[洞府摘星阁]======摘星阁消耗修改

dev_chengFeng
wangzhenxing 2022-08-08 16:13:14 +08:00
parent 44ffc110e7
commit bd1ad039d9
2 changed files with 249 additions and 41 deletions

View File

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View File

@ -27,7 +27,8 @@ function this:InitComponent(gameObject)
this.costCondition = Util.GetGameObject(gameObject,"Cost/Condition"):GetComponent("Text")
this.costIcon = Util.GetGameObject(gameObject,"Cost/Icon"):GetComponent("Image")
this.costNum = Util.GetGameObject(gameObject,"Cost/Num"):GetComponent("Text")
this.costIcon2 = Util.GetGameObject(gameObject,"Cost/Icon2"):GetComponent("Image")
this.costNum2 = Util.GetGameObject(gameObject,"Cost/Num2"):GetComponent("Text")
this.Cost = Util.GetGameObject(gameObject,"Cost")
this.Tips = Util.GetGameObject(gameObject,"Tips")
@ -52,9 +53,13 @@ function this:BindEvent()
PopupTipPanel.ShowTip(string.format("%s到达%s级可升级",HomeLandManager.BuildData[data.Limit[1]].dataMain.Name,data.Limit[2]))
return
end
if BagManager.GetTotalItemNum(data.Cost[1][1]) < data.Cost[1][2] then
PopupTipPanel.ShowTip(string.format("%s不足",ItemConfig[data.Cost[1][1]].Name))
return
for i = 1, #data.Cost do
if BagManager.GetTotalItemNum(data.Cost[i][1]) < data.Cost[i][2] then
--PopupTipPanel.ShowTip(string.format("%s不足",ItemConfig[data.Cost[i][1]].Name))
PopupTipPanel.ShowTip("材料不足")
return
end
end
NetManager.EquipIntensifyRequset(HomeLandManager.curEquip,function ()
this:Refresh()
@ -134,16 +139,27 @@ function this:SetData()
this.Btn1Text.text = "强 化"
Util.SetGray(this.Btn1,false)
this.Btn1:GetComponent("Button").enabled = true
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
if HomeLandManager.BuildData[limit[1]].level >= limit[2] then
this.costCondition.text = ""
this.costIcon.gameObject:SetActive(true)
this.costNum.gameObject:SetActive(true)
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
local color2 = BagManager.GetTotalItemNum(cost[1][1]) >= cost[1][2] and "#FFEED6" or "red"
this.costNum.text = string.format("<color=%s>%s</color>",color2,cost[1][2])
if cost[2] then
this.costIcon2.gameObject:SetActive(true)
this.costNum2.gameObject:SetActive(true)
this.costIcon2.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[2][1]))
local color3 = BagManager.GetTotalItemNum(cost[2][1]) >= cost[2][2] and "#FFEED6" or "red"
this.costNum2.text = string.format("<color=%s>%s</color>",color3,cost[2][2])
end
else
this.costIcon.gameObject:SetActive(false)
this.costNum.gameObject:SetActive(false)
this.costIcon2.gameObject:SetActive(false)
this.costNum2.gameObject:SetActive(false)
this.costCondition.text = string.format("<color=red>%s需要到达%s级</color>",HomeLand[limit[1]].Name,limit[2])
end