[洞府摘星阁]======摘星阁消耗修改
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@ -27,7 +27,8 @@ function this:InitComponent(gameObject)
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this.costCondition = Util.GetGameObject(gameObject,"Cost/Condition"):GetComponent("Text")
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this.costIcon = Util.GetGameObject(gameObject,"Cost/Icon"):GetComponent("Image")
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this.costNum = Util.GetGameObject(gameObject,"Cost/Num"):GetComponent("Text")
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this.costIcon2 = Util.GetGameObject(gameObject,"Cost/Icon2"):GetComponent("Image")
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this.costNum2 = Util.GetGameObject(gameObject,"Cost/Num2"):GetComponent("Text")
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this.Cost = Util.GetGameObject(gameObject,"Cost")
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this.Tips = Util.GetGameObject(gameObject,"Tips")
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@ -52,9 +53,13 @@ function this:BindEvent()
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PopupTipPanel.ShowTip(string.format("%s到达%s级可升级!",HomeLandManager.BuildData[data.Limit[1]].dataMain.Name,data.Limit[2]))
|
||||
return
|
||||
end
|
||||
if BagManager.GetTotalItemNum(data.Cost[1][1]) < data.Cost[1][2] then
|
||||
PopupTipPanel.ShowTip(string.format("%s不足!",ItemConfig[data.Cost[1][1]].Name))
|
||||
return
|
||||
|
||||
for i = 1, #data.Cost do
|
||||
if BagManager.GetTotalItemNum(data.Cost[i][1]) < data.Cost[i][2] then
|
||||
--PopupTipPanel.ShowTip(string.format("%s不足!",ItemConfig[data.Cost[i][1]].Name))
|
||||
PopupTipPanel.ShowTip("材料不足")
|
||||
return
|
||||
end
|
||||
end
|
||||
NetManager.EquipIntensifyRequset(HomeLandManager.curEquip,function ()
|
||||
this:Refresh()
|
||||
|
|
@ -134,16 +139,27 @@ function this:SetData()
|
|||
this.Btn1Text.text = "强 化"
|
||||
Util.SetGray(this.Btn1,false)
|
||||
this.Btn1:GetComponent("Button").enabled = true
|
||||
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
|
||||
|
||||
if HomeLandManager.BuildData[limit[1]].level >= limit[2] then
|
||||
this.costCondition.text = ""
|
||||
this.costIcon.gameObject:SetActive(true)
|
||||
this.costNum.gameObject:SetActive(true)
|
||||
|
||||
this.costIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[1][1]))
|
||||
local color2 = BagManager.GetTotalItemNum(cost[1][1]) >= cost[1][2] and "#FFEED6" or "red"
|
||||
this.costNum.text = string.format("<color=%s>%s</color>",color2,cost[1][2])
|
||||
if cost[2] then
|
||||
this.costIcon2.gameObject:SetActive(true)
|
||||
this.costNum2.gameObject:SetActive(true)
|
||||
this.costIcon2.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(cost[2][1]))
|
||||
local color3 = BagManager.GetTotalItemNum(cost[2][1]) >= cost[2][2] and "#FFEED6" or "red"
|
||||
this.costNum2.text = string.format("<color=%s>%s</color>",color3,cost[2][2])
|
||||
end
|
||||
else
|
||||
this.costIcon.gameObject:SetActive(false)
|
||||
this.costNum.gameObject:SetActive(false)
|
||||
this.costIcon2.gameObject:SetActive(false)
|
||||
this.costNum2.gameObject:SetActive(false)
|
||||
this.costCondition.text = string.format("<color=red>%s需要到达%s级</color>",HomeLand[limit[1]].Name,limit[2])
|
||||
end
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue