【战斗】修复孙悟空和观音菩萨同时死亡导致报错的问题
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2bc7c4e72c
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bb68af637a
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@ -6443,7 +6443,7 @@ local passivityList = {
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local f2=args[2]
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local f2=args[2]
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local onRoleHit = function(deadRole)
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local onRoleHit = function(deadRole)
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BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function ()
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BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function ()
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if deadRole.camp~=role.camp then
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if deadRole.camp~=role.camp and not role:IsDead() then
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role:InsertExtraSkill(f1,f2)
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role:InsertExtraSkill(f1,f2)
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end
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end
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end)
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end)
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@ -123,9 +123,11 @@ function this.CheckTurnRound()
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if this.TurnRoundFunc then
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if this.TurnRoundFunc then
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BattleLogic.WaitForTrigger(0.3, function()
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BattleLogic.WaitForTrigger(0.3, function()
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-- 清除数量限制
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-- 清除数量限制
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if this.TurnRoundFunc then
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this.CurSkillCount = 0
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this.CurSkillCount = 0
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this.TurnRoundFunc()
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this.TurnRoundFunc()
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this.TurnRoundFunc = nil
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this.TurnRoundFunc = nil
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end
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end)
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end)
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end
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end
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end
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end
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