【修行】神将增加神印显示
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bcf845ae38
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@ -12,6 +12,7 @@ function this.Initialize()
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-- this.PracticeConfigData = {}
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this.ImprintServerData = {}--服务器发来的神印信息
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this.BigLevelImprintList = {}--大境界对应的神印
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this.HeroWithImprintList = {}--英雄身上的神印
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end
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--从服务器更新当前修行等级
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function this.UpdataFromServer(_level)
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@ -172,7 +173,7 @@ end
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--服务器发来的神印信息
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function this.UpdataImprintDataFromServer(_imprintList)
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this.BigLevelWithImprint()--初始化大境界对应的神印
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this.BigLevelWithImprint()--初始化大境界/英雄对应的神印
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for key, value in pairs(_imprintList) do
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if value and value.id then
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if not this.ImprintServerData[value.id] then
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@ -185,19 +186,22 @@ function this.UpdataImprintDataFromServer(_imprintList)
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LogBlue("value.id:"..tostring(value.id).." value.type:"..tostring(value.type).." value.subId:"..tostring(value.subId).." value.state:"..tostring(value.state))
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if value.state == 1 then
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this.BigLevelImprintList[XiuXianSkillConfig[value.id].UnlockId] = value.id
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-- LogBlue("大境界Id:"..tostring(XiuXianSkillConfig[value.id].UnlockId).."对应的神印:"..tostring(value.id))
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if value.subId ~= nil and value.subId ~= "" and value.subId ~= "nil" then
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this.HeroWithImprintList[value.subId] = value.id
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end
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end
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end
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end
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end
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--初始化大境界对应的神印
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--初始化大境界/英雄对应的神印
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function this.BigLevelWithImprint()
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for i, v in ConfigPairs(XiuXianSkillConfig) do
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if v.UnlockId > 0 then
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this.BigLevelImprintList[v.UnlockId] = 0
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end
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end
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this.HeroWithImprintList = {}
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end
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--获取单个神印的信息(服务器+表)
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@ -219,10 +223,11 @@ function this.SetNameColor(name,level)
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return "<color=#"..clr..">"..name.."</color>"
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end
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function this.GetOtherImprintList(team)
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for i, hero in ipairs(team) do
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local demonId = team.team[i].heroTid
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function this.CheckHeroWearImprint(heroDid)
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if this.HeroWithImprintList[heroDid] then
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return this.HeroWithImprintList[heroDid]
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end
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return false
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end
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return PracticeManager
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@ -28,6 +28,7 @@ local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local heroRankupConfig = ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local heroSkinConfig = ConfigManager.GetConfig(ConfigName.HeroSkin)
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local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
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local index--当前英雄在 英雄列表中的索引
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local soulPrintData={}--魂印数据
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@ -89,6 +90,8 @@ function RoleInfoPanel:InitComponent()
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this.talentProgress=Util.GetGameObject(self.transform,"talentBtn/progress"):GetComponent("Text")
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this.talentTipStr=Util.GetGameObject(self.transform,"talentBtn/tipStr"):GetComponent("Text")
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this.talentTipStrGo=Util.GetGameObject(self.transform,"talentBtn/tipStr")
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--神印
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this.imprintBtn=Util.GetGameObject(self.transform,"imprintBtn")
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this.force = Util.GetGameObject(self.transform, "powerBtn/value"):GetComponent("Text")
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Util.GetGameObject(self.transform, "powerBtn"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-zhanli_zh")
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@ -612,6 +615,17 @@ function this:UpdateHeroInfoData()
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allAddProVal = HeroManager.CalculateHeroAllProValList(1,curHeroData.dynamicId,false)
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end
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this.force.text =allAddProVal[HeroProType.WarPower]
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--神印按钮
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local imprintId = PracticeManager.CheckHeroWearImprint(curHeroData.dynamicId)
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if imprintId then
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this.imprintBtn:SetActive(true)
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this.imprintBtn:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(XiuXianSkillConfig[imprintId].Icon))
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Util.AddOnceClick(this.imprintBtn,function ()
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,imprintId,curHeroData.id)
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end)
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else
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this.imprintBtn:SetActive(false)
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end
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end
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function this:ChangeCurentHeroSkinLive(herodata)
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