【抽卡跳过音效没有跳过】

dev_chengFeng
zhangqiang 2021-06-01 11:16:37 +08:00
parent 26511c3c5b
commit ba93c4e861
1 changed files with 23 additions and 4 deletions

View File

@ -28,6 +28,10 @@ local func=nil
this.time = Timer.New()
this.time2 = Timer.New()
this.time3 = Timer.New()
local Sound_Recruit2
local Sound_Recruit3
local Sound_Recruit4
--初始化组件(用于子类重写)
function SingleRecruitPanel:InitComponent()
this.spLoader = SpriteLoader.New()
@ -150,6 +154,7 @@ function SingleRecruitPanel:BindEvent()
UIManager.OpenPanel(UIName.TenRecruitPanel,heroData,type,recruitType)
end
this.jumpBtnGo:SetActive(false)
this.StopPanelSound()
end)
--确定按钮
Util.AddClick(self.goBtn,function()
@ -200,7 +205,7 @@ end
--界面打开时调用(用于子类重写)
function SingleRecruitPanel:OnOpen(...)
this.UI_Effect_open:SetActive(true)
SoundManager.PlaySound(SoundConfig.Sound_Recruit4)
Sound_Recruit4 = SoundManager.PlaySound(SoundConfig.Sound_Recruit4)
this.UI_Effect_choukaSSR:SetActive(false)
this.UI_Effect_choukaSR:SetActive(false)
this.UI_Effect_choukaR:SetActive(false)
@ -290,7 +295,7 @@ function SingleRecruitPanel:TenOpenPanel()
this.UI_Effect_choukaSR:SetActive(false)
this.UI_Effect_choukaR:SetActive(false)
this.UI_Effect_appear:SetActive(true)
SoundManager.PlaySound(SoundConfig.Sound_Recruit2)
Sound_Recruit2 = SoundManager.PlaySound(SoundConfig.Sound_Recruit2)
end, timeNum)
this.time:Start()
this.time3 = Timer.New(function ()
@ -326,7 +331,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData)
Game.GlobalEvent:DispatchEvent(GameEvent.UI.OnUpdateData, self.uiConfig.id)
this.jumpBtnGo:SetActive(false)
this.UI_Effect_appear:SetActive(false)
SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
Sound_Recruit3 = SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
if heroStaticData and testLiveGO then
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
@ -446,8 +451,22 @@ function SingleRecruitPanel:OnClose()
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
end
heroStaticData, testLiveGO = nil, nil
this.StopPanelSound()
end
function this.StopPanelSound()
if Sound_Recruit2 then
SoundManager.StopSound(Sound_Recruit2)
Sound_Recruit2 = nil
end
if Sound_Recruit3 then
SoundManager.StopSound(Sound_Recruit3)
Sound_Recruit3 = nil
end
if Sound_Recruit4 then
SoundManager.StopSound(Sound_Recruit4)
Sound_Recruit4 = nil
end
end
function SingleRecruitPanel:GetProStr(index)
local proStr=""
if index==1 then