境界Id:"..tostring(XiuXianSkillConfig[value.id].UnlockId).."对应的神印:"..tostring(value.id))
if value.subId ~= nil and value.subId ~= "" and value.subId ~= "nil" then
this.HeroWithImprintList[value.subId] = value.id
end
end
end
end
end
--初始化大境界对应的神印
--初始化大境界/英雄对应的神印
function this.BigLevelWithImprint()
for i, v in ConfigPairs(XiuXianSkillConfig) do
if v.UnlockId > 0 then
this.BigLevelImprintList[v.UnlockId] = 0
end
end
this.HeroWithImprintList = {}
end
--获取单个神印的信息(服务器+表)
@ -219,10 +223,11 @@ function this.SetNameColor(name,level)
return "<color=#"..clr..">"..name.."</color>"
end
function this.GetOtherImprintList(team)
for i, hero in ipairs(team) do
local demonId = team.team[i].heroTid
function this.CheckHeroWearImprint(heroDid)
if this.HeroWithImprintList[heroDid] then
return this.HeroWithImprintList[heroDid]
end
return false
end
return PracticeManager

View File

@ -28,6 +28,7 @@ local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local heroRankupConfig = ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local heroSkinConfig = ConfigManager.GetConfig(ConfigName.HeroSkin)
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
local index--当前英雄在 英雄列表中的索引
local soulPrintData={}--魂印数据
@ -89,6 +90,8 @@ function RoleInfoPanel:InitComponent()
this.talentProgress=Util.GetGameObject(self.transform,"talentBtn/progress"):GetComponent("Text")
this.talentTipStr=Util.GetGameObject(self.transform,"talentBtn/tipStr"):GetComponent("Text")
this.talentTipStrGo=Util.GetGameObject(self.transform,"talentBtn/tipStr")
--神印
this.imprintBtn=Util.GetGameObject(self.transform,"imprintBtn")
this.force = Util.GetGameObject(self.transform, "powerBtn/value"):GetComponent("Text")
Util.GetGameObject(self.transform, "powerBtn"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-zhanli_zh")
@ -612,6 +615,17 @@ function this:UpdateHeroInfoData()
allAddProVal = HeroManager.CalculateHeroAllProValList(1,curHeroData.dynamicId,false)
end
this.force.text =allAddProVal[HeroProType.WarPower]
--神印按钮
local imprintId = PracticeManager.CheckHeroWearImprint(curHeroData.dynamicId)
if imprintId then
this.imprintBtn:SetActive(true)
this.imprintBtn:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(XiuXianSkillConfig[imprintId].Icon))
Util.AddOnceClick(this.imprintBtn,function ()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,imprintId,curHeroData.id)
end)
else
this.imprintBtn:SetActive(false)
end
end
function this:ChangeCurentHeroSkinLive(herodata)