Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
bcfb68a40a
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@ -7626,7 +7626,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3679961288471251120}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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@ -8052,7 +8052,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &9207170478563030241
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RectTransform:
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m_ObjectHideFlags: 0
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@ -470,9 +470,9 @@ function this.ExecuteLoading()
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-- 新的引导
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-- StoryManager.EventTrigger(300001)
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--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
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StoryManager.EventTrigger(300001)
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-- StoryManager.EventTrigger(300001)
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-- 新的引导
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-- StoryManager.EventTrigger(100001)
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StoryManager.EventTrigger(100001)
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else
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PatFaceManager.isLogin = true
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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@ -556,7 +556,7 @@ function this.RequestHttpLogin()
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local url = ""
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if IsSDKLogin then
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url = LoginRoot_Url
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.. "jl_loginserver/getHwUserInfo?openId=" .. AppConst.OpenId
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.. "jl_loginserver/getUserInfo?openId=" .. AppConst.OpenId
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.. "&serverId=" .. LoginManager.ServerId
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.. "&token=" .. AppConst.TokenStr
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.. "&platform=" .. 1
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@ -8,7 +8,7 @@ local _TabData={
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[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12266] , rpType = RedPointType.Setting_Head},
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-- [2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "称号" },
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12267] , rpType = RedPointType.Setting_Ride},
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "称号",rpType = RedPointType.Setting_Title },
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-- [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "称号",rpType = RedPointType.Setting_Title },
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}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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@ -22,7 +22,7 @@ this.contents = {
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[2] = {view = require("Modules/Setting/SettingPlayerRide"), panelName = "settingPlayerRide"},
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--坐骑
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-- [4] = {view = require("Modules/Setting/SettingPlayerSkin"), panelName = "settingPlayerSkin"},
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[3] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
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-- [3] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
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}
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--子模块预设
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this.prefabs={}
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